Snippets
Created by
Danny Chung
last modified
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 | internal class Builder
{
[PostProcessBuild(2000)]
public static void OnPostProcessBuild(BuildTarget target, string path)
{
#if UNITY_IOS
OnPostProcessBuild_iOS(target, path);
#endif
}
/// <summary>
/// Class to represent *.projmods file which is used in XCodeEditor
///
/// Reference: https://github.com/dcariola/XCodeEditor-for-Unity
/// </summary>
public class ProjectModsContent
{
/// <summary>
/// The pluginpath in Unity project. Parent directory is [UnityProject
/// </summary>
public string pluginpath;
/// <summary>
/// The copy dependencies into xCode project
/// </summary>
public bool copyDependencies;
/// <summary>
/// The dependency file list to be added into xCode project
/// </summary>
public List<string> dependencyList = new List<string> ();
/// <summary>
/// all files and folders will be parented to this group
/// </summary>
public string group;
/// <summary>
/// Gets the name of the projmod file.
/// </summary>
/// <value>The name of the proj mod file.</value>
public string projModFileName
{
get { return group + "XCode.projmods"; }
}
/// <summary>
/// Gets the framework search path for plugin.
/// </summary>
/// <value>The framework search path for plugin.</value>
public string frameworkSearchPathForPlugin
{
get
{
return (copyDependencies ?
"$(SRCROOT)/" + group :
ConvertToMacPath (Path.Combine (Application.dataPath, PathWithPlatformDirSeparators (pluginpath))));
}
}
public List<string> patches = new List<string>();
/// <summary>
/// add libraries to build phase
/// </summary>
public List<string> libs = new List<string>();
public List<string> librarysearchpaths = new List<string>();
/// <summary>
/// add frameworks to the project
/// </summary>
public List<string> frameworks = new List<string>();
/// <summary>
/// Add weak frameworks to the project
/// </summary>
[JsonIgnore]
public List<string> weakframeworks = new List<string> ();
/// <summary>
/// Subject to be udpated by calling UpdateThenCreateProjModFile.
/// frameworkSearchPathForPlugin will be added
/// </summary>
public List<string> frameworksearchpaths = new List<string>();
/// <summary>
/// add header paths to build phase
/// </summary>
public List<string> headerpaths = new List<string>();
/// <summary>
/// add single files to the project
///
/// Subject to be udpated by calling UpdateThenCreateProjModFile
/// </summary>
public List<string> files = new List<string>();
/// <summary>
/// create a subgroup and add all files to the project (recursive)
/// </summary>
public List<string> folders = new List<string>();
/// <summary>
/// file mask to exclude
/// </summary>
public List<string> excludes = new List<string>();
/// <summary>
/// The build setting single value.
/// </summary>
public Dictionary<string, string> buildSettingSingleValue = new Dictionary<string, string> ();
/// <summary>
/// The build setting multiple value.
/// </summary>
// TODO: Not sure why we put JsonIgnore here
public Dictionary<string, List<string>> buildSettingMultipleValue = new Dictionary<string, List<string>>();
/// <summary>
/// The development team ID. Used for setting System capabilities, since it's required to be set for CI
/// since XCode 8
/// </summary>
public string developmentTeamID = "";
/// <summary>
/// The system capabilities value. To enable or disable project system capabilities like following, since
/// it's required to be set for CI since XCode 8
///
/// SystemCapabilities = {
/// com.apple.Push = {
/// enabled = 1;
/// };
/// com.apple.Wallet = {
/// enabled = 0;
/// };
/// };
/// </summary>
public Dictionary<string, bool> systemCapabilitiesValue = new Dictionary<string, bool>();
}
/// <summary>
/// From Everyplay's EveryplayPostprocessor.cs
/// </summary>
public class PListItem
{
public XmlNode ItemKeyNode;
public XmlNode ItemValueNode;
public PListItem(XmlNode keyNode, XmlNode valueNode)
{
ItemKeyNode = keyNode;
ItemValueNode = valueNode;
}
}
public static void OnPostProcessBuild_iOS(BuildTarget target, string path)
{
// 1. Set projmods configuration
ProjectModsContent projmods = ProjectModsContent () {
group = "Ads",
// Values to update projmods
pluginpath = "Plugins/Ads",
copyDependencies = true,
dependencyList = new List<string> () {
"Chartboost.framework",
"GoogleMobileAds.framework",
},
patches = new List<string> (),
libs = new List<string> (),
librarysearchpaths = new List<string> (),
frameworks = new List<string> () {
"SafariServices.framework",
"GLKit.framework",
},
// NOTE BY DY: Can add more to modify projmod file of xCode
/*
weakframeworks = new List<string> (),
frameworksearchpaths = new List<string> (),
headerpaths = new List<string> (),
files = new List<string> (),
folders = new List<string> (),
excludes = new List<string> (),
*/
buildSettingSingleValue = new Dictionary<string, string>()
{
{ "ENABLE_BITCODE", "NO" },
/*
* NOTE BY DY:
*
* Required for OneSignal & UnityCloudBuild
*
* Since xCode8, Build like UnityCloudBuild doesn't enable Push notification base on Provisioning's capability.
