Node enchantments: clusters (groups)

Issue #177 new
Stephan Koppel created an issue

This is a big enchantment.

Artists need to have the ability to combine big nodes in small (single) ones. This I would call "Clusters"

Clusters are regular node structure but compounded in single one with user paramertes.

Comments (2)

  1. Davis Rollman

    The cluster would just be a shader node of other shader nodes, right? The shader node system already allows you to do this I believe.

  2. Stephan Koppel reporter

    Not really. For now shader nodes are straight, I mean: we can not group them and this leads to the mess with huge amount of nodes.

    This cluster idea is about reorganisation big node groups and simplification of some commonly used nodes.

    If you know blender or substance designer, you might know how well nodes are organized there. For example in blender we have one single node solution for all geometry data, where we have easy acces to anything we wish. In JME we should built at least two or three nodes, to bring same functionality. But, if we create node group of this structure and name it and give user frendly output names like: position, original coordinates, view coordinates, normal) instead of vector4...it will be much easier for people to catch nodes and create things immediatly. So, if we have clustirized nodes by default , we could easily open any cluster source and fix it for our needs in our project or save for the future projects.

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