Snippets
Created by
Omer F. Sayilir
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 | using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class UIMeshRenderer : MaskableGraphic {
[SerializeField]
Mesh m_mesh;
public Mesh Mesh {
get {
return m_mesh;
}
set {
m_mesh = value;
rebuildMesh = true;
SetVerticesDirty ();
}
}
public float size = 1;
public Vector3 rot;
public Vector3 Rot {
get {
return rot;
}
set {
rot = value;
SetVerticesDirty ();
}
}
[SerializeField]
public MeshProjection projection = new MeshProjection();
public bool rebuildMesh ;
protected override void OnPopulateMesh (VertexHelper vh)
{
if (m_mesh != null) {
if (vh.currentVertCount != projection.verts.Length) {
rebuildMesh = true;
}
if (rebuildMesh) {
RebuildMesh (vh);
rebuildMesh = false;
}else {
UpdateMesh (vh);
}
} else {
vh.Clear ();
}
}
void RebuildMesh(VertexHelper vh) {
vh.Clear ();
if (m_mesh != null) {
UIVertex vert = UIVertex.simpleVert;
projection.GetMeshValues (m_mesh);
projection.UpdateProjection (rot,size,rectTransform);
int ds = projection.verts.Length;
int tris = projection.triangles.Length;
for (int i = 0; i < ds; i++) {
vert.color = color;
vert.position = projection.verts [i];
vert.uv0 = projection.uv [i];
vh.AddVert (vert);
}
for (int i = 0; i < tris-1; i +=3) {
vh.AddTriangle (projection.triangles[i],projection.triangles[i+1],projection.triangles[i+2]);
}
}
}
void UpdateMesh(VertexHelper vh) {
UIVertex vert = UIVertex.simpleVert;
projection.UpdateProjection (rot,size,rectTransform);
for (int i = 0; i < projection.verts.Length; i++) {
vert.color = color;
vert.position = projection.verts [i];
vert.uv0 = projection.uv [i];
vh.SetUIVertex (vert, i);
}
}
}
[System.Serializable]
public class MeshProjection {
public Vector3[] verts;
public Vector2[] uv;
public int[] triangles;
[Range(0,2)]
public float perspectivePower = 1;
[SerializeField] Vector3[] Overts;
Quaternion newrot = new Quaternion();
public void GetMeshValues(Mesh mesh) {
Overts = mesh.vertices;
verts = mesh.vertices;
uv = mesh.uv;
triangles = mesh.triangles;
}
public void UpdateProjection(Vector3 rotation,float scale,RectTransform rectTransform) {
newrot.eulerAngles = rotation;
for (int i = 0; i < verts.Length; i++)
{
verts[i] = newrot*Overts[i]*scale;
verts[i].x *=rectTransform.rect.width;
verts[i].y *= rectTransform.rect.height;
verts[i].z *= perspectivePower*(rectTransform.rect.height+rectTransform.rect.width)/2 ;
}
}
}
|
Comments (0)
You can clone a snippet to your computer for local editing. Learn more.