Description: Failed to calculate biome rarity

Issue #276 new
David Walsh created an issue

Comments (7)

  1. David Walsh reporter

    I am a little annoyed that I just spend $40 on this plugin and it fails to work. A $40 plugin should not crash and not work like this.... Could some please give me a response asap?

  2. Joshua Knight

    Hey David, sorry you're having trouble. I had a "biome rarity" issue a long while back. If you would, could you post a pastebin of your world-settings.json file and also provide information you failed to initially such as your current EWG version and a little background to your problem such as what you were editing and what edits were made prior to the occurrence of this issue? Thanks!

    Also, have you tried looking at other similar issues posted on this topic?

  3. David Walsh reporter

    Hello!

    Thank you for the reponse. Here is a pastebin of my world-settings.json :) https://pastebin.com/gF7vxsxk

    A little background is I was trying to allow Tundra biome types to generate in my world. Originally the percentage was 0% (on line 51). I reduced the forest percentage (on line 47 from .4666666666666667 to .3). I then increased the tundra percentage from 0 to .1666666666667.

  4. Joshua Knight

    Hey David, so sorry I forgot I even replied to this post! Busy week, man.

    You may want to check and make sure one of your world's biomes are classified as a Tundra. If you changed 0% (default since that biome classification wasn't being used for any generation) to 0.166 [repeating], and there are 0 biomes with EWG that are using that Tundra classification, the plugin will be confused since it's trying to turn 0.166 [repeating] of the world into an undefined biome!

    Feel free to message me on Discord if I fail to reply reasonably to this post. My Discord name is IronApollo#1953.

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