Scaling not easily adjusted

Issue #124 resolved
Former user created an issue

Scaling can be defined as spell, cantrip or resource. It would be more versatile to be spell slot, character level, resource. With the level having additional fields for 'starting level' and every 'x' levels. This would allow for Cantrip progression to be defined as 5th every 6 levels. Also allow for Dragonborn breathweapon to be defined as 6th every 5 levels.

You may want to make an extra category for 'caster level' and allow selection of the casting class.

Comments (2)

  1. Kim Mantas repo owner

    Having ‘character level’ and ‘caster level’ as scaling options are good ideas. I already have some plans for implementing a more flexible ‘breakpoint’ style scaling which should hopefully cover things like ‘starting level’ and ‘every x levels’, though it might be a bit more verbose, I haven’t dug into the design much yet.

  2. Kim Mantas repo owner

    So, some of this should be implemented in the latest version now, though I haven’t tested it very much. I think it should be possible to achieve the ‘starting level’ and ‘every x levels’ with the threshold system but let me know if there’s still some use case not covered and I’ll re-open it.

    For reference you need to create a new effect with a scaling component and set the threshold. Then whatever is in that effect (damage usually) will be used in place of the main effect if the scaling threshold is reached.

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