/** \file
 * \brief IupDialog class
 *
 * See Copyright Notice in "iup.h"
 */

#import <Cocoa/Cocoa.h>
#import <objc/runtime.h>


#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <memory.h>
#include <stdarg.h>
#include <limits.h>
#include <time.h>

#include "iup.h"
#include "iupcbs.h"

#include "iup_class.h"
#include "iup_object.h"
#include "iup_layout.h"
#include "iup_dlglist.h"
#include "iup_attrib.h"
#include "iup_drv.h"
#include "iup_drvfont.h"
#include "iup_drvinfo.h"
#include "iup_focus.h"
#include "iup_str.h"
#define _IUPDLG_PRIVATE
#include "iup_dialog.h"
#include "iup_image.h"
#include "iup_assert.h"

#include "iupcocoa_drv.h"

static void* TRAYMENUIHANDLE_ASSOCIATED_OBJ_KEY = "TRAYMENUIHANDLE_ASSOCIATED_OBJ_KEY";
extern NSMutableArray* g_stackOfModals;

@interface ModalInfo : NSObject
{
	Ihandle* _ih;
	NSModalSession _modalSession;
}
@property(assign, nonatomic) Ihandle* ih;
@property(assign, nonatomic) NSModalSession modalSession;
@end
@implementation ModalInfo
@synthesize ih;
@synthesize modalSession;
@end




static NSWindow* cocoaDialogGetWindow(Ihandle* ih)
{
	NSWindow* root_object = (NSWindow*)ih->handle;
	NSCAssert([root_object isKindOfClass:[NSWindow class]], @"Expected NSWindow");
	return root_object;
}

static NSStatusItem* cocoaDialogGetStatusItem(Ihandle* ih)
{
	NSStatusItem* root_object = (NSStatusItem*)ih->handle;
	NSCAssert([root_object isKindOfClass:[NSStatusItem class]], @"Expected NSStatusItem");
	return root_object;
}

/*
@interface NSWindow () 
@property(readwrite, unsafe_unretained) Ihandle* iupIhandle;
@end

@implementation NSWindow
@synthesize iupIhandle = _iupIhandle;
@end
 */
@interface IupCocoaWindowDelegate : NSObject <NSWindowDelegate>
- (BOOL) windowShouldClose:(id)the_sender;
- (NSSize) windowWillResize:(NSWindow*)the_sender toSize:(NSSize)frame_size;


- (void) windowDidEnterFullScreen:(NSNotification*)the_notification; // 10.7+
- (void) windowDidExitFullScreen:(NSNotification*)the_notification;   // 10.7+

@end

static void cocoaCleanUpWindow(Ihandle* ih)
{
//	NSLog(@"cocoaCleanUpWindow");
	NSWindow* the_window = (__bridge NSWindow*)ih->handle;
	[the_window close];
	// Expecting windowWillClose to run immediately here
	
	IupCocoaWindowDelegate* window_delegate = [the_window delegate];
	[the_window setDelegate:nil];
	[window_delegate release];

	iupCocoaSetAssociatedViews(ih, nil, nil);
	[the_window release];
}

static void cocoaDialogRunModalLoop(Ihandle* ih, NSWindow* the_window)
{
	// Gotcha: beginModalSessionForWindow sets [NSApp isRunning] to 1
	NSModalSession the_session = [[NSApplication sharedApplication] beginModalSessionForWindow:the_window];
	
	iupAttribSet(ih, "_COCOA_MODAL", "YES");
	iupAttribSet(ih, "_COCOA_MODAL_SESSION", (const char*)the_session);
	
	
	ModalInfo* modal_info = [[[ModalInfo alloc] init] autorelease];
	[modal_info setIh:ih];
	[modal_info setModalSession:the_session];
	[g_stackOfModals addObject:modal_info];

	for(;;)
	{
		if([NSApp runModalSession:the_session] != NSModalResponseContinue)
		{
			break;
		}
	}
	
	// Normally, we would call endModalSession here, but this doesn't seem to quite work for us.
	// But there seems to be an ordering problem.
	// Calling IupDestroy to close the modal window goes through the entire teardown process before this loop can return in the next pump.
	// This seems to be causing bugs where the window doesn't fully get destroyed and a ghost window is stuck on the screen sometimes.
	// The workaround seems to be to call endModalSession directly next to where we call stopModal.
	// I think the teardown then will work because the window is no longer modal.
	//	[NSApp endModalSession:the_session];
	// UPDATE: I now believe the ghost/stuck windows are because of not using the [NSApp run] (real runloop). I now have a special case to handle this.

	// Drat: ih may be destroyed by now.
//	iupAttribSet(ih, "_COCOA_MODAL", "NO");
//	iupAttribSet(ih, "_COCOA_MODAL_SESSION", NULL);
}



@interface IupNonRunLoopModalAppDelegate : NSObject <NSApplicationDelegate>
{
	Ihandle* _ih;
}
- (instancetype) initWithIhandle:(Ihandle*)ih;
- (Ihandle*) ih;
@end



@implementation IupNonRunLoopModalAppDelegate

- (instancetype) initWithIhandle:(Ihandle*)ih
{
	self = [super init];
	if(nil == self)
	{
		return nil;
	}
	_ih = ih;
	return self;
}

- (Ihandle*) ih
{
	return _ih;
}

- (void) applicationDidFinishLaunching:(NSNotification*)a_notification
{
	Ihandle* ih = _ih;
	
	NSWindow* the_window = cocoaDialogGetWindow(ih);

	// This blocks until done.
	cocoaDialogRunModalLoop(ih, the_window);

	// Now stop this special case run loop.
	// Ugh. [NSApp stop:nil]; throws a NSApp with wrong _running count exception.
	// I think we need to let this callback finish before we can stop it.
	// Fortunately, now that we have a working runloop, we can try to schedule the stop to happen later.
//	[NSApp stop:nil];
	[NSApp performSelectorOnMainThread:@selector(stop:) withObject:NSApp waitUntilDone:NO];

	
}

- (void) applicationWillTerminate:(NSNotification*)a_notification
{
	// Invoke the IupEntry callback function to start the user code.
	IFentry exit_callback = (IFentry)IupGetFunction("EXIT_CB");
	
	if(NULL != exit_callback)
	{
		exit_callback();
	}
}


@end

static void cocoaDialogStartModal(Ihandle* ih)
{
	NSWindow* the_window = cocoaDialogGetWindow(ih);

	
	
	// HACK:
	// This seems to be another one of those *must use [NSApp run] bugs*.
	// If I create a modal IupPopup as the first dialog, it prevents IupMainLoop() from getting called and thus [NSApp run].
	// The problem seems to come in dismissing the dialog. It sometimes does not go away and becomes a stuck ghost window.
	// Additionally, if I swap spaces, and then click the Dock icon, sometimes the window actually resurrects and becomes a stuck ghost window.
	// The solution seems to be to always run with [NSApp run].
	// So to make this happen in this IupPopup as first dialog (special) case, I need to check if isRunning.
	// If not running, I need to invoke [NSApp run].
	// However, this will transfer control flow to the AppDelegate and not return until that run is stopped.
	// Since this is a special case, I want to make a special AppDelegate for just this case.
	// So we want to save the real app delegate, swap in our new one, let it run the modal stuff until end, stop the run (which returns the control flow), and swap back in the original app delegate.
	
