## IupSetLanguageString

Associates a name with a string as an auxiliary method for Internationalization of applications.

### Parameters/Return

    void IupSetLanguageString(const char *name, const char *value); [in C]
    void IupStoreLanguageString(const char *name, const char *value);

    iup.SetLanguageString(name, value: string) [in Lua]

name: name of the string.
value: string value.

### Notes

IupStoreLanguageString will duplicate the string internally. IupSetLanguageString will store the pointer.

Elements that have pre-defined texts use this function when the current language is changed using IupSetLanguage.

IUP will not store strings for several languages at the same time, it will store only for the current language. When IupSetLanguage is called only the internal pre-defined strings are replace in the internal database. The application must register again all its strings for the new language.

If a dialog is created with string names associations and the associations are about to be changed, then the dialog must be destroyed before the associations are changed, then created again.

Associations are retrieved using the IupGetLanguageString function. But to simplify the usage of the string names associations attributes set with regular IupSetStr* functions can use the prefix "_@" to indicate a string name and not the actual string. This includes any attributes set in LED or in Lua. IupSetAttribute* functions can not be used because they simply store a pointer that may not be a string.

### Examples

    // If Language is Englih
    IupSetLanguageString("IUP_CANCEL", "Cancel");
      or
    // If Language is Portuguese
    IupSetLanguageString("IUP_CANCEL", "Cancelar");

    // Then when setting a button title use:
    Ihandle* button_cancel = IupButton(IupGetLanguageString("IUP_CANCEL"), NULL);
      or
    Ihandle* button_cancel = IupButton("_@IUP_CANCEL", NULL);
      or
    IupSetStrAttribute(button_cancel, "TITLE", "_@IUP_CANCEL");

### See Also

IupGetLanguageString, IupSetLanguagePack