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Map Class
A Map represents a rectangular grid of Cells, each of which has a number of properties for determining walkability, field-of-view and so on The upper left corner of the Map is Cell (0,0) and the X value increases to the right, as the Y value increases downward
Inheritance Hierarchy
SystemObject
RogueSharpMap
Namespace: RogueSharp
Assembly:
Syntax
public class Map : IMap
The Map type exposes the following members.
Constructors
Name | Description |
---|---|
Map | Constructor creates a new uninitialized Map |
Map(Int32, Int32) | Constructor creates a new Map and immediately initializes it |
Properties
Name | Description |
---|---|
Height | How many Cells tall the Map is |
Width | How many Cells wide the Map is |
Methods
Name | Description |
---|---|
AppendFov | Performs a field-of-view calculation with the specified parameters and appends it any existing field-of-view calculations. Field-of-view (FOV) is basically a calculation of what is observable in the Map from a given Cell with a given light radius. |
CellFor | Get the Cell at the specified single dimensional array index using the formulas: x = index % Width; y = index / Width; |
Clear | Sets the properties of all Cells in the Map to be transparent and walkable |
Clear(Boolean, Boolean) | Sets the properties of all Cells in the Map to the specified values |
Clone | Create and return a deep copy of an existing Map |
ComputeFov | Performs a field-of-view calculation with the specified parameters. Field-of-view (FOV) is basically a calculation of what is observable in the Map from a given Cell with a given light radius. Any existing field-of-view calculations will be overwritten when calling this method. |
Copy(IMap) | Copies the Cell properties of a smaller source Map into this destination Map at location (0,0) |
Copy(IMap, Int32, Int32) | Copies the Cell properties of a smaller source Map into this destination Map at the specified location |
Create | Static factory method which creates a new Map using the specified IMapCreationStrategy |
Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
GetAllCells | Get an IEnumerable of all Cells in the Map |
GetBorderCellsInArea | Get an IEnumerable of the outermost border Cells in a square around the Origin Cell |
GetBorderCellsInRadius | Get an IEnumerable of the outermost border Cells in a circular Radius around the Origin Cell |
GetCell | Get a Cell at the specified location |
GetCellsAlongLine | Get an IEnumerable of Cells in a line from the Origin Cell to the Destination Cell The resulting IEnumerable includes the Origin and Destination Cells Uses Bresenham's line algorithm to determine which Cells are in the closest approximation to a straight line between the two Cells |
GetCellsInArea | Get an IEnumerable of Cells in a square area around the Origin Cell |
GetCellsInColumns | Get an IEnumerable of all the Cells in the specified column numbers |
GetCellsInRadius | Get an IEnumerable of Cells in a circular Radius around the Origin Cell |
GetCellsInRows | Get an IEnumerable of all the Cells in the specified row numbers |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
GetType | Gets the Type of the current instance. (Inherited from Object.) |
IndexFor(Cell) | Get the single dimensional array index for the specified Cell |
IndexFor(Int32, Int32) | Get the single dimensional array index for a Cell at the specified location using the formula: index = ( y * Width ) + x |
Initialize | Create a new map with the properties of all Cells set to false |
IsExplored | Check if the Cell is flagged as ever having been explored by the player |
IsInFov | Check if the Cell is in the currently computed field-of-view For newly initialized maps a field-of-view will not exist so all Cells will return false Field-of-view must first be calculated by calling ComputeFov and/or AppendFov |
IsTransparent | Get the transparency of the Cell i.e. if line of sight would be blocked by this Cell |
IsWalkable | Get the walkability of the Cell i.e. if a character could normally move across the Cell without difficulty |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
Restore | Restore the state of this Map from the specified MapState |
Save | Get a MapState POCO which represents this Map and can be easily serialized Use Restore with the MapState to get back a full Map |
SetCellProperties(Int32, Int32, Boolean, Boolean) | Set the properties of an unexplored Cell to the specified values |
SetCellProperties(Int32, Int32, Boolean, Boolean, Boolean) | Set the properties of a Cell to the specified values |
ToString | Provides a simple visual representation of the map using the following symbols: - . : Cell is transparent and walkable - s : Cell is walkable (but not transparent) - o : Cell is transparent (but not walkable) - # : Cell is not transparent or walkable (Overrides ObjectToString.) |
ToString(Boolean) | Provides a simple visual representation of the map using the following symbols: - % : Cell is not in field-of-view - . : Cell is transparent, walkable, and in field-of-view - s : Cell is walkable and in field-of-view (but not transparent) - o : Cell is transparent and in field-of-view (but not walkable) - # : Cell is in field-of-view (but not transparent or walkable) |
See Also
Reference
[37]: 2014-2016 Faron Bracy
Updated