	// WARNING: There is a potential bug in that if the rest of this implementation is depending on something the real AppDelegate provides and we didn't implement it (correctly),
	// functionality will not behave correctly.
	
	if(NO == [[NSApplication sharedApplication] isRunning])
	{
		// Save the original delegate. It is weak ownership so retain counts are not changed.
		id original_delegate = [NSApp delegate];
		// Create our own special case app delegate for just this case.
		IupNonRunLoopModalAppDelegate* temp_delegate = [[IupNonRunLoopModalAppDelegate alloc] initWithIhandle:ih];
		[NSApp setDelegate:temp_delegate];
		
		// Remember this blocks until the run is stopped (presumably when the modal dialog is done)
		[NSApp run];

		// Now swap back the original app delegate
		[NSApp setDelegate:original_delegate];
		// free our temp delegate
		[temp_delegate release];
		return;
	}
	else
	{
		cocoaDialogRunModalLoop(ih, the_window);
	}
	

	
}


static void cocoaDialogEndModal(Ihandle* ih)
{
	
	void* the_session = iupAttribGet(ih, "_COCOA_MODAL_SESSION");
	[NSApp stopModal];
	// We need to call endModalSession now instead of after the return to the infinite-poll-loop because IupDestroy() wasn't fully working and a ghost window was sometimes being left behind/stuck.
	// I was a little worried this entire block needed to be called in Unmap, before cocoaCleanUpWindow(),
	// but this seems to work so far. I like here better because I don't have to handle two separate cases of whether it was called via IupDestroy or the user hit the close button.
	// Note that endModalSession can only be called once per session, or it throws an exception.
	[NSApp endModalSession:(NSModalSession)the_session];
	
	// IupHide seemed like the right thing to call based on all the times I saw it in the source.
	// However, it seems to get called already in the window close so this is redundant.
//	IupHide(ih); /* default: close the window */
	
	iupAttribSet(ih, "_COCOA_MODAL", "NO");
	iupAttribSet(ih, "_COCOA_MODAL_SESSION", NULL);
	
	ModalInfo* modal_info = [g_stackOfModals lastObject];
	NSCAssert([modal_info ih] == ih, @"ih pointers need to match");
	NSCAssert([modal_info modalSession] == the_session, @"sessions need to match");
	[g_stackOfModals removeLastObject];
}

bool cocoaDialogExitModal()
{
	if([g_stackOfModals count] > 0)
	{
		ModalInfo* modal_info = [g_stackOfModals lastObject];
		
		cocoaDialogEndModal([modal_info ih]);
		return true;
	}
	else
	{
		return false;
	}
}


@implementation IupCocoaWindowDelegate

- (BOOL) windowShouldClose:(id)the_sender
{
//	NSLog(@"windowShouldClose");
	// I'm using objc_setAssociatedObject/objc_getAssociatedObject because it allows me to avoid making subclasses just to hold ivars. And category extension isn't working for some reason...NSWindow might be too big/complicated and is expecting me to define Apple stuff.
	
	Ihandle* ih = (Ihandle*)objc_getAssociatedObject(the_sender, IHANDLE_ASSOCIATED_OBJ_KEY);
	
	/* even when ACTIVE=NO the dialog gets this evt */
#if 0
	if (!iupdrvIsActive(ih)) // not implemented yet
	{
		return YES;
	}
#endif
	
	Icallback callback_function = IupGetCallback(ih, "CLOSE_CB");
	if(callback_function)
	{
		int ret = callback_function(ih);
		if (ret == IUP_IGNORE)
		{
			return NO;
		}
		if (ret == IUP_CLOSE)
		{
			IupExitLoop();
		}
	}
	
	return YES; /* do not propagate */
	
}


- (void) windowWillClose:(NSNotification*)the_notification
{
	NSWindow* the_window = [the_notification object];
//	NSLog(@"windowWillClose:");
	
	Ihandle* ih = (Ihandle*)objc_getAssociatedObject(the_window, IHANDLE_ASSOCIATED_OBJ_KEY);

	// I think??? we need to hide and not destroy because the user is supposed to call IupDestroy explicitly
	
	//	IupDestroy(ih);
	
	if(iupAttribGetBoolean(ih, "_COCOA_MODAL"))
	{
		cocoaDialogEndModal(ih);
	}
	else
	{
		// This contains a bunch of stuff for modal handling which doesn't work for us.
		IupHide(ih); /* default: close the window */
		
	}

}

- (NSSize) windowWillResize:(NSWindow*)the_sender toSize:(NSSize)frame_size
{
	// I'm using objc_setAssociatedObject/objc_getAssociatedObject because it allows me to avoid making subclasses just to hold ivars. And category extension isn't working for some reason...NSWindow might be too big/complicated and is expecting me to define Apple stuff.
	
	Ihandle* ih = (Ihandle*)objc_getAssociatedObject(the_sender, IHANDLE_ASSOCIATED_OBJ_KEY);
	
	/* even when ACTIVE=NO the dialog gets this evt */
#if 0
	if (!iupdrvIsActive(ih)) // not implemented yet
	{
		return YES;
	}
#endif
	
//	NSLog(@"resize current_ih:<%d,%d>, target:<%f,%f>", ih->currentwidth, ih->currentheight, frame_size.width, frame_size.height);
//	NSLog(@"resize current_win:<%f,%f>", [the_sender frame].size.width, [the_sender frame].size.height);

//	iupdrvDialogGetSize(ih, NULL, &(ih->currentwidth), &(ih->currentheight));

	
	
//	ih->currentwidth = frame_size.width;
//	ih->currentheight = frame_size.height;
	
	
	IFnii cb;
	cb = (IFnii)IupGetCallback(ih, "RESIZE_CB");
	// FIXME: Are the parameters supposed to be the contentView or the entire window. The Windows code comments make me think contentView, but the actual code makes me think entire window. The latter is way easier to do.
	if(!cb || cb(ih, frame_size.width, frame_size.height)!=IUP_IGNORE)
	{
		ih->currentwidth = iupROUND(frame_size.width);
		ih->currentheight = iupROUND(frame_size.height);
		
		ih->data->ignore_resize = 1;
		IupRefresh(ih);
		ih->data->ignore_resize = 0;
		return frame_size;
	}
	else
	{
		// don't allow resize
		return [the_sender frame].size;
	}
	
	
	
}



static int cocoaDialogSetInternalIUPFullScreenAttrib(Ihandle* ih, const char* value)
{
// I don't think I need any of this. Cocoa handles everything.
#if 0
	if (iupStrBoolean(value))
	{
		if (!iupAttribGet(ih, "_IUPCOCOA_FS_STYLE"))
		{
			int width, height;
			
			/* save the previous decoration attributes */
//			iupAttribSetStr(ih, "_IUPCOCOA_FS_MAXBOX", iupAttribGet(ih, "MAXBOX"));
//			iupAttribSetStr(ih, "_IUPCOCOA_FS_MINBOX", iupAttribGet(ih, "MINBOX"));
			//			iupAttribSetStr(ih, "_IUPCOCOA_FS_MENUBOX",iupAttribGet(ih, "MENUBOX"));
			//			iupAttribSetStr(ih, "_IUPCOCOA_FS_RESIZE", iupAttribGet(ih, "RESIZE"));
//			iupAttribSetStr(ih, "_IUPCOCOA_FS_BORDER", iupAttribGet(ih, "BORDER"));
			//			iupAttribSetStr(ih, "_IUPCOCOA_FS_TITLE",  iupAttribGet(ih, "TITLE"));
			
			/* save the previous position and size */
			iupAttribSetStr(ih, "_IUPCOCOA_FS_X", IupGetAttribute(ih, "X"));  /* must use IupGetAttribute to check from the native implementation */
			iupAttribSetStr(ih, "_IUPCOCOA_FS_Y", IupGetAttribute(ih, "Y"));
			iupAttribSetStr(ih, "_IUPCOCOA_FS_SIZE", IupGetAttribute(ih, "RASTERSIZE"));
			
			/* remove the decorations attributes */
//			iupAttribSet(ih, "MAXBOX", "NO");
//			iupAttribSet(ih, "MINBOX", "NO");
			//			iupAttribSet(ih, "MENUBOX", "NO");
			//			IupSetAttribute(ih, "TITLE", NULL);  /* must use IupSetAttribute to update the native implementation */
			//			iupAttribSet(ih, "RESIZE", "NO");
//			iupAttribSet(ih, "BORDER", "NO");
			
			/* full screen size */
			//			iupdrvGetFullSize(&width, &height);
			
			//			SetWindowPos(ih->handle, HWND_TOP, 0, 0, width, height, SWP_FRAMECHANGED);
			
			
			
		}
	}
	else
	{
		char* style = iupAttribGet(ih, "_IUPCOCOA_FS_STYLE");
		if (style)
		{
			
