Fatal Error - Land Generation
Using - EpicWorldGenerator - 8.0.0-SNAPSHOT
When I try to pre-generate a new world I made either with the /wb fill command or the /ewg pre-generate command my server crashes and I get this error in the console:
01.10 16:30:20 [Server] INFO ---- EpicWorldGenerator Crash Report ---- 01.10 16:30:20 [Server] INFO Time: Sun Oct 01 16:30:20 CDT 2017 01.10 16:30:20 [Server] INFO Description: Fatal error while generating the world. Please contact minelazz about this issue. 01.10 16:30:20 [Server] INFO System details: 01.10 16:30:20 [Server] INFO Plugin details: 01.10 16:30:21 [Multicraft] Skipped 44 lines due to rate limit (30/s) 01.10 16:30:21 [Server] INFO Stopping server
Pastebin link for easier reading: https://pastebin.com/ijBf2BQR
And I get this as an error report:
Error info: <> Error message: bound must be positive <> Stack trace: java.lang.IllegalArgumentException: bound must be positive at java.util.Random.nextInt(Random.java:388) at minelazz.iiIIIIIiii.recreateStructures(yc:516) at net.minecraft.server.v1_12_R1.Chunk.a(Chunk.java:964) at net.minecraft.server.v1_12_R1.Chunk.loadNearby(Chunk.java:935) at net.minecraft.server.v1_12_R1.ChunkProviderServer.originalGetChunkAt(ChunkProviderServer.java:173) at net.minecraft.server.v1_12_R1.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:140) at net.minecraft.server.v1_12_R1.PlayerChunk.a(PlayerChunk.java:112) at net.minecraft.server.v1_12_R1.PlayerChunkMap.flush(PlayerChunkMap.java:169) at net.minecraft.server.v1_12_R1.WorldServer.doTick(WorldServer.java:316) at net.minecraft.server.v1_12_R1.MinecraftServer.D(MinecraftServer.java:801) at net.minecraft.server.v1_12_R1.DedicatedServer.D(DedicatedServer.java:406) at net.minecraft.server.v1_12_R1.MinecraftServer.C(MinecraftServer.java:679) at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:577) at java.lang.Thread.run(Thread.java:745)
Pastebin link for easier reading: https://pastebin.com/wFhYgDJZ
Thanks, ArZor
Tried following the resolution as mentioned in Issue
#263and turned all biomes to "useNativePainting" falseCrashes still occur with the same console error and error report message