* Thus, we got to modify projmod, plist and entitlement.
* More detail of the issue is following, https://forum.unity3d.com/threads/ios-capabilities.380740/#post-2916100
* */
#region Required for OneSignal & UnityCloudBuild
// Necessary to enable Push notification in iOS with building in CI like UnityClouldBuild.
// It will also trigger to create .entitlements file which is XML format
{ "CODE_SIGN_ENTITLEMENTS", "Unity-iPhone/ios.entitlements" }
#endregion
},
// NOTE BY DY: Can add more to modify projmod file of xCode
//buildSettingMultipleValue = new Dictionary<string, List<string>>();
#region Required for OneSignal & UnityCloudBuild
// Can find from the certification of distribution team between ( and )
developmentTeamID = "YOUR_TEAM_UDID_IN_CERTIFICATION",
systemCapabilitiesValue = new Dictionary<string, bool>()
{
{ "com.apple.Push", true },
// Required by OneSignal. Need to modifiy plist, too
{ "com.apple.BackgroundModes", true }
}
#endregion
};
// 2. Update and Apply ProjectModsContent
UpdateProjModFileThenApply (path, projmods);
// 3. Update InfoPList
UpdateXCodeInfoPList (
path,
new Dictionary<string, List<string>> () {
{ "NSCalendarsUsageDescription", new List<string>() { "Some Ad contents may access calendars" } },
{ "NSPhotoLibraryUsageDescription", new List<string>() { "Customer service may access photos" } },
#region Required for OneSignal & UnityCloudBuild
// Required by OneSignal
// NOTE BY DY: Empty string element is required to add string array with only one element
{ "UIBackgroundModes", new List<string>() { "remote-notification", "" } },
#endregion
//{ "CFBundleURLTypes", new List<string>() { "Only for test" } },
}
// NOTE BY DY: Example of List<KeyValuePair<string, List<string>>> urlNameAndSchemeArrayPairList = null
/*
,new List<KeyValuePair<string, List<string>>>()
{
new KeyValuePair<string, List<string>>(
"testKey001",
null
),
new KeyValuePair<string, List<string>>(
"testKey002",
new List<string> {
"testUrlScheme001",
"testUrlScheme002",
}
),
new KeyValuePair<string, List<string>>(
"",
new List<string> {
"testUrlScheme003",
"testUrlScheme004",
}
),
new KeyValuePair<string, List<string>>(
"",
new List<string> {
"testUrlScheme005",
}
),
}
*/
);
}
/// <summary>
/// Update given ProjectModsContent.folders and ProjectModsContent.frameworksearchpaths, then apply to xCode project
/// </summary>
/// <param name="path">Path.</param>
/// <param name="projMod">Proj mod.</param>
public static void UpdateProjModFileThenApply(string path, ProjectModsContent projMod)
{
string modPath = Path.Combine (path, projMod.group);
if (Directory.Exists (modPath))
FileUtility.ClearDirectory (modPath, false);
else
Directory.CreateDirectory (modPath);
string pluginsPath = Path.Combine (Application.dataPath, PathWithPlatformDirSeparators (projMod.pluginpath));
projMod.folders.Clear (); // Will be updated depending on projMod.copydependencies
#region Modify pbxproj file
string projectPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";
// NOTE BY DY: Got from MoPubInternal.Editor.ThirdParty.xcodeapi.PBXProject
PBXProject pbxProject = new PBXProject ();
pbxProject.ReadFromFile (projectPath);
// NOTE BY DY: Since this is for Unity project, main target named is pretty much fixed as "Unity-iPhone"