			/* restore the decorations attributes */
//			iupAttribSetStr(ih, "MAXBOX", iupAttribGet(ih, "_IUPCOCOA_FS_MAXBOX"));
//			iupAttribSetStr(ih, "MINBOX", iupAttribGet(ih, "_IUPCOCOA_FS_MINBOX"));
			//			iupAttribSetStr(ih, "MENUBOX",iupAttribGet(ih, "_IUPCOCOA_FS_MENUBOX"));
			//			IupSetAttribute(ih, "TITLE",  iupAttribGet(ih, "_IUPCOCOA_FS_TITLE"));  /* must use IupSetAttribute to update the native implementation */
			//			iupAttribSetStr(ih, "RESIZE", iupAttribGet(ih, "_IUPCOCOA_FS_RESIZE"));
//			iupAttribSetStr(ih, "BORDER", iupAttribGet(ih, "_IUPCOCOA_FS_BORDER"));
			
			
			
			/* remove auxiliary attributes */
//			iupAttribSet(ih, "_IUPCOCOA_FS_MAXBOX", NULL);
//			iupAttribSet(ih, "_IUPCOCOA_FS_MINBOX", NULL);
			//			iupAttribSet(ih, "_IUPCOCOA_FS_MENUBOX",NULL);
			//			iupAttribSet(ih, "_IUPCOCOA_FS_TITLE",  NULL);
			//			iupAttribSet(ih, "_IUPCOCOA_FS_RESIZE", NULL);
//			iupAttribSet(ih, "_IUPCOCOA_FS_BORDER", NULL);
			
			iupAttribSet(ih, "_IUPCOCOA_FS_X", NULL);
			iupAttribSet(ih, "_IUPCOCOA_FS_Y", NULL);
			iupAttribSet(ih, "_IUPCOCOA_FS_SIZE", NULL);
			
			iupAttribSet(ih, "_IUPCOCOA_FS_STYLE", NULL);
		}
	}
#endif
	return 1;
}

// 10.7+ fullscreen

- (void) windowWillEnterFullScreen:(NSNotification*)the_notification
{
//	NSLog(@"windowWillEnterFullScreen");
	Ihandle* ih = (Ihandle*)objc_getAssociatedObject([the_notification object], IHANDLE_ASSOCIATED_OBJ_KEY);
	iupAttribSet(ih, "FULLSCREEN", "YES");
	cocoaDialogSetInternalIUPFullScreenAttrib(ih, "YES");
}

- (void) windowDidEnterFullScreen:(NSNotification*)the_notification
{
	Ihandle* ih = (Ihandle*)objc_getAssociatedObject([the_notification object], IHANDLE_ASSOCIATED_OBJ_KEY);
//	NSLog(@"windowDidEnterFullScreen");


	
	ih->data->ignore_resize = 1;
	IupRefresh(ih);
	ih->data->ignore_resize = 0;

}

/*
- (void) windowWillExitFullScreen:(NSNotification*)the_notification
{
}
*/

- (void) windowDidExitFullScreen:(NSNotification*)the_notification
{
//	NSLog(@"windowDidExitFullScreen");
	Ihandle* ih = (Ihandle*)objc_getAssociatedObject([the_notification object], IHANDLE_ASSOCIATED_OBJ_KEY);
	iupAttribSet(ih, "FULLSCREEN", "NO");
	cocoaDialogSetInternalIUPFullScreenAttrib(ih, "NO");
	
	ih->data->ignore_resize = 1;
	IupRefresh(ih);
	ih->data->ignore_resize = 0;
	
}


@end


/*
 This is a quick and dirty NSToolbar implementation. This was used to help me figure out the "menu" height metrics.
 But we eventually will need to implement toolbar support so this may be useful.
*/
/*
#define FIXME_TOOLBAR_IDENT @"FIXME:Need unique identifier"

@interface IupCocoaToolbarDelegate : NSObject<NSToolbarDelegate>

- (NSArray*) toolbarAllowedItemIdentifiers:(NSToolbar*)tool_bar;
- (NSArray*) toolbarDefaultItemIdentifiers:(NSToolbar*)tool_bar;
- (NSToolbarItem*) toolbar:(NSToolbar*)tool_bar itemForItemIdentifier:(NSString*)the_identifier willBeInsertedIntoToolbar:(BOOL)will_insert;

@end

@implementation IupCocoaToolbarDelegate


- (NSArray*) toolbarSelectableItemIdentifiers:(NSToolbar *)tool_bar
{
	NSLog(@"%s",__func__);
	return [self toolbarDefaultItemIdentifiers:tool_bar];
}

- (void) toolbarWillAddItem:(NSNotification *)tool_bar
{
	NSLog(@"%s",__func__);
}

- (void) toolbarDidRemoveItem:(NSNotification*)the_notification
{
	NSLog(@"%s",__func__);
}


- (NSArray*) toolbarAllowedItemIdentifiers:(NSToolbar*)tool_bar
{
	return @[@"One", @"Two"];
}

- (NSArray*) toolbarDefaultItemIdentifiers:(NSToolbar*)tool_bar
{
	return @[@"One", @"Two"];
}

- (NSToolbarItem*) toolbar:(NSToolbar*)tool_bar itemForItemIdentifier:(NSString*)item_identifier willBeInsertedIntoToolbar:(BOOL)will_insert
{
	NSToolbarItem* return_val = nil;
	NSString* the_label = @"default";
	NSString* toolbar_identifier = [tool_bar identifier];
	
	if([toolbar_identifier isEqualToString:FIXME_TOOLBAR_IDENT])
	{
		if([item_identifier isEqualToString:@"One"])
		{
			return_val = [[NSToolbarItem alloc] initWithItemIdentifier:@"One"];
			the_label = @"Toolbar One";
		}
		else if([item_identifier isEqualToString:@"Two"])
		{
			return_val = [[NSToolbarItem alloc] initWithItemIdentifier:@"Two"];
			the_label = @"Toolbar Two";
		}
	}
	
	[return_val setLabel:the_label];
	[return_val setPaletteLabel:the_label];
	return return_val;
}

@end
*/


/****************************************************************
 Utilities
 ****************************************************************/




int iupdrvDialogIsVisible(Ihandle* ih)
{
	id root_object = (id)ih->handle;
	if([root_object isKindOfClass:[NSStatusItem class]])
	{
		NSStatusItem* status_item = (NSStatusItem*)root_object;
		return [status_item isVisible];
	}
	
//	return iupdrvIsVisible(ih);

	// This is a little bit of a hack.
	// iupDialogShowXY needs to increment the number of visible windows.
	// When this window is being created, without this check, Cocoa will return true.
	// But Iup then seems to bypass the initialization routine because it assumes it had already gone through the init process.
	// This hack works because I set first_show to 1 in my Map function.
	// After Iup goes through its initialization, it also will set first_show to 1 again.
	// Without this hack, even if I have a bunch of windows open, IUP thinks I closed the last one
	// and will call IupExitLoop().
	if(ih->data->first_show)
	{
		return 0;
	}

	NSWindow* the_window = cocoaDialogGetWindow(ih);
	int ret_val = (int)[the_window isVisible];
	return ret_val;
}


void iupdrvDialogGetSize(Ihandle* ih, InativeHandle* handle, int *w, int *h)
{
	id root_object = (id)ih->handle;
	if([root_object isKindOfClass:[NSStatusItem class]])
	{
		return;
	}
	
	NSWindow* the_window = cocoaDialogGetWindow(ih);
	NSRect the_rect = [the_window frame];
	
	if (w) *w = iupROUND(the_rect.size.width);
	if (h) *h = iupROUND(the_rect.size.height);
}

void iupdrvDialogSetVisible(Ihandle* ih, int visible)
{
	id root_object = (id)ih->handle;
	if([root_object isKindOfClass:[NSStatusItem class]])
	{
		NSStatusItem* status_item = (NSStatusItem*)root_object;
		[status_item setVisible:visible];
		return;
	}
	
	NSWindow* the_window = cocoaDialogGetWindow(ih);

	if(visible)
	{
		[the_window makeKeyAndOrderFront:nil];

