Quantum Computer change proposal

Issue #45 new
GameCharmer created an issue

I've done a lot of thinking about this one. Getting 1 QC on every base victory seems a bit off. It kinda defeats the purpose. I've seen them for trade and buy them, but they prove fruitless as you won't earn any from a base victory unless you have 0.

What if earning your first QC unlocks 1 more production item? Have it consume a ton of duranium and solar panels or something. It'd be a great time killer, and would make trading more fun, since you'd actually need to acquire enough resources to make them.

Comments (1)

  1. Kev Bourque repo owner

    The Quantum Computer situation is a mess, and it's just been me tacking on extra uses for them for awhile.

    Originally they were Navigational Computers (NavComps) and just used to repair the Helm. It was a drop you'd only get once, and wouldn't lose if you died. Then it was set so you'd lose it, but earn one back if you died.

    The trading was created and I figured "sure, why not throw it in". And then I added them as a requirement for Factories. In all that time though I've just never gotten around to going back and removing that "don't drop a QC is the player has one" logic because technically it all "still works" as is.

    Adding it as an item to make yourself would work. I'm a bit relcutant to do it solely because the amount of screen real estate in that area is pretty low. I could shift things around a bit to make room, or add a scrollable area to it all or something, but I'm relcutant to go either of those routes.

    I do want to make it more of a proper resource though. Higher level factories are more efficient and work faster, and I'd like for their initial cost to be a bit higher to reflect that (more QCs).

    The cap of having only one at this point though is more just a side effect of legacy code and laziness than an actual design choice. I'll do something to improve it.

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