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RandomState Class
A class representing the state of a pseudo-random number generation algorithm at a point in time. This POCO (Plain Old C# Object) can be easily serialized and deserialized
Inheritance Hierarchy
SystemObject
RogueSharp.RandomRandomState
Namespace: RogueSharp.Random
Assembly:
Syntax
publicclassRandomState
The RandomState type exposes the following members.
Constructors
Name | Description |
---|---|
RandomState | Initializes a new instance of the RandomState class |
Properties
Name | Description |
---|---|
NumberGenerated | The number of times that the Next method has been called on the pseudo-random number generator being used |
Seed | The seed that was originally used to create the pseudo-random number generator |
Methods
Name | Description |
---|---|
Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
GetType | Gets the Type of the current instance. (Inherited from Object.) |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
See Also
Reference
[5]: 2014-2016 Faron Bracy
Updated