ocean monument generating underground in jungle biome.

Issue #406 new
Timothy Smiley created an issue

I used a map to find an ocean monument and it generated in the ground nearby. I would think of this as a blessing if it weren't for the fact that it doesn't spawn guardians even after I changed the biome to ocean with world edit.

heres my settings file

{ "pluginVersion": "8.0.0-PRE-RELASE-5", "useLavaOceans": false, "useFastOres": false, "useVanillaOreAlgorithm": true, "useOpenSimplexNoise": false, "useFastRandomAlgorithm": true, "roughFading": true, "useNetherRoof": true, "flatBedrock": false, "seaLevel": 62, "bedrockLevel": 1, "transitionModifier": 0, "maxCaveHeight": 120, "minCaveHeight": 8, "mapScale": 1.0, "oceanModifier": 1.0, "globalTreeModifier": 1.0, "mineshaftChance": 0.01, "biomeTypeSize": 1400.0, "oceanSize": 650.0, "biomeSize": 400.0, "worldSizeX": -1, "orgWorldSizeY": -1, "orgWorldSizeX": -1, "worldSizeY": -1, "worldCenterX": 0, "worldCenterZ": 0, "flatAreas": [ { "radius": 80, "xLocation": 0, "zLocation": 0, "baseLevel": 70, "outerRadius": 40 } ], "biomeTypes": { "DESERT": { "enabled": true, "percentage": -1.0 }, "AQUATIC": { "enabled": true, "percentage": -1.0 }, "ISLANDS": { "enabled": true, "percentage": -1.0 }, "GRASSLAND": { "enabled": true, "percentage": -1.0 }, "FOREST": { "enabled": true, "percentage": -1.0 }, "TUNDRA": { "enabled": true, "percentage": -1.0 } }, "overrideSaplings": false, "saplingTreeMap": { "TREE": [ "TREES_fantasy_small_3", "TREES_fantasy_normal", "TREES_fantasy_normal_2", "TREES_fantasy_small", "TREES_fantasy_small_2" ], "REDWOOD": [ "TREES_pine_tiny_2", "TREES_pine_big", "TREES_pine_huge", "TREES_pine_medium", "TREES_pine_normal", "TREES_pine_normal_2", "TREES_pine_small", "TREES_pine_small_2", "TREES_pine_small_3", "TREES_pine_tiny" ], "TALL_REDWOOD": [ "TREES_pine_tiny_2", "TREES_pine_big", "TREES_pine_huge", "TREES_pine_medium", "TREES_pine_normal", "TREES_pine_normal_2", "TREES_pine_small", "TREES_pine_small_2", "TREES_pine_small_3", "TREES_pine_tiny" ], "BIRCH": [ "TREES_birch_normal", "TREES_birch_normal_4", "TREES_birch_normal_3", "TREES_birch_normal_2" ], "JUNGLE": [ "TREES_jungle_big", "TREES_jungle_huge", "TREES_jungle_medium", "TREES_jungle_normal", "TREES_jungle_normal_2", "TREES_jungle_normal_3", "TREES_jungle_normal_4", "TREES_jungle_small", "TREES_jungle_small_2", "TREES_jungle_small_3" ], "SMALL_JUNGLE": [ "TREES_jungle_big", "TREES_jungle_huge", "TREES_jungle_medium", "TREES_jungle_normal", "TREES_jungle_normal_2", "TREES_jungle_normal_3", "TREES_jungle_normal_4", "TREES_jungle_small", "TREES_jungle_small_2", "TREES_jungle_small_3" ], "TALL_BIRCH": [ "TREES_birch_normal", "TREES_birch_normal_4", "TREES_birch_normal_3", "TREES_birch_normal_2" ] } }

Comments (1)

  1. Camadillo Ariodnia

    Disable ocean monument spawning in the biome file. you can find it by going to your world, then clicking 'settings', 'biomes', 'default', then going to 'Jungle.json' and editing it.

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