Practice /

Filename Size Date modified Message
2015/12
2016
17 B
5.9 KB
My ongoing collection of daily code practice.
Inspired by Mike Acton at the inaugural HandmadeCon in 2015, these are small,
throwaway programs used to hone my craft.

Unless otherwise stated, all source code here uses the Createive Commons
Attribution 4.0 International License.
See: https://creativecommons.org/licenses/by/4.0/
See: https://creativecommons.org/licenses/by/4.0/legalcode
Attribution is appreciated, though not required.

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 Practice Summaries
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├── 2016
│   ├── 11
│   │   └── 01
│   │       └── Playing around with the Myrddin language.
│   ├── 08
│   │   └── 18
│   │       └── Work on a real effing Hash Map!
│   ├── 05
│   │   ├── 25
│   │   │   └── Textual UI programming with Termbox.
│   │   ├── 17
│   │   │   └── Work on C Lexer.
│   │   ├── 16
│   │   │   └── Project Euler problem in Rust.
│   │   ├── 13
│   │   │   └── Project Euler problem in Rust.
│   │   ├── 12
│   │   │   └── Modifications to dvtm.
│   │   └── 11
│   │       └── Simple program built with musl and gcc.
│   ├── 04
│   │   ├── 14
│   │   │   └── Rust FFI.
│   │   ├── 13
│   │   │   └── Learning Rust crates.
│   │   ├── 12
│   │   │   └── Rust by Example Section 2.
│   │   ├── 11
│   │   │   └── Rust by Example s1.2.2 through s1.2.3
│   │   └── 18
│   │       └── Linux sound with Alsa, Rust by Example s1.0 through s1.2.1.
│   ├── 02
│   │   ├── 18
│   │   │   └── Schematic for 4-Way DMux (Nand to Tetris)
│   │   ├── 17
│   │   │   └── Schematics for Mux and DMux (Nand to Tetris)
│   │   ├── 16
│   │   │   └── Started work on Elements of Computing Systems (Nand to Tetris)
│   │   ├── 11
│   │   │   └── Linux kernel module.
│   │   └── 09
│   │       └── Assembly language programming. Simple function call.
│   └── 01
│       ├── 28
│       │   └── Adds Symbol and Preprocessor command tokenization to the lexer.
│       ├── 27
│       │   └── Program that lexes C keywords and comments. This is prep work
│       │       for my C compiler that I'm working on in my spare time.
│       ├── 24
│       │   └── Implement a buffer for operating on file data.
│       ├── 23
│       │   └── Text Replacement, Part 2. Hashmap for key-value pairs.
│       ├── 20
│       │   └── Text replacement.
│       ├── 19
│       │   └── Footnote markup generator for HTML.
│       ├── 16
│       │   └── UDP Virtual Connection.
│       ├── 15
│       │   └── IPV4 Networking - Actually working.
│       ├── 14-2
│       │   └── IPV4 Networking.
│       ├── 14
│       │   └── Signal trapping.
│       ├── 11
│       │   └── Unix sockets.
│       ├── 08
│       │   └── Socket programming intro.
│       ├── 07
│       │   └── Investigate changing framebuffer settings.
│       ├── 06
│       │   └── Direct framebuffer graphics programming.
│       └── 05
│           └── Tinkering with the Atari ST.
└── 2015
    └── 12
        ├── 23
        │   └── Really simple modifications to a basic NCurses program.
        ├── 16
        │   └── Binary Insertion Tree in C. This is an implementation of a
        │       Binary insertion tree that uses a fixed, contiguous block of
        │       memory.Really simple modifications to a basic NCurses program.
        ├── 15
        │   └── Naive Hash table implementation in C.
        ├── 14
        │   └── Studying assembly language and lots of staring at and thinking
        │       about assembly code.
        ├── 12
        │   └── First stab at a Ludum Dare entry. It did not go far.
        │       https://bitbucket.org/GrooveStomp/ludum-dare/
        ├── 11
        │   └── A very small ASM program copied from Wikipedia.
        ├── 10
        │   └── More Bezier curves! Animated, this time.
        ├── 09
        │   └── Bezier curves! I received two issues of pico-8 zine
        │       (http://pico8fanzine.bigcartel.com/) in the mail today. After
        │       flipping through, I felt motivated to create something.  I also
        │       figured that Pico8 is sort of an ideal tool for daily code
        │       practice, as it gives such easy access to drawing, input and
        │       sound.
        ├── 08
        │   └── Joystick input! I picked up a Madcatz stick of some sort so I
        │       could play space shooters and 6DOF shooters. Ever since then
        │       I've been thinking of hooking it up for game prototypes. Well,
        │       this is the first step!
        ├── 07
        │   └── Futzing around with stb_truetype as preparatory work for getting
        │       font rendering work in another project. This took *way* too long
        │       to finish. My intention was for about 30 minutes, but I wound up
        │       taking close to 2 hours.
        └── 06
            └── Inspired by HandmadeCon, and in particular by Mike Acton's
                advice on practice; this is a simple program built in 30 minutes
                intended to develop my familiarity with SDL.