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import_daz / Setup / Finishing / Finalize Meshes

Finalize Meshes

A new feature in DAZ Importer 1.6.0 is that it is possible to add morphs even if the mesh has been modified in certain ways, in particular if geografts have been merged to it and eye-lashes have been added. To enable this feature, turn on the global option Load To Modified Meshes in the Morphs section.

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If the option is disabled, trying to load morphs to a modified mesh results in error messages like this:

cannot-add.png

This option is turned off by default, because shapekeys will be corrupted if the mesh is changed in some other way, e.g. by deleting a vertex in edit mode. Only use this feature if the only changes that you make to the mesh topology is merging geografts and adding submeshes.

While it is convenient to be able to add new morphs after geografts have been merged, it comes with a performance hit. Once you have finished building your character, you can press Finalize Meshes in the to improve performance. This permanently removes the possibility to add new morphs, and some other build-time features as well, so make sure to save a copy of your blend file before doing this. For more info see the blog post on Adding morphs after lashes and geografts have been merged.

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