1;IN_USE (Disables interaction while being animated)
2;LOCKED (Requires a key, spell, or event to be opened)
3;INTERACT_COND (Untargetable, cannot interact)
4;TRANSPORT (Object can transport - boat, elevator, car)
5;NOT_SELECTABLE (Not even in GM-mode)
6;NODESPAWN (Never despawn, typ for doors, they just change state)
7;TRIGGERED (Typ, summoned objects. Triggered by spell or other events)
8;UNK1
9;UNK2
10;DAMAGED (Has been siege damaged)
11;DESTROYED (Has been destroyed)