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import_daz / Morphs

Morphs

panel.png

  • Disable Drivers: Disable all drivers to improve performance.
  • Select All: Select all morphs of any type.
  • Unselect All: Unselect all morphs of any type.
  • Set Morphs: Set all selected morphs of any type to a given value.
  • Keyset: Add selected morphs of any type to active custom keying set, or make new one.
  • Set Keys: Set keys for all selected morphs of any type at current frame.
  • Unset Keys: Remove keys from all selected morphs of any type at current frame.
  • Clear morphs: Set all selected morphs of any type to zero. Does not affect integer properties.
  • Morph Armature: Update a morphing armature.
  • Auto Morph Armatures: Automatically update morphing armatures on frame change.

If we disable drivers, the Morphs panel only contains a single button that let us enable them again.

disabled.png

Standard Morphs

Then follows a list of subpanels for standard morphs. Some entries may be missing if you have not loaded any morph of that type. Not all types of standard morphs are available for all Genesis generations.

standard.png

  • Face Units:
  • Expressions:
  • Visemes:
  • FACS Units:
  • FACS Details:
  • FACS Expressions:
  • Body Morphs:
  • JCMs:
  • Flexions:

The subpanels for the different morph types all look the same.

![expressions.png](https://bitbucket.org/repo/d6jezKE/images/1275259456-expressions.png)

  • Adjust morph-type: An overall strength factor for all morphs of specified type. Only appears if the morphs were loaded with the Adjust option not None.
  • Select All: Select all morphs of specified type.
  • Unselect All: Unselect all morphs of specified type.
  • Set Morphs: Set all selected morphs of specified type to a given value.
  • Keyset: Add selected morphs of specified type to active custom keying set, or make new one.
  • Set Keys: Set keys for all selected morphs of specified type at current frame.
  • Unset Keys: Remove keys from all selected morphs of specified type at current frame.
  • Clear morphs: Set all selected morphs of specified type to zero. Does not affect integer properties

Note that these buttons only affect morphs of the specified type, expressions in this case. The corresponding buttons at the top of the Morph Panel affect morphs of any type.

For each morph:

  • Slider: Morph strength.
  • Final value: The final value of the morph strength, when all other morphs have been taken into account. Only visible if the global setting Show Final Morphs Values is enabled. See On raw and final slider values.
  • Active: If enabled, the tools above affect this morph, otherwise not.
  • Pin: Set this morph to 1.0 and clear all other morphs of this type.

Custom Morphs

This subpanel contains morphs loaded with the Import Custom Morphs tool. The morphs are grouped into categories specified when the morphs are loaded.

custom.png

  • Open All Categories:
  • Close All Categories:
  • Update Scrollbars:

aiko.png

  • Adjust Custom/category: An overall strength factor for all custom morphs in this category. Only appears if the morphs were loaded with the Adjust option not None.
  • Select All: Select all custom morphs in this category.
  • Unselect All: Unselect all custom morphs in this category.
  • Keyset: Add selected custom morphs in this category to active custom keying set, or make new one.
  • Set Keys: Set keys for all selected custom morphs in this category at current frame.
  • Unset Keys: Remove keys from all selected custom morphs in this category at current frame.
  • Clear morphs: Set all selected custom morphs in this category to zero. Does not affect integer properties
  • Filter: Only display sliders containing the filter string.

Note that the these buttons only affect custom morphs in this category, the category Shape in this case.

FACECAP AND LIVELINK MOCAPS by Alessandro

Please note that with FACS we can load facecap and livelink animations to the figure. Differently from daz studio, with diffeomorphic we can use FACS for G3 G8 too, other than G8.1 G9. Also finally there's a free application to create livelink mocaps from camera footage so we don't need an iphone anymore. Thanks to @wolf359 of the daz forum for pointing that out.

facs.jpg

https://bitbucket.org/Diffeomorphic/import_daz/issues/1721/facs-and-face-controls-for-g3

https://github.com/Qaanaaq/Face_Landmark_Link/

https://www.youtube.com/watch?v=1Ygq9052RSk#t=

https://www.youtube.com/@AutodidactAnimotions

Updated