Add bonus to damage dice count option to Summon effect

Issue #286 new
Ben Freeland created an issue

One of the spells in the cyberpunk total conversion for which I maintain a fork summons an actor whose 1d6 damage increases by an additional 1d6 for each upcast slot level. I’ve implemented support for that in my fork and I figured I’d share it here in case you were interested in integrating it.

If you do decide to integrate it in some way, you may want to add a new localized string in summon.html, “Extra Dice” was the best I could do with the existing strings but that is a little vague.

Comments (3)

  1. Kim Mantas repo owner

    Apologies for the slow progress. Your other issues are on my radar. I can at least help quickly with this though as this is actually already partially supported, albeit in a totally unintuitive way. For summons only, their non-spell items can have spell scaling, and that spell scaling uses the spell level that the summon was cast at. For example, you can see a Spiritual Weapon that’s been cast at 4th level:

    And the attack is implemented with this spell scaling:

    So there you go, it already exists though I don’t know how anyone would ever guess it. Your method of having it explicitly on the summon component along with the rest of the scaling things seems more intuitive so I’ll take it under consideration, thanks.

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