Right now, there's a set of "tattered shreds" clothing, one for each layer, and you get them by having clothing, well, torn. This is a remnant of the CoC-like JsNoxico, and I feel it could be done better.
So here's my idea: a
torn token. Given a
torn token, any piece of clothing counts as having
translucent. Their price drops to near-zero, and perhaps they could be recrafted to lose the torn token, perhaps replace it with a
repaired token that merely affects the price a bit.
Relatedly, there could be
cumstained, and generally
wet tokens. The first two can be acquired in the obvious way (and may influence the character's charisma and such), but the
wet token also from having an item equipped by a slimy character. And of course from being submerged. If the character isn't the direct cause of the wetness, the
wet token could (should?) maybe have a countdown on it so things can dry. At any rate, a
wet piece of clothing, perhaps with a preventative token to denote it's a thick material, could be considered
translucent. That is, a t-shirt hides info, but a wet t-shirt won't, while a wet leather jacket still hides the info.
Tattered shreds as a concept could be retained as legit clothing options.