+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,SuperFrog);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,FrogQueen);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,SuperFrog);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,SuperFrog);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,FrogQueen);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,SuperFrog);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,SuperFrog);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,SuperFrog);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,SuperFrog);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,FrogQueen);
+ instance_change(Wind,false);
+ instance_create(x,y,FrogQueen);
+ instance_change(Wind,false);
+ instance_create(x,y,FrogQueen);
+ instance_change(Wind,false);
+ instance_create(x,y,FrogQueen);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,Exploder);
+ instance_change(Wind,false);
+ instance_create(x,y,SuperFrog);
+ instance_change(Wind,false);
+ instance_create(x,y,SuperFrog);
+ instance_change(Wind,false);
+ instance_create(x,y,SuperFrog);
+ instance_change(Wind,false);
+ instance_create(x,y,FrogQueen);
+ instance_change(Wind,false);
+ instance_create(x,y,FrogQueen);
+ instance_change(Wind,false);
+ instance_create(x,y,FrogQueen);
+ instance_change(Wind,false);
+ instance_create(x,y,SuperFrog);
+if GameCont.subarea = 3{
+instance_create(x,y,BigPortal);
+if GameCont.subarea = 3{
+instance_create(x,y,BigPortal);
+//credit to Blaac for this piece of code :)
+ if instance_exists (WantVan)
+ if !instance_exists (Van)
+ if !instance_exists (VanSpawn){
+ WantVan.spawnmoment = 1
+#define crown_name // Crown Name
+#define crown_text // Description
+return "FROGS, FROGS, AND MORE FROGS";
+#define crown_tip // Loading Tip
+#define crown_avail // L1+
+return GameCont.loops > 0;