string targetGUID = pbxProject.TargetGuidByName ("Unity-iPhone");
string dependencyTargetPath = projMod.copyDependencies ? modPath : pluginsPath;
string targetFile, source;
foreach (string dependencyFile in projMod.dependencyList)
{
targetFile = Path.Combine (dependencyTargetPath, dependencyFile);
source = Path.Combine (pluginsPath, dependencyFile);
if (projMod.copyDependencies)
{
try
{
if (Directory.Exists (source))
FileUtility.DirectoryCopy (source, targetFile);
else if (File.Exists (source))
File.Copy (source, targetFile);
targetFile = Path.Combine(projMod.group, dependencyFile);
Debug.Log ("Copy & Add file - " + targetFile);
pbxProject.AddFileToBuild(targetGUID,
// NOTE BY DY: Got from MoPubInternal.Editor.ThirdParty.xcodeapi.PBXSourceTree
pbxProject.AddFile ( targetFile, targetFile, PBXSourceTree.Source));
} catch (System.Exception e)
{
Debug.Log ("Unable to copy file or directory, " + e.Message);
}
}
else
{
targetFile = Path.Combine(projMod.group, dependencyFile);
Debug.Log ("Copy & Add file - s: " + source + " t: " + targetFile);
pbxProject.AddFileToBuild(targetGUID,
pbxProject.AddFile (source, targetFile, PBXSourceTree.Absolute));
}
projMod.files.Add (FileUtility.ConvertToMacPath (targetFile));
}
if (!projMod.frameworksearchpaths.Contains (projMod.frameworkSearchPathForPlugin))
projMod.frameworksearchpaths.Add (projMod.frameworkSearchPathForPlugin);
foreach (string framework in projMod.frameworks) {
Debug.Log("Add framework - " + framework);
pbxProject.AddFrameworkToProject (targetGUID, framework, false);
}
foreach (string weakframework in projMod.weakframeworks) {
Debug.Log("Add weakframework - " + weakframework);
pbxProject.AddFrameworkToProject (targetGUID, weakframework, true);
}
foreach (string frameworkSearchPath in projMod.frameworksearchpaths) {
Debug.Log("Add framework search path - " + frameworkSearchPath);
pbxProject.AddBuildProperty (targetGUID, "FRAMEWORK_SEARCH_PATHS", string.Format ("\"{0}\"", frameworkSearchPath));
}
foreach (string librarySearchPath in projMod.librarysearchpaths) {
Debug.Log("Add framework search path - " + librarySearchPath);
pbxProject.AddBuildProperty (targetGUID, "LIBRARY_SEARCH_PATHS", string.Format ("\"{0}\"", librarySearchPath));
}
foreach (string headerPath in projMod.headerpaths) {
Debug.Log("Add header path - " + headerPath);
pbxProject.AddBuildProperty (targetGUID, "HEADER_SEARCH_PATHS", string.Format ("\"{0}\"", headerPath));
}
foreach (KeyValuePair<string, string> pair in projMod.buildSettingSingleValue) {
Debug.Log ("Set property - n: " + pair.Key + " v: " + pair.Value);
pbxProject.SetBuildProperty (targetGUID, pair.Key, pair.Value);
}
foreach (KeyValuePair<string, List<string>> pair in projMod.buildSettingMultipleValue) {
if (pair.Value == null || pair.Value.Count == 0) continue;
Debug.Log ("Set property - n: " + pair.Key + " v: " + pair.Value [0]);
pbxProject.SetBuildProperty (targetGUID, pair.Key, pair.Value [0]);
for (int i = 1; i < pair.Value.Count; i++)
{
Debug.Log ("Add property - n: " + pair.Key + " v: " + pair.Value [i]);
pbxProject.AddBuildProperty (targetGUID, pair.Key, pair.Value [i]);
}
}
#region Setting system capabilities in pbxproj file
/*
* NOTE BY DY: Couldn't figure out how to modify PBXProject section with PBXProject class.
