It would be good to have a step-by-step way to build .apk using Mac OS X. Right now I'm trying to use the windows guide as a base to accomplish it (since mac os doesn't have the package manager thing - not considering macports here).
Comments (9)
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reporter -
Well I don't know about that variable, you could open the NDK file (It should be a bash script or something like that) and look where it is defined, but I think that that variable is where you are running the code, don't know thought.
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reporter Oh, nevermind... my env variables were not set through that point. It works now. It's basically a mix between windows (download the packages) and linux (environment variables) methods.
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repo owner Good to hear that it works! Would be great if you could create a page in the wiki to share your wisdom. It could be sufficient to state where to get the things and then link to the Linux instructions.
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Awesome! If you can make a wiki page with the process or the changes it would be great. Thanks for notifying
EDIT: Sorry I wrote what Martin said cause I didn't read his comment. I can't believe that is exactly the same just different words haha
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reporter Done! It's here: https://bitbucket.org/MartinFelis/love-android-sdl2/wiki/Building_LÖVE_for_Android_-_Mac_OS_X
Tell me what do you think. (since i'm not that familiar with Mac OS folders structure, I used some paths that makes sense to me. Please correct anything that looks nonsense)
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repo owner - changed status to resolved
Awesome! Thanks a lot!
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Sweet!
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You should be able to do it with the Windows guide since in all the pages I visited there where downloads for Mac OS X.
You should check the instruntions for Ant thought since it is somewhat system dependant. Other important thing to check is Environment Variables, I don't know how OS X handles them.
If you can document it, it would be really appreciated.