	}
	else
	{

		[the_window orderOut:nil];
	}
}

void iupdrvDialogGetPosition(Ihandle *ih, InativeHandle* handle, int *x, int *y)
{
	id root_object = (id)ih->handle;
	if([root_object isKindOfClass:[NSStatusItem class]])
	{
		return;
	}
	NSWindow* the_window = cocoaDialogGetWindow(ih);
	NSRect the_rect = [the_window frame];
	
	if (x) *x = the_rect.origin.x;
	if (y) *y = iupCocoaComputeIupScreenHeightFromCartesian(the_rect.origin.y);
}

void iupdrvDialogSetPosition(Ihandle *ih, int x, int y)
{
	id root_object = (id)ih->handle;
	if([root_object isKindOfClass:[NSStatusItem class]])
	{
		return;
	}
	
	NSWindow* the_window = cocoaDialogGetWindow(ih);
	NSRect the_rect = [the_window frame];

	if(ih->data->first_show)
	{
		int is_first_window = IupGetInt(ih, "_FIRST_WINDOW");
		if(is_first_window)
		{
			[the_window center];
			
			
			NSPoint new_pos = [the_window frame].origin;
			
			ih->x = new_pos.x;
			ih->y = iupCocoaComputeIupScreenHeightFromCartesian(new_pos.y);
		}
		else
		{
		
			ih->x = IupGetInt(ih, "CASCADE_X");
			ih->y = IupGetInt(ih, "CASCADE_Y");
		///		int inverted_height = iupCocoaComputeCartesianScreenHeightFromIup(ih->y);
		
		//		[the_window setFrame:NSMakeRect(ih->x, inverted_height, ih->currentwidth , ih->currentheight) display:YES];
		//		[the_window setFrameTopLeftPoint:NSMakePoint(ih->x, ih->y)];
		//	[the_window setFrameTopLeftPoint:NSMakePoint(90, 90)];
		
		}
		ih->data->first_show = 0;
	}
	else
	{
		int inverted_height = iupCocoaComputeCartesianScreenHeightFromIup(ih->y);
		
		[the_window setFrame:NSMakeRect(ih->x, inverted_height, ih->currentwidth , ih->currentheight) display:YES];
	}
	
	
	int inverted_height = iupCocoaComputeCartesianScreenHeightFromIup(y);


}


void iupdrvDialogGetDecoration(Ihandle* ih, int *border, int *caption, int *menu)
{
	id root_object = (id)ih->handle;
	if(nil == root_object)
	{
		// We are hitting this case for alert and file panels. Presumably other dialogs to.
		*border = 2; // Maybe this is 0?
		*menu = 0;
		*caption = 24; // title bar height?
	
	
//		NSLog(@"WARNIng: ih->handle==nil in iupdrvDialogGetDecoration. Maybe alert dialog?");
		return;
	}
	
	if([root_object isKindOfClass:[NSStatusItem class]])
	{
		return;
	}

//	NSLog(@"border=%d, caption%d, menu=%d", *border, *caption, *menu);
	NSWindow* the_window = cocoaDialogGetWindow(ih);

	
	
	CGFloat title_bar_height = 0.0;
	// What is "menu"? Is this supposed to encompass things like toolbars?
	CGFloat menu_bar_height = 0.0;
	CGFloat window_border_thickness = 0.0;
	
	NSRect window_frame = [the_window frame];

	// Now get the window contents. Assuming this includes the toolbar if any
	NSRect content_frame = [the_window contentRectForFrameRect:window_frame];
	
	
	// TODO: Test borderless windows, fullscreen windows
	if([the_window styleMask] & NSTitledWindowMask)
	{

		// Use the class method to avoid getting a window with a toolbar?
		NSRect plain_window_frame = [NSWindow frameRectForContentRect:content_frame styleMask:NSTitledWindowMask];
		CGFloat content_diff_height = plain_window_frame.size.height - content_frame.size.height;
		title_bar_height = content_diff_height;

		
	}
	else
	{
		title_bar_height = 0;
	}
	


	NSToolbar* the_toolbar = [the_window toolbar];
	if((nil != the_toolbar) && [the_toolbar isVisible])
	{
		CGFloat content_diff_height = window_frame.size.height - content_frame.size.height;
		menu_bar_height = content_diff_height - title_bar_height;
	}
	else
	{
		menu_bar_height = 0.0;
	}
	
	

	if([the_window styleMask] == NSWindowStyleMaskBorderless)
	{
		// assume window_frame - content_frame is the border thickness? Do width because height has title bars and toolbars.
		window_border_thickness = window_frame.size.width - content_frame.size.width;
		NSCAssert(window_border_thickness == 0.0, @"Expected border width to be 0");
		
	}
	else if(([the_window styleMask] & NSWindowStyleMaskFullSizeContentView) || ([the_window styleMask] & NSWindowStyleMaskFullScreen))
	{
		// assume window_frame - content_frame is the border thickness? Do width because height has title bars and toolbars.
		window_border_thickness = window_frame.size.width - content_frame.size.width;
		NSCAssert(window_border_thickness == 0.0, @"Expected border width to be 0");
		
	}
	else
	{
		// assume window_frame - content_frame is the border thickness? Do width because height has title bars and toolbars.
		window_border_thickness = window_frame.size.width - content_frame.size.width;
		
		CGFloat left_edge = [the_window contentBorderThicknessForEdge:NSRectEdgeMinX];
		CGFloat right_edge = [the_window contentBorderThicknessForEdge:NSRectEdgeMaxX];

		NSCAssert((left_edge+right_edge) == window_border_thickness, @"border width not what I expected");
	}
 
	
	*border = window_border_thickness;
	*menu = menu_bar_height;
	*caption = title_bar_height;

}

int iupdrvDialogSetPlacement(Ihandle* ih)
{
	id root_object = (id)ih->handle;
	if([root_object isKindOfClass:[NSStatusItem class]])
	{
		return 0;
	}
	
	char* placement;
	
	NSWindow* the_window = cocoaDialogGetWindow(ih);
	NSRect the_rect = [the_window frame];
	
	
	int old_state = ih->data->show_state;
	ih->data->show_state = IUP_SHOW;
	
	if (iupAttribGetBoolean(ih, "FULLSCREEN"))
	{

		NSUInteger masks = [the_window styleMask];
		if ( masks & NSFullScreenWindowMask)
		{
			// Do something
		}
		else
		{
			[the_window toggleFullScreen:nil];
		}
		
		
		return 1;
	}
	
	placement = iupAttribGet(ih, "PLACEMENT");
	if (!placement)
	{
		if (old_state == IUP_MAXIMIZE || old_state == IUP_MINIMIZE)
			ih->data->show_state = IUP_RESTORE;
		
//		gtk_window_unmaximize((GtkWindow*)ih->handle);
//		gtk_window_deiconify((GtkWindow*)ih->handle);
		return 0;
	}
	
	if (iupStrEqualNoCase(placement, "MINIMIZED"))
	{
//		ih->data->show_state = IUP_MINIMIZE;
//		gtk_window_iconify((GtkWindow*)ih->handle);
	}
	else if (iupStrEqualNoCase(placement, "MAXIMIZED"))
	{
//		ih->data->show_state = IUP_MAXIMIZE;
//		gtk_window_maximize((GtkWindow*)ih->handle);
	}
	else if (iupStrEqualNoCase(placement, "FULL"))
	{
#if 0
		int width, height, x, y;
		int border, caption, menu;
		iupdrvDialogGetDecoration(ih, &border, &caption, &menu);
		
		/* position the decoration outside the screen */
		x = -(border);
		y = -(border+caption+menu);
		
		/* the dialog client area will cover the task bar */
		iupdrvGetFullSize(&width, &height);
		
		height += menu; /* menu is inside the client area. */
		
		/* set the new size and position */
		/* The resize evt will update the layout */
		gtk_window_move((GtkWindow*)ih->handle, x, y);
		gtk_window_resize((GtkWindow*)ih->handle, width, height);
		
		if (old_state == IUP_MAXIMIZE || old_state == IUP_MINIMIZE)
			ih->data->show_state = IUP_RESTORE;
#endif
	}
	
	iupAttribSet(ih, "PLACEMENT", NULL); /* reset to NORMAL */
	


	return 1;
}



static int cocoaDialogSetFullScreenAttrib(Ihandle* ih, const char* value)
{
	NSWindow* the_window = cocoaDialogGetWindow(ih);
	cocoaDialogSetInternalIUPFullScreenAttrib(ih, value);
	if (iupStrBoolean(value))
	{
		if(([the_window styleMask] & NSWindowStyleMaskFullSizeContentView) || ([the_window styleMask] & NSWindowStyleMaskFullScreen))
		{
		}
		else
		{
			[the_window toggleFullScreen:the_window];
		}
	}
	else
	{
		if(([the_window styleMask] & NSWindowStyleMaskFullSizeContentView) || ([the_window styleMask] & NSWindowStyleMaskFullScreen))
		{
			[the_window toggleFullScreen:the_window];
		}
		else
		{
		}
	}
	return 1;
}

