Created by
[GH]Rake
| float RadianToDegree(float radian)
{
return radian * (180/pi);
}
float DegreeToRadian(float degree)
{
return degree * (pi/180);
}
vec3 RadianToDegree(vec3 radians)
{
vec3 degrees;
degrees.x = radians.x * (180/pi);
degrees.y = radians.y * (180/pi);
degrees.z = radians.z * (180/pi);
return degrees;
}
vec3 DegreeToRadian(vec3 degrees)
{
vec3 radians;
radians.x = degrees.x * (pi/180)
radians.y = degrees.y * (pi/180);
radians.z = degrees.z * (pi/180);
return radians;
}
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