Wiki

Clone wiki

MeshChecker / Tools / Checker

Back to home

Checker

Checker panel

To start using this tool click the “UV” button.

This tool is intended to swap an object’s texture for a customizable checker texture in order to detect problems with UV-mapping. Once you finish using this tool all the affected materials will be reverted to the original state.

To apply a procedurally generated checker texture please select “Procedural” option in the “Checker texture” drop down list.

Available options:

  • Texture size – size of the sqare texture. Available sizes: 32, 64, 128, 256, 512, 1024, 2048.

  • Pattern density – how many black and white checks are going to be generated. Higher frequency — more checks will be placed on the texture.

  • UV-tiling – texture tiling.

  • UV-offset – texture offset.

Custom checker

To apply your own custom texture select “Custom” option in the drop down list.

Available options:

  • Texture – custom texture. Drag and drop a desired texture here or pick it from the list.

  • UV-tiling – texture tiling.

  • UV-offset – texture offset.

To apply the checker texture to the selected object click the “Set Checker” button. To go back to an original texture click the “Remove Checker” button or select another object (unless “Set checker auto” option is enabled).

The “Set checker auto” option enables automatic checker on select mode. The checker texture will be applied to every selected object automatically.

By default, object selection highlight lines are not drawn when using this tool. This behavior can be changed by selecting the “Draw wireframe with checker” flag in the extension’s settings (Edit → Preferences… → Mesh Checker).

Updated