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love / src / modules / keyboard / sdl / Keyboard.h

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/**
* Copyright (c) 2006-2011 LOVE Development Team
* 
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/

#ifndef LOVE_KEYBOARD_SDL_KEYBOARD_H
#define LOVE_KEYBOARD_SDL_KEYBOARD_H

// LOVE
#include <keyboard/Keyboard.h>
#include <common/EnumMap.h>

// SDL
#include <SDL.h>

namespace love
{
namespace keyboard
{
namespace sdl
{
	class Keyboard : public love::keyboard::Keyboard
	{
	public:

		// Implements Module.
		const char * getName() const;
		
		/**
		* Checks whether a certain key is down or not.
		* @param key A key identifier.
		* @return boolean
		**/
		bool isDown(Key * keylist) const;

		/**
		* Enables key repeating.
		* @param delay The amount of delay before repeating the key (in milliseconds)
		* @param interval Specifies the amount of time between repeats (in milliseconds)
		**/
		void setKeyRepeat(int delay, int interval) const;

		/**
		* Gets the specified delay for the key repeat.
		* @return int
		**/
		int getKeyRepeatDelay() const;

		/**
		* Gets the specified interval for the key repeat.
		* @return int
		**/
		int getKeyRepeatInterval() const;

	private:

		static EnumMap<Key, SDLKey, Keyboard::KEY_MAX_ENUM>::Entry keyEntries[];
		static EnumMap<Key, SDLKey, Keyboard::KEY_MAX_ENUM> keys;

	}; // Keyboard

} // sdl
} // keyboard
} // love

#endif // LOVE_KEYBOARD_SDL_KEYBOARD_H