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DAZ Rigging

Setup Panel

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  • Change Prefix To Suffix: Change bones names from the prefix notation used by DAZ Studio (lShldr, rShldr) to suffix notation necessary for using Blender's symmetry tools (shldr.L, shldr.R).
  • Change Suffix To Prefix: Change bones names back from suffix notation (shldr.L, shldr.R) to prefix notation used by DAZ Studio (lShldr, rShldr). Necessary to convert rig to MHX or Rigify.
  • Select Matching Bones: Select bones with matching names.
  • Add IK Goals: Make selected bones into an IK chain and create an IK target.
  • Add Winders: Create a winder bone that controls a chain of bones.
  • Lock Channels: Lock certain channels.
  • Clear Center: Move object to DAZ center.
  • Categorize Objects: Move unparented objects and their children to separate categories.
  • Make Unreal: Prepare for Unreal Engine.

Runtime Panel

runtime panel.png

Updated