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import_daz / Export / Special considerations for Poser, Genesis and Genesis 2 figures

Special considerations for Poser, Genesis and Genesis 2 figures

The DAZ Importer can not import Poser files directly, but we can load a Poser file into DAZ Studio and save it as a duf file, which the DAZ Importer can import. However, Poser figures use a different weighting method, which does not work well in Blender. The first two generations of Genesis characters have similar problems, since they use TriAx weighting rather than standard vertex weighting. We should therefore convert all Poser, Genesis and Genesis 2 figures to general weights before saving the scene.

to-general.png

Select all figures in the scene and select Edit > Figure > Rigging > Convert TriAx Weight to General Weight. Then save the scene as usual and Export To Blender to create a dbz file.

posed-dbz.png

If the character was saved with TriAx weights the DAZ Importer still attempts to convert the weights to vertex groups, but the conversion only works well if all bones are closely aligned with the main coordinate axes. This is the case for the rest pose, but it may be different if the character is posed. The picture above shows the lShldr and lForeArm vertex groups with the original TriAx weights, and after conversion to general weights in DAZ Studio.

pose-comparison.png

Posing the character with TriAx weights does not work well.

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