Snippets
Created by
John McAllister
last modified
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 | using UnityEngine;
using Atavism;
using UnityEngine.EventSystems;
namespace FirstGenMods
{
public class TargetingTweaks : MonoBehaviour
{
public bool EnableTargetingTweaks = true;
[SerializeField]
private float maxRetainTargetDistance = 100f;
[SerializeField]
private int targetableLayerNumber = 8;
[SerializeField]
private string targetTypePropertName = "targetType";
[SerializeField]
private string attackableStatePropertName = "attackable";
[SerializeField]
private string combatStatePropertName = "combatstate";
[SerializeField]
private string combatStateTimePropertyName = "combatstate_t";
private bool isRegisterd = false;
private void Start()
{
}
private void Update()
{
if (EnableTargetingTweaks == true)
{
if (Input.GetKeyDown(KeyCode.Escape))
{
SetCombatState(false);
ClientAPI.ClearTarget();
}
UpdateTargetFromClick();
UntargetForDistance(ClientAPI.GetTargetObject());
}
}
private void UpdateTargetFromClick()
{
if (Input.GetMouseButtonDown(0) == true || Input.GetMouseButtonDown(1) == true)
{
if (EventSystem.current.IsPointerOverGameObject() == false)
{
AtavismNode target = GetTargetable();
if(target != null)
{
//LEFT CLICK - w/TARGET
if (Input.GetMouseButtonDown(0) == true)
{
SetCombatState(false);
ClientAPI.SetTarget(target.Oid);
}
//RIGHT CLICK w/TARGET
else if (Input.GetMouseButtonDown(1) == true)
{
if(GetAttackable(target) == true)
{
SetCombatState(true);
}
else
{
SetCombatState(false);
}
ClientAPI.SetTarget(target.Oid);
}
}
else
{
//LEFT CLICK - NO TARGET
if (Input.GetMouseButtonDown(0) == true)
{
SetCombatState(false);
ClientAPI.ClearTarget();
}
//RIGHT CLICK - NO TARGET
else if (Input.GetMouseButtonDown(1) == true)
{
//DONT CHANGE ANYTHING:
//Player camera movement
}
}
}
}
}
private AtavismNode GetTargetable()
{
AtavismNode outTargetable = null;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit[] hit = Physics.RaycastAll(ray, 100f);
for (int i = 0; i < hit.Length; i++)
{
AtavismNode currentNode = hit[i].transform.gameObject.GetComponent<AtavismNode>();
if (hit[i].transform.gameObject.layer == targetableLayerNumber)
{
if (currentNode != null)
{
outTargetable = currentNode;
break;
}
}
}
return outTargetable;
}
private bool GetAttackable(AtavismNode currentNode)
{
bool outBool = false;
if(currentNode != null)
{
if (currentNode.PropertyExists(attackableStatePropertName) == true)
{
if ((bool)currentNode.GetProperty(attackableStatePropertName) == true)
{
if (currentNode.PropertyExists(targetTypePropertName) == true)
{
if((int)currentNode.GetProperty(targetTypePropertName) < 1)
{
outBool = true;
}
}
}
}
}
return outBool;
}
private void SetCombatState(bool state)
{
float timeToset = Time.time;
AtavismPlayer player = ClientAPI.GetPlayerObject();
if (player != null)
{
if(player.PropertyExists(combatStatePropertName) == true)
{
player.SetProperty(combatStatePropertName, state);
player.SetProperty(combatStateTimePropertyName, timeToset);
}
if(state == false)
{
NetworkAPI.SendAttackMessage(ClientAPI.GetTargetOid(), "strike", false);
}
}
}
private bool IsInCombat()
{
bool outBool = false;
if (ClientAPI.GetPlayerObject().PropertyExists(combatStatePropertName) == true)
{
outBool = (bool)ClientAPI.GetPlayerObject().GetProperty(combatStatePropertName);
}
return outBool;
}
private void UntargetForDistance(AtavismMobNode inTarget)
{
if (inTarget != null)
{
if (GetTargetDistance(inTarget) > maxRetainTargetDistance)
{
ClientAPI.ClearTarget();
ClientAPI.SetTarget(-1);
SetCombatState(false);
}
}
}
private float GetTargetDistance(AtavismMobNode inTarget)
{
float outDistance = 0f;
if (inTarget != null)
{
outDistance = Vector3.Distance(ClientAPI.GetPlayerObject().GameObject.transform.position, inTarget.GameObject.transform.position);
}
return outDistance;
}
}
}
|
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