We should have an android branch specifically for OUYA.
Comments (6)
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Yes but a branch specifically for ouya would have ouya's functions built in. For I app purchases and such. Or at least a full tutorial as to how to implement this.
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repo owner - changed status to wontfix
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repo owner Implementing Ouya specific functions is mainly exposing the Java functions to Lua via JNI. There are already some functions that wrap Java i.e. https://bitbucket.org/MartinFelis/love-android-sdl2/src/f09239788a9dc78d4e182a2f92224d0b17ec0883/jni/love/src/common/android.cpp?at=master.
At this time adding purchasing APIs for the different shops (Ouya, Android, Amazon, ... ?) is not the focus of this port (but in general should be possible). If you have code feell free to share and we'll see how we can integrate it.
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repo owner This here: https://github.com/ouya/ouya-sdk-examples/tree/master/Android/InAppPurchasesNative is probably helpful when wanting to add Ouya related purchasing.
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Hello,
I think this page may also be helpful: https://devs.ouya.tv/developers/docs/purchasing
And here is the current ODK: [official link], [upload to access without account]
I am very interested in making a game for OUYA using LÖVE. I am going to continue moving forward with my project, and I give my support for and would appreciate it if integrating these OUYA bits could be figured out, even if just in a tutorial form.
However, if it comes down to it, at some point along I will try to figure it out myself if it hasn't been done then.
Thanks.
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Why? This port works fine on Ouya already, as far as I know.