## IupGetLanguageString

Returns a language dependent string. The string must have been associated with the name using the IupSetLanguageString or IupSetLanguagePack functions.

### Parameters/Return

    char* IupGetLanguageString(const char* name); [in C]
    iup.GetLanguageString(name: string) -> (value: string) [in Lua]

Returns: a string associated with the name.

### Notes

If the association is not found returns the name itself.

See IupSetLanguageString for an example.

### See Also

IupSetLanguageString, IupSetLanguagePack.