We are embedding this engine into our application, and I am noticing that when the game ends gracefully, it appears to kill the entire app process and not just
GameActivity. Backstory at Stack overflow. I have a class
MainActivity which launches
GameActivity. When the game has ended, it appears that
MainActivity is killed, and then restarted adding a huge time delay for getting into the app.
Is this intentional or perhaps a bug that was fixed recently? I think we are using a rather old version of this library. I believe