Temporary Attribute Modifiers

Issue #71 resolved
Michael Myall created an issue

Allow an option via clicking the Modifier itself, to add a “Temporary” bonus to strength, dex, con, etc. Allow a temporary Penalty and temporary bonus section to be entered and tracked. Then make it so that if the attribute has an added bonus the modifiers are highlighted a color (such as blue if affected by both, green if only a bonus, or red if only a penalty).

It would be a nice way of handling spells, or effects that might offer a boon to stats or damage attributes for a time.

Comments (2)

  1. Kim Mantas repo owner

    Temporary bonuses should be handled by the duration system. It’s a bit rough at the moment but you can cast spells with durations or effects with a ‘combat duration’ component. Then if you select a token you should be able to see their active durations at the bottom of the screen. If you then target some other tokens and click that duration, it applies the effects to those tokens. It needs a lot more polishing but temporary effects are coming.

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