* So, premitively, export currenlty modified PBXProject, and then insert System capabliity relatives,
* then import the string to PBXProject, again.
*
* Origined from: https://teratail.com/questions/52234
* */
if (projMod.systemCapabilitiesValue.Count > 0 && !string.IsNullOrEmpty (projMod.developmentTeamID)) {
string[] lines = pbxProject.WriteToString ().Split ('\n');
List<string> newLines = new List<string> ();
bool editFinish = false;
string line = "";
for (int i = 0; i < lines.Length; i++) {
line = lines [i];
if (editFinish)
newLines.Add (line);
else if (line.IndexOf ("isa = PBXProject;") > -1) {
while (line.IndexOf ("TargetAttributes = {") == -1) {
newLines.Add (line);
line = lines [++i];
}
newLines.Add (line); // Add "TargetAttributes = {"
newLines.Add (pbxProject.TargetGuidByName ("Unity-iPhone") + " = {");
newLines.Add (string.Format ("DevelopmentTeam = {0};", projMod.developmentTeamID));
newLines.Add ("SystemCapabilities = {");
foreach (KeyValuePair<string, bool> capability in projMod.systemCapabilitiesValue) {
Debug.Log ("System capability, " + capability.Key + " , enable: " + capability.Value);
newLines.Add (capability.Key + " = {");
newLines.Add (string.Format ("enabled = {0};", (int)(capability.Value ? 1 : 0)));
newLines.Add ("};");
}
newLines.Add ("};");
newLines.Add ("};");
editFinish = true;
} else
newLines.Add (line);
}
pbxProject.ReadFromString (string.Join ("\n", newLines.ToArray ()));
} else {
if (projMod.systemCapabilitiesValue.Count > 0 && string.IsNullOrEmpty (projMod.developmentTeamID))
Debug.LogWarning ("Must enter DevelopmentTeamID to enable or disable SystemCapabilities");
}
#endregion Setting system capabilities in pbxproj file
Debug.Log ("Finish to update pbxproj at " + projectPath);
pbxProject.WriteToFile (projectPath);
#endregion Modify pbxproj file
// Required for OneSignal & UnityCloudBuild
#region Create or modify .entitlement
/*
* Sample .entitlement>>
*
* <?xml version="1.0" encoding="UTF-8"?>
* <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
* <plist version="1.0">
* <dict>
* <key>aps-environment</key>
* <string>development</string>
* </dict>
* </plist>
* */
if (projMod.buildSettingSingleValue.ContainsKey ("CODE_SIGN_ENTITLEMENTS")) {
string filePath = Path.Combine (path, projMod.buildSettingSingleValue["CODE_SIGN_ENTITLEMENTS"]);
XmlDocument xmlDoc = new XmlDocument ();
XmlNode dict = null;
if (File.Exists (filePath)) {
xmlDoc.Load (filePath);
dict = xmlDoc.SelectSingleNode ("plist/dict");
} else {
XmlDeclaration declaration = xmlDoc.CreateXmlDeclaration ("1.0", "UTF-8", null);
xmlDoc.InsertBefore (declaration, xmlDoc.DocumentElement);
XmlElement plist = xmlDoc.CreateElement ("plist");
XmlAttribute attr = xmlDoc.CreateAttribute ("version");
attr.Value = "1.0";
plist.Attributes.Append (attr);
xmlDoc.AppendChild (plist);
dict = plist.AppendChild (xmlDoc.CreateNode (XmlNodeType.Element, "dict", ""));
}
PListItem item = GetPlistItem (dict, "aps-environment");
if (item == null) {
XmlElement key = xmlDoc.CreateElement ("key");
key.InnerText = "aps-environment";
dict.AppendChild (key);
XmlElement str = xmlDoc.CreateElement ("string");
str.InnerText = "development";
dict.AppendChild(str);
Debug.Log ("Finished to generate entitlement file at the path: " + filePath);
xmlDoc.Save (filePath);
