Support Killer awakenings
Issue #27
resolved
I think this should be fairly straightforward: just add an enemy select for type, and the appropriate code in the damage calculation function to check for enemy type and multiply damage accordingly.
Comments (3)
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reporter -
reporter -
assigned issue to
Implemented in pull request #6.
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assigned issue to
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repo owner - changed status to resolved
Because it is, unless I missed something.
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Going to work on this today.