// FIXME: Not sure what this is supposed to do. This implementation is a total guess.
void iupdrvDialogSetParent(Ihandle* ih, InativeHandle* parent)
{
	id root_object = (id)ih->handle;
	if([root_object isKindOfClass:[NSStatusItem class]])
	{
		return;
	}
	
	NSWindow* parent_window = (NSWindow*)parent;
	NSWindow* the_window = cocoaDialogGetWindow(ih);
	NSCAssert([parent_window isKindOfClass:[NSWindow class]], @"Expected NSWindow for parent");
	
	[parent_window addChildWindow:the_window ordered:NSWindowAbove];

}

/****************************************************************
 Callbacks and Events
 ****************************************************************/


static int cocoaDialogSetMinSizeAttrib(Ihandle* ih, const char* value)
{
	NSWindow* the_window = cocoaDialogGetWindow(ih);

	int min_w = 1, min_h = 1;          /* MINSIZE default value */
	iupStrToIntInt(value, &min_w, &min_h, 'x');

	
	[the_window setMinSize:NSMakeSize(min_w, min_h)];

	
	return iupBaseSetMinSizeAttrib(ih, value);
}

static int cocoaDialogSetMaxSizeAttrib(Ihandle* ih, const char* value)
{
	NSWindow* the_window = cocoaDialogGetWindow(ih);

	int max_w = 65535, max_h = 65535;  /* MAXSIZE default value */
	iupStrToIntInt(value, &max_w, &max_h, 'x');

	[the_window setMaxSize:NSMakeSize(max_w, max_h)];
	
	return iupBaseSetMaxSizeAttrib(ih, value);
}



static int cocoaDialogSetTitleAttrib(Ihandle* ih, const char* value)
{
	id root_object = (id)ih->handle;
	if([root_object isKindOfClass:[NSStatusItem class]])
	{
		return 0;
	}
	NSWindow* the_window = cocoaDialogGetWindow(ih);
	if(value)
	{
		NSString* ns_string = [NSString stringWithUTF8String:value];
		[the_window setTitle:ns_string];
	}
	else
	{
		[the_window setTitle:@""];
	}
	// Not sure if this should be 0 or 1. The PROXYICONTITLE could theoretically change this.
	return 0;
}


static int cocoaDialogSetLayerBackedAttrib(Ihandle* ih, const char* value)
{
	NSWindow* the_window = cocoaDialogGetWindow(ih);
	NSView* the_view = [the_window contentView];
	BOOL should_enable = (BOOL)iupStrBoolean(value);
	[the_view setWantsLayer:should_enable];
	return 0;
}

static char* cocoaDialogGetLayerBackedAttrib(Ihandle* ih)
{
	NSWindow* the_window = cocoaDialogGetWindow(ih);
	NSView* the_view = [the_window contentView];
	BOOL is_enabled = [the_view wantsLayer];
	return iupStrReturnBoolean(is_enabled);
}


static char* cocoaDialogGetProxyIconAttrib(Ihandle* ih)
{
	NSWindow* the_window = cocoaDialogGetWindow(ih);
	NSString* ns_file_name = [the_window representedFilename];
	return iupStrReturnStr([ns_file_name fileSystemRepresentation]);
}

static int cocoaDialogSetProxyIconAttrib(Ihandle* ih, const char* value)
{
	NSWindow* the_window = cocoaDialogGetWindow(ih);
	if(value)
	{
		NSString* ns_string = [NSString stringWithUTF8String:value];
		[the_window setRepresentedFilename:ns_string];
	}
	else
	{
		[the_window setRepresentedFilename:@""];
	}
	return 0;
}

// WATCH OUT: Setting the window title conflicts with this setting. They will clobber each other. Last one to call, "wins".
// If you call before Map, the call order is undefined. Thus you must avoid setting the window title for this to work.
// Setting the title to @"" doesn't work, and setting to nil is disallowed (assertion failure).
static int cocoaDialogSetProxyIconTitleAttrib(Ihandle* ih, const char* value)
{
	NSWindow* the_window = cocoaDialogGetWindow(ih);
	if(value)
	{
		NSString* ns_string = [NSString stringWithUTF8String:value];
		[the_window setTitleWithRepresentedFilename:ns_string];
	}
	else
	{
		[the_window setTitleWithRepresentedFilename:@""];
	}
	return 0;
}


static int cocoaDialogModalPopupMethod(Ihandle* ih, int x, int y)
{
	cocoaDialogStartModal(ih);
	return IUP_NOERROR;
	
}


static int cocoaDialogMapMethod(Ihandle* ih)
{
	
//	iupAttribSet(ih, "RASTERSIZE", "500x400");
	
	
	// Special case to handle TRAY because it is part of IupDialog, yet completely unreleated to NSWindow.
	if(iupAttribGetBoolean(ih, "TRAY"))
	{
		NSStatusBar* status_bar = [NSStatusBar systemStatusBar];
		NSStatusItem* status_item = [status_bar statusItemWithLength:NSSquareStatusItemLength];
		[status_item retain];
		ih->handle = status_item;
		
		// I'm using objc_setAssociatedObject/objc_getAssociatedObject because it allows me to avoid making subclasses just to hold ivars. And category extension isn't working for some reason...NSWindow might be too big/complicated and is expecting me to define Apple stuff.
		objc_setAssociatedObject(status_item, IHANDLE_ASSOCIATED_OBJ_KEY, (id)ih, OBJC_ASSOCIATION_ASSIGN);
		
		return IUP_DEFAULT;
	}

	
	
	
	
	// Warning: Don't make the initial window too big. There is code in the IUP core that does a MAX(current_size, needed_size)
	// which is intended to make the window grow to fit.
	// I made the mistake of making the initial window too big and didn't understand why I could never get a window that perfectly fit the contents.
	// I think the other implementations start with 100x100.
	NSWindow* the_window = [[NSWindow alloc] initWithContentRect:NSMakeRect(0, 0, 100, 100)
//	NSWindow* the_window = [[NSWindow alloc] initWithContentRect:NSZeroRect
													styleMask:NSTitledWindowMask|NSClosableWindowMask|NSResizableWindowMask|NSMiniaturizableWindowMask backing:NSBackingStoreBuffered defer:NO];

/*
	NSToolbar* the_toolbar = [[NSToolbar alloc] initWithIdentifier:FIXME_TOOLBAR_IDENT];
	IupCocoaToolbarDelegate* toolbar_delegate = [[IupCocoaToolbarDelegate alloc] init];
	[the_toolbar setDelegate:toolbar_delegate];
	[the_toolbar setDisplayMode:NSToolbarDisplayModeIconAndLabel];
	[the_toolbar setAllowsUserCustomization:YES];
	[the_toolbar setAutosavesConfiguration:YES];
	[the_window setToolbar:the_toolbar];
*/
	
	// We are manually managing the memory, so don't let the window release itself
	[the_window setReleasedWhenClosed:NO];

	// It seems that IUP wants to take control of the Previous/Next focus. But we haven't fully integrated things yet.
	[the_window setAutorecalculatesKeyViewLoop:YES];
//	[the_window setAutorecalculatesKeyViewLoop:NO];
//	[the_window setInitialFirstResponder:nil];


	static _Bool s_isFirstWindow = true;

	static NSPoint last_cascade_point = {0, 0};
	NSPoint new_cascade_point = {0, 0};
	
	
	if(s_isFirstWindow)
	{
		// I would like to detect if this is the very first window created and center the window in this case.
		// TODO: Save window locations between runs
		[the_window center];
		last_cascade_point = [the_window cascadeTopLeftFromPoint:NSZeroPoint];
		IupSetInt(ih, "_FIRST_WINDOW", 1);
		s_isFirstWindow = false;

