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Better looking default terrain/sky/water in scene editor | GRAPHICAL PART
Wee need default models and textures to use in scene editor. This library must include some basic suff like: trees foliages, stones etc.
What should be included in basic library:
1) Flora:
1.1) Trees(at leas one in every category): Tropical, Leafy, Pinophyta
1.2) Bushes: desert(sand), forest
1.3) Grass: texture, model
2) Fauna:
2.1) Fishes
2.2) Birds
2.3) Insects
3) Minerals and sand:
3.1) Mountain stones
3.2) River stones: texture, model
3.3) Sand
3.4) Dirt: dirt, wet dirt
3.5) Road: asphalt, foot-path
4) Textures:
4.1) Water/underwater: caustics, distortion normal, bubbles, foam
Comments (6)
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reporter -
reporter - edited description
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reporter - edited description
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reporter Coconut tree sample future asset:
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reporter - attached palmtree_nodeform.zip
Coconut tree v1 (static mesh):
polycount: 4416 tris
textures: PBR metallic/roughness. Single texture mode 1024x1024
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reporter - attached palmtree_nodeform.zip
Coconut tree v1.01 (static mesh): polycount: 4416 tris textures: PBR metallic/roughness. Single texture mode 1024x1024
diffuse now have alpha channel model: .blend and .gltf included
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