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RogueSharp / RogueSharp / FieldOfView / IsInFov

FieldOfViewIsInFov Method

Check if the Cell is in the currently computed field-of-view Field-of-view must first be calculated by calling ComputeFov and/or AppendFov

Namespace: RogueSharp
Assembly:

Syntax

public bool IsInFov(
    int x,
    int y
)

Parameters

x

Type: SystemInt32
X location of the Cell to check starting with 0 as the farthest left

y

Type: SystemInt32
Y location of the Cell to check, starting with 0 as the top

Return Value

Type: Boolean
True if the Cell is in the currently computed field-of-view, false otherwise

Remarks

Field-of-view (FOV) is basically a calculation of what is observable in the Map from a given Cell with a given light radius

Examples

Field-of-view can be used to simulate a character holding a light source and exploring a Map representing a dark cavern Any Cells within the FOV would be what the character could see from their current location and lighting conditions

See Also

Reference

FieldOfView Class
RogueSharp Namespace

[3]: 2014-2016 Faron Bracy

Updated