	}
	else
	{
		
		NSWindow* key_window = [[NSApplication sharedApplication] keyWindow];
		if(nil != key_window)
		{
			//		last_cascade_point = [key_window frame].origin;
			//		last_cascade_point.y = iupCocoaComputeCartesianScreenHeightFromIup(last_cascade_point.y);
			
			// Just in case the user moved the window from the last time we saved the variable
			last_cascade_point = [key_window cascadeTopLeftFromPoint:NSZeroPoint];
			
			
			//   new_cascade_point = [the_window cascadeTopLeftFromPoint:last_cascade_point];
			new_cascade_point = [the_window cascadeTopLeftFromPoint:last_cascade_point];
			IupSetInt(ih, "_FIRST_WINDOW", 0);
			
			new_cascade_point = [the_window cascadeTopLeftFromPoint:last_cascade_point];
			//ih->x = cascade_point.x;
			//ih->y = iupCocoaComputeIupScreenHeightFromCartesian(cascade_point.y);
			IupSetInt(ih, "CASCADE_X", last_cascade_point.x);
			//	IupSetInt(ih, "CASCADE_Y", iupCocoaComputeIupScreenHeightFromCartesian(last_cascade_point.y));
			IupSetInt(ih, "CASCADE_Y", last_cascade_point.y);
			last_cascade_point = new_cascade_point;
			
		}
		else
		{
			NSLog(@"did not find keywindow for cascade calculation");
			
			//   new_cascade_point = [the_window cascadeTopLeftFromPoint:last_cascade_point];
			new_cascade_point = [the_window cascadeTopLeftFromPoint:last_cascade_point];
			IupSetInt(ih, "_FIRST_WINDOW", 0);
			
			new_cascade_point = [the_window cascadeTopLeftFromPoint:last_cascade_point];
			//ih->x = cascade_point.x;
			//ih->y = iupCocoaComputeIupScreenHeightFromCartesian(cascade_point.y);
			IupSetInt(ih, "CASCADE_X", last_cascade_point.x);
			//	IupSetInt(ih, "CASCADE_Y", iupCocoaComputeIupScreenHeightFromCartesian(last_cascade_point.y));
			IupSetInt(ih, "CASCADE_Y", last_cascade_point.y);
			last_cascade_point = new_cascade_point;

		}
		
	}
	
    
	ih->data->first_show = 1;


//	[the_window setTitle:@"First Window"];
	
	ih->handle = (__unsafe_unretained void*)the_window;
	
	// This case may not make sense and nil might be the better value
	iupCocoaSetAssociatedViews(ih, [the_window contentView], [the_window contentView]);

	
	IupCocoaWindowDelegate* window_delegate = [[IupCocoaWindowDelegate alloc] init];
	[the_window setDelegate:window_delegate];
//	[window setIupIhandle:ih];
	
	// I'm using objc_setAssociatedObject/objc_getAssociatedObject because it allows me to avoid making subclasses just to hold ivars. And category extension isn't working for some reason...NSWindow might be too big/complicated and is expecting me to define Apple stuff.
	objc_setAssociatedObject(the_window, IHANDLE_ASSOCIATED_OBJ_KEY, (id)ih, OBJC_ASSOCIATION_ASSIGN);


	// IUP will call the activate function later
//	[the_window makeKeyAndOrderFront:nil];

//	ih->currentwidth = 200;
//	ih->currentheight = 200;
	
	return IUP_NOERROR;

}

static void cocoaDialogUnMapMethod(Ihandle* ih)
{
	id root_object = (id)ih->handle;
	// Special case to handle TRAY because it is part of IupDialog, yet completely unreleated to NSWindow.
	if([root_object isKindOfClass:[NSStatusItem class]])
	{
		NSStatusItem* status_item = ih->handle;
		NSStatusBar* status_bar = [NSStatusBar systemStatusBar];

		Ihandle* menu_ih = (Ihandle*)objc_getAssociatedObject(status_item, TRAYMENUIHANDLE_ASSOCIATED_OBJ_KEY);
		IupDestroy(menu_ih);
		objc_setAssociatedObject(status_item, TRAYMENUIHANDLE_ASSOCIATED_OBJ_KEY, (id)nil, OBJC_ASSOCIATION_ASSIGN);


		objc_setAssociatedObject(status_item, IHANDLE_ASSOCIATED_OBJ_KEY, (id)nil, OBJC_ASSOCIATION_ASSIGN);

		[status_bar removeStatusItem:status_item];
		[status_item release];
		ih->handle = nil;
		return;
	}



	// I am having problems with stuck ghost windows. I don't know what's causing it, but one theory I have is that tearing down a window while modal is bad.
	// So this is my attempt to stop the modal stuff before we tear down the window.
	// This means I need this code here and possilby if the user just closes the window first instead of triggered by IupDestroy.
	// Unfortunately, this doesn't seem to actually fix the problem. I still see it sometimes, especially with breakpoints on.
	// However, it seems to help a little. It seems like a race condiition.
	// My test creates the popup before [NSApp run] is started. So I hope maybe this is just another one of those bugs, and one that is rare.
	// Another theory is I need to wait for the loop control to return to the infinite-loop. But I don't know if it is possible to wait.
	// The problem is that IUP wants to destroy the IH now. If I try to defer the Cocoa teardown somehow, the ih handle may be gone which contains data I need.
	// UPDATE: I now believe the ghost/stuck windows are because of not using the [NSApp run] (real runloop). I now have a special case to handle this.
	if(iupAttribGetBoolean(ih, "_COCOA_MODAL"))
	{
		cocoaDialogEndModal(ih);
	}
	cocoaCleanUpWindow(ih);

}

static void cocoaDialogLayoutUpdateMethod(Ihandle* ih)
{
	id root_object = (id)ih->handle;
	if([root_object isKindOfClass:[NSStatusItem class]])
	{
		return;
	}
	
#if 1
	if(ih->data->ignore_resize)
	{
		return;
	}
	
	ih->data->ignore_resize = 1;
	
	/* for dialogs the position is not updated here */
	
	NSWindow* the_window = cocoaDialogGetWindow(ih);
	NSRect the_frame = [the_window frame];
	the_frame.size.width = ih->currentwidth;
	the_frame.size.height = ih->currentheight;
	
//	[the_window setFrame:the_frame display:YES animate:YES];
	[the_window setFrame:the_frame display:YES animate:NO];
	
	ih->data->ignore_resize = 0;
#endif
	

	
//	NSRect the_rect = [the_window frame];



}


/////////// NSStatusItem/Tray stuff
// WARNING: NSStatusItem is not exactly a "tray" item, so maybe this should be moved to something else, not in IupDialog.
// Issues:
// - The IUP API ties this to a Dialog, but this should be a separate thing.
// - NSStatusBar does allow for multiple NSStatusItems to be created.
// However, this is extremely rare in practice and to prevent bad habits from forming because we get a separate instance for every dialog, we will only support 1.
// - The NSStatusItem is expected to bring up a menu.
// This is unlike what IUP is designed for and we will need to introduce a new attribute for that.
// - Icons must be black and white, not color, for guidelines.
// But Apple does allow color icons here.
// (I heard the colored flags are required by law in some countries as it is illegal to change their representation.)
// This is a constant porting problem where Windows centric devs don't bother to special case for Mac
// and Mac users are stuck with an annoying color icon in their status bar.
// So we will attempt to force to grayscale.
// - Particularly for Yosemite 10.10, light/dark theme toggling must be black/white so Apple can attempt to auto-invert.
// The old APIs for alternate image are deprecated. It doesn't seem like we should add another attribute to IUP for this legacy thing.