}
// Remove extra garbage added by the XmlDocument save
FileUtility.UpdateStringInFile (filePath, "dtd\"[]>", "dtd\">");
}
#endregion Create or modify .entitlement
}
/// <summary>
/// Update xCode Info.plist with given keyValuePairs
///
/// Example of KeyValuePairs
/// <code>
/// new Dictionary<string, string> () {
/// { "NSCalendarsUsageDescription", "Some Ad contents may access calendars" },
/// { "NSPhotoLibraryUsageDescription", "Customer service may access photos" },
/// }
/// </code>
///
/// Example of urlNameAndSchemeArrayPairList
/// <code>
/// new List<KeyValuePair<string, List<string>>>() {
/// new KeyValuePair<string, List<string>>(
/// "testKey001",
/// null
/// ),
/// new KeyValuePair<string, List<string>>(
/// "testKey002",
/// new List<string> {
/// "testUrlScheme001",
/// "testUrlScheme002",
/// }
/// ),
/// new KeyValuePair<string, List<string>>(
/// "",
/// new List<string> {
/// "testUrlScheme003",
/// "testUrlScheme004",
/// }
/// ),
/// }
/// </code>
/// </summary>
/// <param name="path">Path.</param>
/// <param name="keysAndValues">Keys and values.</param>
public static void UpdateXCodeInfoPList(
string path,
Dictionary<string, List<string>> keysAndValues,
List<KeyValuePair<string, List<string>>> urlNameAndSchemeArrayPairList = null)
{
if (keysAndValues == null || keysAndValues.Count == 0)
return;
// Fix if there are problems on the given path
path = FixProblemInPathToBuildProject (path);
try {
string filePath = Path.Combine (path, "Info.plist");
if (!File.Exists (filePath)) {
return;
}
// NOTE BY DY: Got from System.Xml
XmlDocument xmlDoc = new XmlDocument ();
xmlDoc.Load (filePath);
XmlNode dict = xmlDoc.SelectSingleNode ("plist/dict");
if (dict != null) {
PListItem item = null;
foreach (KeyValuePair<string, List<string>> pair in keysAndValues) {
item = GetPlistItem (dict, pair.Key);
// Url types
if(pair.Key.Equals("CFBundleURLTypes"))
{
if(urlNameAndSchemeArrayPairList != null && urlNameAndSchemeArrayPairList.Count >0)
{
if(item == null)
{
XmlElement key = xmlDoc.CreateElement("key");
key.InnerText = "CFBundleURLTypes";
XmlElement array = xmlDoc.CreateElement("array");
item = new PListItem(dict.AppendChild(key), dict.AppendChild(array));
}
for(int i = 0; i < urlNameAndSchemeArrayPairList.Count; i++)
{
AddUrlScheme(xmlDoc, item.ItemValueNode, urlNameAndSchemeArrayPairList[i].Key, urlNameAndSchemeArrayPairList[i].Value);
}
}
}
// Normal element types
else
{
if (item == null)
{
if(pair.Value.Count > 0)
{
XmlElement key = xmlDoc.CreateElement ("key");
key.InnerText = pair.Key;
dict.AppendChild (key);
// Append string typed Xml element
if(pair.Value.Count == 1)
{
XmlElement str = xmlDoc.CreateElement ("string");
str.InnerText = pair.Value[0];
dict.AppendChild(str);
}
// Append string array typed Xml element
else
{
XmlElement array = xmlDoc.CreateElement("array");
XmlElement str = null;
for(int i = 0; i < pair.Value.Count; i++)
{
if(string.IsNullOrEmpty(pair.Value[i])) continue;
str = xmlDoc.CreateElement("string");
str.InnerText = pair.Value[i];
array.AppendChild(str);
}
dict.AppendChild (array);
}
}
else
Debug.LogWarning("Don't have values for Key: " + pair.Key);
}
else // overwrite value
{
if(pair.Value.Count > 0)
{
if(item.ItemValueNode.Name.ToLower().Equals("string"))
item.ItemValueNode.InnerText = pair.Value[0];
