More advanced shader editor.

Issue #146 new
NemesisMate created an issue

I meant more a real-time view (without the need of changing the tab to see the change). Maybe you could achieve it allowing to split the working area (something like blender does) so you can have open many different areas.

However, actually this can, almost, be tricked opening multiple times the editor (this isn't ideally at all though, the same files can be opened and edited in both at the same time). Anyway, for shader edition I use an external editor so I'm fine with that trick but as I said, it has a little issue, when the editor is not focused, the viewport stops refreshing.

Is there a chance to allow the viewport being refreshed even if not focused as a preference option? - Forum post.

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