A challenging 3D puzzle game where you must guide the Moppet through the vast and eternal void of space by solving the various and beautiful puzzles thrown at you.
This project is an effort to make the original Puzzle Moppet open source, replace art assets and continue the game development. Videos, details and binaries can still be found at original developer's website: http://garnetgames.com/puzzlemoppet.
- Irrlicht http://irrlicht.sourceforge.net/downloads/
- ODE, http://www.ode.org/
- OpenAL, http://connect.creativelabs.com/openal/default.aspx
If in GNU/Linux search for the required libraries using your package manager.
Distribution specific instructions
sudo apt-get install build-essential cmake libode-dev libopenal-dev libxxf86vm-dev libirrlicht-dev
To build and install automatically use the PKGBUILD available at https://aur.archlinux.org/packages/puzzlemoppet-git
If you want to build it manually then install the dependencies:
sudo pacman -S ode irrlicht openal cmake
Building the Game
Open a terminal/console window, navigate to the project folder and change into the /puzzlemoppet directory. Run CMake and then Make:
cmake . make
To "install" the game (i.e. use make install):
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr -DBUILD_FOR_INSTALL=ON . make sudo make install
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=$HOME/somewhere -DBUILD_FOR_INSTALL=ON . make make install
Other cmake options
cmake .For normal build
cmake -DCMAKE_BUILD_TYPE=Debug .If you want debug symbols
cmake -DCMAKE_BUILD_TYPE=Release .will give you -O2 optimisation for release builds
CMAKE_INSTALL_PREFIX: Install directory used by install. If
make installis invoked or INSTALL is built, this directory is pre-pended onto all install directories. This variable defaults to /usr/local on UNIX and c:/Program Files on Windows.
BUILD_FOR_INSTALL: Should the game search for its datas in install path
Running the game
cd $BASEDIR/puzzlemoppet/bin/ ./puzzlemoppet
Running the editor
Run the executable with command line parameter "-e" followed by a level name to invoke the editor:
./puzzlemoppet -e level_name.lev
where level_name.lev is either one of the levels in the "projects\Puzzle\levels\levels" directory or a completely new name to create a new level).
- Mouse wheel to toggle between block type selection and editing
- Left mouse to add a block.
- Right mouse to remove a block.
- Arrow keys or WSAD to fly around the level.
- "S" to save, but the level is auto saved on exit anyway.
- Esc or Alt+F4 to exit.
To run a specific level omit the -e flag:
Please see specific license files in /puzzlemoppet/licenses.
Except otherwise noted, source files are released under WTFPL, version 2.0. Game assets are released under a free license, usually CCBYSA3 or GPLv3+. Asset files created by Daniel Frith (original author) are released under WTFPL.
Other Notes (from Daniel Frith)
Some minor patches were made to the Irrlicht 1.6.1 source code which have since been lost. The ones I remember are:
An opengl tweak to fix the sea's transparency in the final scene of the game, in COpenGLMaterialRenderer.h:
change glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR) to glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
In GNU Linux, changing to use XRandR rather than XVidMode fixed an occasional fullscreen freezing problem.
Some modifications to the OS X device, to do with it crashing at certain screen sizes, see irrlicht.sourceforge.net/forum/viewtopic.php?t=40211#p254941