Snippets
Revised by
Sylvester Rac
903e629
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; Test2v3.asm
; Leave in default mode 3
; Graphics controller Miscellaneous Graphics Register (Index 06h) = 0x0E
; Output known data @B8000
; Set Graphics controller Miscellaneous Graphics Register (Index 06h) = 0x0C (turn off bit 1 Chain Odd/Even Enable)
; Read from memory and try to find the known data
SECTION .data
; Info on vga modes:
; http://www.columbia.edu/~em36/wpdos/videomodes.txt
; http://www.brokenthorn.com/Resources/OSDevVid2.html
intromessage: db 'Test Graphics controller (Index 06h) Chain Odd/Even Enable bit', 13, 10
db 'Press any key to continue'
db 13,10,'$'
knowndata: db 'a',0x17,'b',0x17,'c',0x17,'d',0x17,'e',0x19,'f',0x19,'g',0x19,'h',0x19,'i',0x1c,'j',0x1c,'k',0x1c,'l',0x1c,'m',0x1e,'n',0x1e
db 'o',0x1e,'p',0x1e,'q',0x1a,'r',0x1a,'s',0x1a,'t',0x1a,'u',0x18,'v',0x18,'w',0x18,'x',0x18,'y',0x10,'z',0x10,'!',0x10,' ',0x10
knowndataLen: equ $ - knowndata ; determine data length
msgBuffer1Equal: db 'Success, buffer1 matched the known data'
db 13,10,'$'
msgBuffer1Unequal: db 'Error, buffer1 did not match the known data'
db 13,10,'$'
msgBuffer2Equal: db 'Success, buffer2 matched the known data'
db 13,10,'$'
msgBuffer2Unequal: db 'Error, buffer2 did not match the known data'
db 13,10,'$'
initialMode: db 0x00
msgInitialMode: db 'Initial video mode: 0x' ; string to output
valInitialMode: dw 0x0000 ; placeholder for 2 byte hex value
db 13,10,'$' ; newline
SECTION .bss
buffer1: resb 56 ; reserve 28 * 2 bytes
buffer2: resb 0x8000 ; reserve 32Kb
SECTION .text
org 0x100
GLOBAL _start
_start:
; print intro message
mov ah,0x09
mov dx,intromessage
int 0x21
; save initial video mode
mov ax,0x0f00 ; ah=0f: VIDEO - GET CURRENT VIDEO MODE
int 0x10 ; returns: AL = display mode
mov [initialMode],al
; print "Initial video mode:"
push ax
call ConvertByteToHex ; convert al into hex value @ DS:[BX]
add sp,2
mov [valInitialMode],ax
mov ah,0x09
mov dx,msgInitialMode
int 0x21
;
; Wait for a keypress
;
mov ah, 0x00
int 0x16
; 80 x 25 row text mode
; each row is 160 bytes (even byte = character, odd byte = attribute)
mov ax, 0xb800
mov es, ax
mov di, 0 ; destination: ES:DI
mov si, knowndata ; source: DS:SI
mov cx, knowndataLen
rep movsb
; read memory into buffer1 (56 bytes)
push ds ; save data segment!!
mov ax, ds
mov es, ax
mov di, buffer1 ; destination: ES:DI
mov ax, 0xb800
mov ds, ax
mov si, 0 ; source: DS:SI
mov cx, 56
rep movsb
pop ds ; restore our data segment
;
; Disable Chain Odd/Even
; Clear bit 1 of Graphics controller Miscellaneous Graphics Register (Index 06h)
;
mov dx, 0x3ce
mov al, 0x06
out dx, al
inc dx
in al, dx
and al, 0xfd ; clear bit 1
out dx, al
;
mov dx, 0x3ce
;mov ax, 0x0005 ; set index 5 (Shift256/Shift Reg/Host O/E/Read Mode/Write Mode) to 0
mov al, 0x05
out dx, al
inc dx
mov al, 0x00
out dx, al
;
;set bitplane 2
mov dx, 03c4h
;mov ax, 0402h
mov al, 0x02
out dx, al
inc dx
;;mov al, 0x0f ; this selects the planes to read from when Seqencer bit 3 index 4 is clear
;;mov al, 0x03 ; this selects the planes to read from when Seqencer bit 3 index 4 is clear
mov al, 0x01
out dx, al
;
;
; Sequencer: Disable Chain 4/Disable Odd/Even Host Memory Write Adressing
; Clear bit 3, Set bits 2 and 1 of Sequencer Memory Mode Register (Index 04h)
;
mov dx, 0x3c4
mov al, 0x04
out dx, al
inc dx
mov al, 0x06
out dx, al
mov dx, 0x3ce
mov al, 0x04 ; Graphics controller index 4 (Read Map Select)
out dx, al
inc dx
mov al, 0x00 ; 0x00 = read from plane 0!!
out dx, al
;
; read memory into buffer2 (56 bytes)
push ds ; save data segment!!