static int cocoaDialogSetTrayAttrib(Ihandle* ih, const char* value)
{
	NSStatusItem* status_item = cocoaDialogGetStatusItem(ih);
	bool should_enable = (bool)iupStrBoolean(value);
	if(should_enable)
	{
		[status_item setVisible:YES];
	}
	else
	{
		[status_item setVisible:NO];
		// NOTE: We do not release our NSStatusItem instance here.
		// The reason is that if the user wants to re-enable it, we don't want to make them re-apply the menu and image.
		// This also means we need to release the item on IupClose() before the autorelease pool is closed.
//		NSStatusBar* status_bar = [NSStatusBar systemStatusBar];
//		[status_bar removeStatusItem:status_item];
	}

	return 1;
}

static int cocoaDialogSetTrayImageAttrib(Ihandle* ih, const char* value)
{
	NSImage* user_image = (NSImage*)iupImageGetIcon(value);
//	[user_image autorelease]; // I think IUP is caching. releasing here could mean a double-autorelease the next time it gets called since it does not retain when it fetches from the cache.
	NSImageRep* user_image_rep = nil;

	NSStatusItem* status_item = cocoaDialogGetStatusItem(ih);

	NSArray* array_of_representations = [user_image representations];

	if([array_of_representations count] > 0)
	{
		user_image_rep = [array_of_representations objectAtIndex:0];
	}

	// We must scale the image to fix the statusbar.
	NSStatusBar* status_bar = [NSStatusBar systemStatusBar];
	CGFloat status_bar_height = [status_bar thickness];
	// From this, it sounds like we should shrink by 4 pixels (thickess is 22, but real height is 21 so subtract 1. Then subtract 3 more for margins.)
	NSSize target_image_size = NSMakeSize(status_bar_height-4, status_bar_height-4);
	
	
	// I originally tried to convert the image to grayscale in hopes setTemplate:YES would work better with it.
	// But in practice, it doesn't help and my template yields unusable results.
	//
#if 0
	// A common problem I am anticipating from seeing other cross-platform kits, is that the Windows devs use a color icon and never test or realize that Mac is only supposed to have black & white icons.
	// And the lazy factor never fixes this leading to a poor user experience for Mac users.
	// So like it or not, I'm going to convert the image to grayscale.
	if([user_image_rep respondsToSelector:@selector(bitmapImageRepByConvertingToColorSpace:renderingIntent:)])
	{
		// Assuming it is a NSBitmapImageRep
		NSBitmapImageRep* image_rep = [(NSBitmapImageRep*)user_image_rep bitmapImageRepByConvertingToColorSpace:[NSColorSpace genericGrayColorSpace] renderingIntent:NSColorRenderingIntentDefault];

	//	NSImage* icon_image = [[NSImage alloc] initWithSize:[image_rep size]];
	

		//  I think there is supposed to be 3 pixel margins.
		NSImage* icon_image = [[NSImage alloc] initWithSize:target_image_size];
		[icon_image autorelease];
		[icon_image addRepresentation:image_rep];
		
		// 10.10 Yosemite introduces light/dark themes so we must make the icon handle both.
		[icon_image setTemplate:YES];
		// 10.10+ API
		if([status_item respondsToSelector:@selector(button)])
		{
			[[status_item button] setImage:icon_image];
		}
		else
		{
			// pre 10.10 legacy path
			[status_item setImage:icon_image];
			[status_item setHighlightMode:YES];

		}
		
	}
	else
	{
		NSLog(@"Not sure what kind of image this is: %@", user_image);
		// 10.10 Yosemite introduces light/dark themes so we must make the icon handle both.
		[user_image setSize:target_image_size];
		[user_image setTemplate:YES];
		// 10.10+ API
		if([status_item respondsToSelector:@selector(button)])
		{
			[[status_item button] setImage:user_image];
		}
		else
		{
			// pre 10.10 legacy path
			[status_item setImage:user_image];
			[status_item setHighlightMode:YES];

		}
	
	}
#else
	
	// So here we always take the image and use setTemplate:YES.
	// Users are expected to provide only black & white images.
	// If it is not, they will probably get a screwed up icon (maybe all black or all white).
	// This is kind of a good thing. This will serve as a reminder that they need to provide a different image.
	// This also may serve as a reminder that they need to set the menu too.

	// 10.10 Yosemite introduces light/dark themes so we must make the icon handle both.
	[user_image setSize:target_image_size];
	[user_image setTemplate:YES];
	
	// 10.10+ API
	if([status_item respondsToSelector:@selector(button)])
	{
		[[status_item button] setImage:user_image];
	}
	else
	{
		// pre 10.10 legacy path
		[status_item setImage:user_image];
		[status_item setHighlightMode:YES];

	}
#endif


	return 1;
}


// This returns the Ihandle* set via cocoaDialogSetTrayMenuAttrib
static char* cocoaDialogGetTrayMenuAttrib(Ihandle* ih)
{
	NSStatusItem* status_item = cocoaDialogGetStatusItem(ih);
	Ihandle* menu_ih = (Ihandle*)objc_getAssociatedObject(status_item, TRAYMENUIHANDLE_ASSOCIATED_OBJ_KEY);

	return (char*)menu_ih;
}

// IMPORTANT: We are taking ownership of the menu. User should never call IupDestroy on the menu item.
// We will do that.
// My understanding is this is how window menus are done on other platforms (GTK), i.e. the dialog destroy calls destroy on the attached menu.
// So this is modeled after that.
static int cocoaDialogSetTrayMenuAttrib(Ihandle* ih, const char* value)
{
	if((NULL == ih) || (NULL == ih->handle))
	{
		return 1;
	}
	
	Ihandle* menu_ih = (Ihandle*)value;

	NSStatusItem* status_item = cocoaDialogGetStatusItem(ih);
	Ihandle* old_menu_ih = (Ihandle*)objc_getAssociatedObject(status_item, TRAYMENUIHANDLE_ASSOCIATED_OBJ_KEY);

	// Unset the existing menu
	if(NULL == menu_ih)
	{
		[status_item setMenu:nil];
		IupDestroy(old_menu_ih);
		objc_setAssociatedObject(status_item, IHANDLE_ASSOCIATED_OBJ_KEY, (id)nil, OBJC_ASSOCIATION_ASSIGN);
		return 1;
	}


	// FIXME: The Menu might not be IupMap'd yet. (Presumably because we do not attach it directly to a dialog in this case.)
	// I think calling IupMap() is the correct thing to do and fixes the problem.
	// But this should be reviewed.
	if(NULL == menu_ih->handle)
	{
		IupMap(menu_ih);
	}
	
	// Make sure we have an IupMenu
	if(menu_ih->iclass->nativetype != IUP_TYPEMENU)
	{
		// call IUPASSERT?
		return 0;
	}
	// Make sure we have a NSMenu
	if(![(id)menu_ih->handle isKindOfClass:[NSMenu class]])
	{
		// call IUPASSERT?
		return 0;
	}


	NSMenu* the_menu = (NSMenu*)menu_ih->handle;
	[status_item setMenu:the_menu];

	// Save the menu_ih and destroy the old one.
	IupDestroy(old_menu_ih);
	objc_setAssociatedObject(status_item, IHANDLE_ASSOCIATED_OBJ_KEY, (id)menu_ih, OBJC_ASSOCIATION_ASSIGN);

	return 1;
}



void iupdrvDialogInitClass(Iclass* ic)
{
	/* Driver Dependent Class methods */
	ic->Map = cocoaDialogMapMethod;
	ic->UnMap = cocoaDialogUnMapMethod;
	ic->LayoutUpdate = cocoaDialogLayoutUpdateMethod;
	

	// Setting DlgPopup is not typical, but IUP's modal dialog system for IupPopup doesn't work the way Cocoa does.
	// IUP wants to control the modality and the event loop pumping with IupMainLoop(). This doesn't work so well for us.
	// So we set this callback to notify IUP that we are using the native platform's modal stuff.
	// IUP seemed to intend it to be for specific dialogs like the FileDialog, but Antonio Scuri thinks we can use it here too.
	ic->DlgPopup = cocoaDialogModalPopupMethod;


#if 0
	ic->LayoutUpdate = gtkDialogLayoutUpdateMethod;
	ic->GetInnerNativeContainerHandle = gtkDialogGetInnerNativeContainerHandleMethod;
	ic->SetChildrenPosition = gtkDialogSetChildrenPositionMethod;
	
	/* Callback Windows and GTK Only */
	iupClassRegisterCallback(ic, "TRAYCLICK_CB", "iii");
	
