Sieves vs. Harvest Levels

Issue #4 wontfix
James created an issue

Currently, one can use a sieve to "mine" for resources that are not acquirable through normal means in either vanilla (or Iguanas Tinkers Construct Tweaks). This circumvents vanilla harvest levels (much less more in depth laddering and leveling of Iguana's TCon tweaks). One can theoretically acquire diamonds on the first or second in-game day in a skyblock map!)

Would like to have the sieves pay attention to the Blocks.HarvestLevels property during the processing of SiftReward.

Perhaps the ItemMesh can be used as an upgrade path/modifier item for setting the HarvestLevel of the sieve? Thus a standard mesh can only do dirt (sieving for stone). A mesh upgraded with stone/bone/flint will do dirt & gravel/sand/dust with each yielding a set of limited "harvest level" appropriate rewards.

If you wanted to be really interesting, instead of being able to sieve all types of blocks right off the bat, require 2 mesh (stacked) to do sand and 3 mesh to do dust, and so on.

Comments (2)

  1. Erasmus Crowley repo owner

    Repo is now outdated since Insaneau is the current maintainer and Ex Nihilo 2 is in full development.

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