Commits

Author Commit Message Labels Comments Date
Konar6
- a lone player in game will now bypass voting limits as if sv_limitnumvotes was false
Konar6
- fixed a division by zero exploit
Konar6
- disallow duplicate player names, a player setting his name to one that's not unique will be renamed by the server
Konar6
- fixed up tempbots
Konar6
- implemented temporary bots! These are useful for helping start games when the number of players is low, or to entertain a lone player waiting for an opponent.
Konar6
- added server startup time to the client welcome message
Konar6
- fixed a bug introduced in a previous kpatch commit: color codes would be ignored in chat macros
Konar6
- as a compensation for missing feature from ZDoom, typing !music into the chat will print the currently playing music
Konar6
- fixed: buffer overflow in parsing strings could be exploited by modified clients to disconnect players from the server
Comments 6
Konar6
- utilized an old unused variable to make the clients' ping calculation fully server-side. This should break the current version of Alien Overlord's "fakeping" client that is floating around.
Konar6
- added Dusk's fix for a double exiting problem which could result in a map being skipped
Konar6
- telefregging shouldn't count towards awarding the Fisting and Spam medals
Konar6
- when using random map rotation, the maps are now counted as "used" as soon as they are loaded rather than when they are finished
Konar6
- extended the vote kick protection for admins to include players logged into RCON
Konar6
- fix AOW spectate exploit, part 2... it was still possible to trigger the bug, by a client quitting at a later stage of being killed
Konar6
- fixed an AOW exploit: when a player spectates while going to explode from the bomb crate, the game would end abruptly
Konar6
- fixed an exploit with color codes in player names
Konar6
Updated to 1.2 and added more changes/features. The list of changes follows:
Torr_Samaho
- changed the version string to 1.2
Torr_Samaho
Fixed: When a player carrying the flag died or disconnected, the flag was spawned on the floor instead of the actual Z position of the player.
Torr_Samaho
Added new dmflag "no medals", controlled by the new CVAR sv_nomedals. If this is true, clients are enforced not to show medals, i.e. behave as if cl_medals == 0.
Torr_Samaho
Fixed: Calling a map/changemap vote with an existing non-map lump as argument caused the server to throw an error.
Torr_Samaho
The command "wait" can't be called by ConsoleCommand anymore.
Chris K
Added compat_fullweaponlower to emulate vanilla without bundling it with another flag.
slatenails
The release code is now stored in demos
Torr_Samaho
Improved the client side demo recording crash fix. The previous version didn't handle all possible problems.
Torr_Samaho
Revamped the authentication error messages: The server now reports which kind of authentication failed (i.e. protected lump or map) and reports a list of all loaded PWADs including their md5 checksums. The client also automatically logs the corresponding local values which should make it much easier to pinpoint the cause of an authentication error.
Torr_Samaho
updated the version properties of the Windows binary
Chris K
Fixed a lastX/Y/Z desync between client and server.
Torr_Samaho
Added Circunei Z's patch to fix client side demo recording crashes.
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