	/* Driver Dependent Attribute functions */
#ifndef GTK_MAC
#ifdef WIN32
	iupClassRegisterAttribute(ic, "HWND", iupgtkGetNativeWindowHandle, NULL, NULL, NULL, IUPAF_NO_STRING|IUPAF_NO_INHERIT);
#else
	iupClassRegisterAttribute(ic, "XWINDOW", iupgtkGetNativeWindowHandle, NULL, NULL, NULL, IUPAF_NO_INHERIT|IUPAF_NO_STRING);
#endif
#endif
	
	/* Visual */
	iupClassRegisterAttribute(ic, "BGCOLOR", NULL, iupdrvBaseSetBgColorAttrib, "DLGBGCOLOR", NULL, IUPAF_DEFAULT);  /* force new default value */
	
	/* Base Container */
	iupClassRegisterAttribute(ic, "CLIENTSIZE", gtkDialogGetClientSizeAttrib, iupDialogSetClientSizeAttrib, NULL, NULL, IUPAF_NO_SAVE|IUPAF_NO_DEFAULTVALUE|IUPAF_NO_INHERIT);  /* dialog is the only not read-only */
	iupClassRegisterAttribute(ic, "CLIENTOFFSET", gtkDialogGetClientOffsetAttrib, NULL, NULL, NULL, IUPAF_NO_DEFAULTVALUE|IUPAF_READONLY|IUPAF_NO_INHERIT);
#endif
	
	
	/* Special */
	iupClassRegisterAttribute(ic, "TITLE", NULL, cocoaDialogSetTitleAttrib, NULL, NULL, IUPAF_NO_DEFAULTVALUE|IUPAF_NO_INHERIT);
	
	
#if 0
	/* IupDialog only */
	iupClassRegisterAttribute(ic, "BACKGROUND", NULL, gtkDialogSetBackgroundAttrib, IUPAF_SAMEASSYSTEM, "DLGBGCOLOR", IUPAF_NO_INHERIT);
	iupClassRegisterAttribute(ic, "ICON", NULL, gtkDialogSetIconAttrib, NULL, NULL, IUPAF_IHANDLENAME|IUPAF_NO_INHERIT);
#endif
	iupClassRegisterAttribute(ic, "FULLSCREEN", NULL, cocoaDialogSetFullScreenAttrib, NULL, NULL, IUPAF_WRITEONLY|IUPAF_NO_INHERIT);
	iupClassRegisterAttribute(ic, "MINSIZE", NULL, cocoaDialogSetMinSizeAttrib, IUPAF_SAMEASSYSTEM, "1x1", IUPAF_NO_INHERIT);
	iupClassRegisterAttribute(ic, "MAXSIZE", NULL, cocoaDialogSetMaxSizeAttrib, IUPAF_SAMEASSYSTEM, "65535x65535", IUPAF_NO_INHERIT);
#if 0
	iupClassRegisterAttribute(ic, "SAVEUNDER", NULL, NULL, NULL, NULL, IUPAF_NOT_SUPPORTED|IUPAF_NO_INHERIT);  /* saveunder not supported in GTK */
	
	/* IupDialog Windows and GTK Only */
	iupClassRegisterAttribute(ic, "ACTIVEWINDOW", gtkDialogGetActiveWindowAttrib, NULL, NULL, NULL, IUPAF_READONLY|IUPAF_NO_INHERIT);
	iupClassRegisterAttribute(ic, "TOPMOST", NULL, gtkDialogSetTopMostAttrib, NULL, NULL, IUPAF_WRITEONLY|IUPAF_NO_INHERIT);
	iupClassRegisterAttribute(ic, "DIALOGHINT", NULL, NULL, NULL, NULL, IUPAF_NO_INHERIT);
	iupClassRegisterAttribute(ic, "OPACITY", NULL, gtkDialogSetOpacityAttrib, NULL, NULL, IUPAF_NO_INHERIT);
	iupClassRegisterAttribute(ic, "OPACITYIMAGE", NULL, gtkDialogSetOpacityImageAttrib, NULL, NULL, IUPAF_NO_INHERIT);
#endif

	// TODO: Consider using different names because these are not going to work perfectly out of the box porting from other platforms.
	// TRAYIMAGE specifically most likely needs to be a different image that is only black & white. (e.g. TRAYIMAGE_BW)
	iupClassRegisterAttribute(ic, "TRAY", NULL, cocoaDialogSetTrayAttrib, NULL, NULL, IUPAF_NO_INHERIT);
	iupClassRegisterAttribute(ic, "TRAYIMAGE", NULL, cocoaDialogSetTrayImageAttrib, NULL, NULL, IUPAF_NO_INHERIT);
	iupClassRegisterAttribute(ic, "TRAYMENU", cocoaDialogGetTrayMenuAttrib, cocoaDialogSetTrayMenuAttrib, NULL, NULL, IUPAF_NO_INHERIT);

#if 1

	iupClassRegisterAttribute(ic, "TRAYTIP", NULL, NULL, NULL, NULL, IUPAF_NO_INHERIT);
	iupClassRegisterAttribute(ic, "TRAYTIPMARKUP", NULL, NULL, IUPAF_SAMEASSYSTEM, NULL, IUPAF_DEFAULT);

	iupClassRegisterAttribute(ic, "HIDETASKBAR", NULL, NULL, NULL, NULL, IUPAF_NO_INHERIT);

	/* Not Supported */
	iupClassRegisterAttribute(ic, "BRINGFRONT", NULL, NULL, NULL, NULL, IUPAF_NOT_SUPPORTED|IUPAF_NO_INHERIT);
	iupClassRegisterAttribute(ic, "COMPOSITED", NULL, NULL, NULL, NULL, IUPAF_NOT_SUPPORTED|IUPAF_NO_INHERIT);
	iupClassRegisterAttribute(ic, "CONTROL", NULL, NULL, NULL, NULL, IUPAF_NOT_SUPPORTED|IUPAF_NO_INHERIT);
	iupClassRegisterAttribute(ic, "HELPBUTTON", NULL, NULL, NULL, NULL, IUPAF_NOT_SUPPORTED|IUPAF_NO_INHERIT);
	iupClassRegisterAttribute(ic, "TOOLBOX", NULL, NULL, NULL, NULL, IUPAF_NOT_SUPPORTED|IUPAF_NO_INHERIT);
	iupClassRegisterAttribute(ic, "MDIFRAME", NULL, NULL, NULL, NULL, IUPAF_NOT_SUPPORTED|IUPAF_NO_INHERIT);
	iupClassRegisterAttribute(ic, "MDICLIENT", NULL, NULL, NULL, NULL, IUPAF_NOT_SUPPORTED|IUPAF_NO_INHERIT);
	iupClassRegisterAttribute(ic, "MDIMENU", NULL, NULL, NULL, NULL, IUPAF_NOT_SUPPORTED|IUPAF_NO_INHERIT);
	iupClassRegisterAttribute(ic, "MDICHILD", NULL, NULL, NULL, NULL, IUPAF_NOT_SUPPORTED|IUPAF_NO_INHERIT);
#endif


	/* New API for view specific contextual menus (Mac only) */
	iupClassRegisterAttribute(ic, "CONTEXTMENU", iupCocoaCommonBaseGetContextMenuAttrib, iupCocoaCommonBaseSetContextMenuAttrib, NULL, NULL, IUPAF_NO_DEFAULTVALUE|IUPAF_NO_INHERIT);
	iupClassRegisterAttribute(ic, "LAYERBACKED", cocoaDialogGetLayerBackedAttrib, cocoaDialogSetLayerBackedAttrib, NULL, NULL, IUPAF_NO_DEFAULTVALUE);
	iupClassRegisterAttribute(ic, "PROXYICONPATH", cocoaDialogGetProxyIconAttrib, cocoaDialogSetProxyIconAttrib, NULL, NULL, IUPAF_NO_DEFAULTVALUE|IUPAF_NO_INHERIT);
	iupClassRegisterAttribute(ic, "PROXYICONTITLE", NULL, cocoaDialogSetProxyIconTitleAttrib, NULL, NULL, IUPAF_WRITEONLY|IUPAF_NO_DEFAULTVALUE|IUPAF_NO_INHERIT);

}