else if(item.ItemValueNode.Name.ToLower().Equals("array"))
{
item.ItemValueNode.RemoveAll();
XmlElement str = null;
for(int i = 0; i < pair.Value.Count; i++)
{
if(string.IsNullOrEmpty(pair.Value[i])) continue;
str = xmlDoc.CreateElement("string");
str.InnerText = pair.Value[i];
item.ItemValueNode.AppendChild(str);
}
}
}
else
Debug.LogWarning("Don't have values for Key: " + pair.Key);
}
}
}
xmlDoc.Save (filePath);
// Remove extra garbage added by the XmlDocument save
UpdateStringInFile (filePath, "dtd\"[]>", "dtd\">");
} else {
Debug.Log ("Info.plist is not valid");
}
} catch (System.Exception e) {
Debug.Log ("Unable to update Info.plist: " + e.Message);
}
}
/// <summary>
/// From Everyplay's EveryplayPostprocessor.cs
/// </summary>
/// <param name="xmlDoc">Xml document.</param>
/// <param name="dictContainer">Dict container.</param>
/// <param name="urlScheme">URL scheme.</param>
private static void AddUrlScheme(XmlDocument xmlDoc, XmlNode dictContainer, string urlName, List<string> urlSchemes)
{
XmlNode dict = null;
// If UrlName is required to be added
if (!string.IsNullOrEmpty (urlName)) {
if (!CheckIfUrlNameExists (dictContainer, urlName)) {
// If it doesn't exist, add URLName
dict = xmlDoc.CreateElement ("dict");
XmlElement key = xmlDoc.CreateElement ("key");
key.InnerText = "CFBundleURLName";
XmlElement str = xmlDoc.CreateElement ("string");
str.InnerText = urlName;
dict.AppendChild (key);
dict.AppendChild (str);
dictContainer.AppendChild (dict);
}
else
// If it existed, get dictionary contains the UrlName
dict = FindDictionaryForUrlName (dictContainer, urlName);
}
// If UrlSchemes are required to be added
if (urlSchemes != null && urlSchemes.Count > 0)
{
if (dict == null)
{
dict = xmlDoc.CreateElement ("dict");
dictContainer.AppendChild (dict);
}
PListItem bundleUrlSchemes = GetPlistItem(dict, "CFBundleURLSchemes");
XmlNode array = null;
if (bundleUrlSchemes == null) {
XmlElement key = xmlDoc.CreateElement ("key");
key.InnerText = "CFBundleURLSchemes";
array = xmlDoc.CreateElement ("array");
dict.AppendChild (key);
dict.AppendChild (array);
}
else
{
// If the array has existed,remove all children
array = bundleUrlSchemes.ItemValueNode;
array.RemoveAll ();
}
// Updatae
for (int i = 0; i < urlSchemes.Count; i++)
{
XmlElement str = xmlDoc.CreateElement ("string");
str.InnerText = urlSchemes [i];
array.AppendChild (str);
}
}
}
#region Utility
/// <summary>
/// Find dictionary for given UrlName
/// </summary>
/// <returns>The dictionary with URL name.</returns>
/// <param name="dictContainer">Dict container.</param>
/// <param name="urlName">URL name.</param>
private static XmlNode FindDictionaryForUrlName(XmlNode dictContainer, string urlName)
{
foreach (XmlNode dict in dictContainer.ChildNodes) {
if (dict.Name.ToLower ().Equals ("dict")) {
PListItem bundleUrlName = GetPlistItem (dict, "CFBundleURLName");
if (bundleUrlName != null &&
bundleUrlName.ItemValueNode.Name.Equals ("string") &&
bundleUrlName.ItemValueNode.InnerText.Equals (urlName))
return dict;
}
}
return null;
}
/// <summary>
/// Retrieve PList item with given name from given XmlNode
///
/// From Everyplay's EveryplayPostprocessor.cs
/// </summary>
/// <returns>The plist item.</returns>
/// <param name="dict">Dict.</param>
/// <param name="name">Name.</param>
