- changed status to resolved
No way to have full damage dealt on successful save
Issue #224
resolved
The title may sound odd, however there are a couple spells in the game that have saving throws that do not reduce the damage dealt. A good example of this is the spell “Blinding Smite”, which does 3d8 damage no matter what, and has a saving throw for a blind.
This is currently manageable by having the spell split into two separate effects, but this requires multiple button presses and screws with spell slot counts (you end up casting the spell twice). This problem can be solved by adding an additional drop down menu in the menu shown below:
Comments (1)
-
repo owner - Log in to comment
A good observation, I've added a blank option in 4.3.11 so you can specify to not mess with damage at all on a save.