Immortality ----------- My Ludum Dare 28 compo entry, on the "You Can Only Get One" theme. Timeline (Day 1): ================= 10:00AM: Waking up Bad start, I have lost 7 hours, but I still have plenty of time 10:20AM: Theme discovered "You Only Get One" A really open theme, the good thing is that I wanted to make a Roguelike so the "You Only Get One Life" is almost obvious, but not fun at all. I need to find something else. 11:30AM: Idea found After some time I finally found what I want to do, it is exactly the same idea I had when I hoped for the "Death is Useful" theme. Now it is time to begin to work on it ! But I still need to find a title for the game Rest of the day Lot of time designing game mechanics, basics code like display, entities, world, etc... On paper ! And I have find the game's name too ! Now I just need to write all the code and make it work fine before Ludum Dare end \o/ 09:30PM: Everything set Now I have the totality of my game defined, I just need to code it before the end of the Ludum Dare. Timeline (Day 2): ================= 10:00AM: Waking up Now I know what I want to do, and how, I just have to make it Let's start the hard part ! \o/ 10:30AM: Start Coding Interface display almost ok Player creation in progress 12:00AM: Map creation 5 level to design \o/ 04:30PM: Map done 5 level of hell finished Now working on the player (display, controls, etc..) 04:35PM: Player Display That was quick, but that work well, next. 05:35PM: Trap effect Now they can hurt you ! Also the display follow the trap activation 06:35PM: Player Movement It can mooooooove ! and go downstair, and upstair ! Maybe the end of the gamedev soon \o/ 07:35PM: Some stress Polish and Debug time, hope to finish the game soon or it will be too late. 09:20PM: Lot of debug The game look playable, it still lack the victory / end condition but now it appear to work like it must. 10:30PM: Final version ! I hope it is ! No more bug found, playtesters find it ok. I am happy with that \o/ Final test and I submit it !