Certain settings always "default" on their own
Issue #50
resolved
Version 1.4.022 (latest probably)
- Open the game
- On title screen, go to
Options
- Under
GAMEPLAY SETTINGS
/Miscellaneous
, the following settings -SaveState
,AutoSave
,Text Notices
- should beON
- Switch
SaveState
,AutoSave
,Text Notices
toOFF
(Optionally, switchAutoRun
,Memorize Commands
to their relative opposite values:OFF
toON
,ON
toOFF
) - Exit the options menu
- Exit the game
- (Re)Open the game
- On title screen, go to
Options
- Under
GAMEPLAY SETTINGS
/Miscellaneous
, the following settings -SaveState
,AutoSave
,Text Notices
- will have reverted toON
willy-nilly (WhileAutoRun
,Memorize Commands
will remember their changes)
Some other settings that also “default” or behave oddly:
GAME PERFORMANCE
/Screen
/Render Method
: if changed toPixelate
, the text value will still bePixelate
on restart, however the render method will appear to have reverted toSmooth
visuallyMESSAGE WINDOW SETTINGS
/Window Style
/WindowSkins
: the text value and its effect may also not match. For instance, on title screen, the actual effect is alwaysDefault
but the text value could beDark
, and upon loading a save, the actual effect isComic
(like when it was saved) but the text value could still beDark
MESSAGE WINDOW SETTINGS
/Window Colour
/Window Tone: Red
,Window Tone: Green
,Window Tone: Blue
: always revert to 0 on title screen but this is probably inconsequential as they don’t affect anything on title screen
On another note, save files seem to record settings like WindowSkins
, Window Tone: Red
, Window Tone: Green
, Window Tone: Blue
but not SaveState
, AutoSave
, Text Notices
and the rest. Perhaps this is how it’s intended to work?
Comments (4)
-
repo owner -
repo owner Update will be live shortly. The listed settings should now properly trigger and display correctly upon loading a save file.
If anything still behaves oddly, let me know
Thanks again for reporting ^_^ -
repo owner - changed status to closed
-
repo owner - changed status to resolved
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Thanks so much for going the step further and listing the ones that are affected, I appreciate it! I’ll fix those right up and update next chance I get. Thanks for reporting :)