- changed title to Resource Consummation issues.
- edited description
Resource Consummation issues.
I have found 2 problems:
1: When setting up an effect to Consume Resource of type Spell Slot, no spell slots are consumed. I would assume the expected action would be for the spell level pop to come up similar to one you cast a spell and you choose what spell level slot to consume but that doesn’t happen. Checking the Spells section, no spell slots of any level are consumed. (See Screen Shot)
2: If the resource consummation amount is set to “variable” the amount of the resource consumed is not prompted as I assume it should be. Or maybe I do not understand this setting. I had set it to fixed of “2” and it would remove 2 of the given resource, but after changing it to “variable” it still removes 2. If I then change it back to fixed and set it to “3”, it consumes 3, then I changed it back to variable and it now consumes 3. So it seems to be retaining whatever value it last had from the fixed amount.
Comments (3)
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reporter -
repo owner - changed status to resolved
Yeah I think I intended for variable consumption to be used when you have a feature that can't properly be expressed through the effect system but you still want it to track resources, but then I just forgot about it because a fixed consumer + a scaler gives you variable consumption anyway. I've fixed it in 2.1.4 but check you don't actually want a scaler instead first. Also fixed the spell slot consumer to work without a scaler too now.
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reporter The Scaler is more what I was looking for. Didn’t realize that was a thing.
The spell slot consumption is working now so thats good. What doesn’t work is having a feature consume more than 1 type of resource. It will only consume the first resource in the effect but not the second. I know its a weird thing but i am still working with making font of magic work. One idea I had was to create a feature called “temp 1st level spell slots” and another feature for each level up to 5. Then I can consume the spell points and have it add to the temp spell slot feature but it just ends up combining both resources into one. The other thing I attempted was simply consuming a spell slot and adding spell points back. The spell slot gets consumed but the spell points don’t change (I use a negative number to add them which does work on its own).
So no mater what, mixing 2 resource consumptions in 1 feature doesn’t work.
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