mov ax, ds
mov es, ax
mov di, buffer2 ; destination: ES:DI
mov ax, 0xb800
mov ds, ax
mov si, 0 ; source: DS:SI
mov cx, 0x8000
rep movsb
pop ds ; restore our data segment
;
; Wait for a keypress
;
mov ah, 0x00
int 0x16
; restore the inital video mode
mov ah, 0x00 ; ah=00: VIDEO - SET VIDEO MODE
mov al, [initialMode]
int 0x10
; compare buffer1 with knowndata
mov si, knowndata ; ds:si points to first string
mov di, buffer1 ; ds:di points to second string
mov cx, 56
call _compare_strings
; print result
cmp ax, 0
;cmp bx, 56
jnz buffer1_uneq
mov dx,msgBuffer1Equal
jmp print_message1
buffer1_uneq:
mov dx,msgBuffer1Unequal
print_message1:
mov ah,0x09
int 0x21
; compare buffer2 with knowndata
mov si, knowndata ; ds:si points to first string
mov di, buffer2 ; ds:di points to second string
mov cx, 56
call _compare_strings
; print result
cmp ax, 0
jnz buffer2_uneq
mov dx,msgBuffer2Equal
jmp print_message2
buffer2_uneq:
mov dx,msgBuffer2Unequal
print_message2:
mov ah,0x09
int 0x21
; dump the buffer
push ds
push buffer1
push 56
call _hexdump_string
add sp,6
; dump the buffer
mov si, buffer2
xor cx, cx
dumploop:
; print address (just cx for now)
mov al, cl
push ax
call ConvertByteToHex ; convert al into hex value @ DS:[BX]
add sp,2
mov [valBufferIndex],ax
mov ah,0x09
mov dx,msgBufferIndex
int 0x21
; output 256 bytes @ ds:si
push ds
push si
push 256
call _hexdump_string
add sp,6
add si, 256
inc cx
cmp cx, 128
jz terminate
;
; Wait for a keypress
;
mov ah, 0x00
int 0x16
cmp al, 'x' ; allow user to terminate
jz terminate ; in case 'x' is pressed
jmp dumploop
; terminate application
terminate:
mov ax,0x4c00
int 0x21
msgBufferIndex: db 'Dumping buffer address 0x' ; string to output
valBufferIndex: dw 0x0000 ; placeholder for 2 byte hex value
db '00 (press "x" to exit)',13,10,'$' ; newline
;
; Compare strings @DS:SI, ES:DI (max string length to compare specified in cx)
; Return:
; AX: 0 if strings are equal, else 1
; BX: Number of equal characters found
;
_compare_strings:
push bp
mov bp,sp
push dx
push si
push di
cld
xor bx, bx
.cmploop:
lodsb ; load al with char from string 1
; note: lodsb increments si automatically
cmp [di], al ;
jne not_equal
inc di
inc bx
cmp bx, cx ; did we reach the end of the string?
jne .cmploop
mov ax, 0 ; strings were equal
jmp end_compare_strings
not_equal:
mov ax, 1 ; strings were not equal
end_compare_strings:
pop di
pop si
pop dx
pop bp
RET
;
; Output string as hexadecimal values
; We use bios call rather than DOS string functions
; Parameters:
; bp+8: string (segment)
; bp+6: string (offset)
; bp+4: string (length)
;
; Locals:
; bp-2:
; bp-4: highlight colour
_hexdump_string:
push bp
mov bp,sp
push ax
push bx
push cx
push dx
push si
push ds
mov ax, [bp+8]
mov ds, ax
mov si, [bp+6]
xor cx, cx
.hexloop:
cmp cx, [bp+4]
jz end_hexloop
lodsb ; load al with char from DS:SI
push ax
;
; determine colour (highlight values from 'a' to 'z')
mov byte [bp-4], 0x07
cmp al, 'a'
jl .pr1 ; jump if less than
cmp al, 'z'
jg .pr1 ; jump if greater than
mov byte [bp-4], 0x18
.pr1:
;
;
call ConvertByteToHex ; convert al into hex value
add sp,2
mov [val_hex],ax
mov bl, [bp-4]
call _SpPrintChar
mov ax, [val_hex]
mov al, ah
mov bl, [bp-4]
call _SpPrintChar
mov al, 0x20
call _PrintChar
mov al, 0x20
call _PrintChar
inc cx
mov dl, cl ; if (cx % 16 == 0)
and dl, 0x0f ;
jnz .hexloop ;
mov al, 0x0d ; print a newline character every 16 bytes
call _PrintChar ;
mov al, 0x0a ;
call _PrintChar ;
jmp .hexloop ;
end_hexloop:
mov al, 0x0d
call _PrintChar
mov al, 0x0a
call _PrintChar
end_hexdump_string:
pop ds
pop si
pop dx
pop cx
pop bx
pop ax
pop bp
RET
val_hex dw 0
_PrintChar: ;Procedure to print character on screen
;Assume that ASCII value is in register AL
MOV AH, 0x0E ;Tell BIOS that we need to print one charater on screen.
MOV BH, 0x00 ;Page no.
MOV BL, 0x07 ;Text attribute 0x07 is lightgrey font on black background
INT 0x10 ;Call video interrupt
RET ;Return to calling procedure
_SpPrintChar: ;Procedure to print character on screen
push ax
push bx
push cx
;Assume that ASCII value is in register AL
MOV AH, 0x09 ;Tell BIOS that we need to print one charater on screen.
MOV BH, 0x00 ;Page no.
;;MOV BL, 0x07 ;Text attribute set by caller
MOV CX, 0x01
INT 0x10 ;Call video interrupt
; advance the cursor because BIOS doesn't do it
mov ah, 0x03
mov bh, 0x00
int 0x10
inc dl
mov ah, 0x02
mov bh, 0x00
int 0x10
pop cx
pop bx
pop ax
RET ;Return to calling procedure
;
; ConvertByteToHex
;
; Convert btye in AL to 2 digit Hexadecimal string
; Result returned at WORD address referenced by DS:[BX]
;
ByteToHexTable:
db '0123456789ABCDEF', 0
ConvertByteToHex:
push bp
mov bp,sp
push bx
mov ax,[bp+4]
lea bx, [ByteToHexTable]
mov ah, al ;make al and ah equal so we can isolate each half of the byte
shr ah, 4 ;ah now has the high nibble
and al, 0x0F ;al now has the low nibble
xlat ;lookup al's contents in our table
xchg ah, al ;flip around the bytes so now we can get the higher nibble
xlat ;look up what we just flipped
pop bx
pop bp
RET ;Return to calling procedure
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