public static PListItem GetPlistItem(XmlNode dict, string name)
{
for (int i = 0; i < dict.ChildNodes.Count - 1; i++)
{
XmlNode node = dict.ChildNodes.Item(i);
if (node.Name.ToLower().Equals("key") && node.InnerText.ToLower().Equals(name.Trim().ToLower()))
{
XmlNode valueNode = dict.ChildNodes.Item(i + 1);
if (!valueNode.Name.ToLower().Equals("key"))
{
return new PListItem(node, valueNode);
}
else
{
Debug.Log("Value for key missing in Info.plist");
}
}
}
return null;
}
/// <summary>
/// Convert given path string to Mac path
/// </summary>
/// <returns>The to mac path.</returns>
/// <param name="path">Path.</param>
public static string ConvertToMacPath(string path)
{
return path.Replace (@"\", "/");
}
/// <summary>
/// Paths the with platform dir separators.
/// </summary>
/// <returns>The with platform dir separators.</returns>
/// <param name="path">Path.</param>
public static string PathWithPlatformDirSeparators(string path)
{
if (Path.DirectorySeparatorChar == '/')
{
return path.Replace("\\", Path.DirectorySeparatorChar.ToString());
}
else if (Path.DirectorySeparatorChar == '\\')
{
return path.Replace("/", Path.DirectorySeparatorChar.ToString());
}
return path;
}
/// <summary>
/// Clears the directory.
/// </summary>
/// <param name="path">Path.</param>
/// <param name="deleteParent">If set to <c>true</c> delete parent.</param>
public static void ClearDirectory(string path, bool deleteParent)
{
if (path != null)
{
string[] folders = Directory.GetDirectories(path);
foreach (string folder in folders)
{
ClearDirectory(folder, true);
}
string[] files = Directory.GetFiles(path);
foreach (string file in files)
{
File.Delete(file);
}
if (deleteParent)
{
Directory.Delete(path);
}
}
}
public static string FixProblemInPathToBuildProject(string pathToExam)
{
if (pathToExam.StartsWith ("./")) // Fix two erroneous path cases on Unity 5.4.f03
pathToExam = Path.Combine (Application.dataPath.Replace ("Assets", ""), pathToExam.Replace ("./", ""));
else if (pathToExam.Contains ("./"))
pathToExam = pathToExam.Replace ("./", "");
return pathToExam;
}
/// <summary>
/// Replaced every occurance of string subject to string replacement
/// This method will delete the file with the filePath once, then create after replacing strings
///
/// From Everyplay's EveryplayPostprocessor.cs
/// </summary>
/// <param name="filePath">File path.</param>
/// <param name="subject">Subject to be replaced</param>
/// <param name="replacement">Replacement</param>
public static void UpdateStringInFile(string filePath, string subject, string replacement)
{
try
{
if (!File.Exists(filePath))
{
return;
}
string processedContents = "";
using (StreamReader sr = new StreamReader(filePath))
{
while (sr.Peek() >= 0)
{
string line = sr.ReadLine();
processedContents += line.Replace(subject, replacement) + "\n";
}
}
File.Delete(filePath);
using (StreamWriter streamWriter = File.CreateText(filePath))
{
streamWriter.Write(processedContents);
}
}
catch (System.Exception e)
{
Debug.Log("Unable to update string in file: " + e);
}
}
#endregion
}
|
Comments (2)
You can clone a snippet to your computer for local editing. Learn more.
Hi there! Can you please post the
FindDictionaryForUrlName
method definition? Thank you very much!Here you go. It's bit out dated, though