- changed status to resolved
Level max/hyper max buttons revert monsters to original team
Issue #22
resolved
Steps to reproduce: - Load a team. - Edit the ID field of any monster to change the monster to something different. - Click the "level max" or "hypermax" button.
Result: the original monster is maxed or hypermaxed. Expected: the new monster is maxed or hypermaxed.
Comments (2)
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repo owner -
reporter Yay! Don't forget to git push so I can grab the new hotness.
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Fixed.