ArduinoProjects / Experimental / MicroHorse / MicroHorse.ino

// Sweep
// by BARRAGAN <http://barraganstudio.com> 
// This example code is in the public domain.


#include <Servo.h> 
#include <MathTypes.h>
#include <MathUtil.h>
#include <Animation.h>

#define DEBUG_RESET 0

Animation* upperLegServoAnimFR;
Animation* upperLegServoAnimFL;
Animation* upperLegServoAnimBR;
Animation* upperLegServoAnimBL;
Animation* lowerLegServoAnimFR;
Animation* lowerLegServoAnimFL;
Animation* lowerLegServoAnimBR;
Animation* lowerLegServoAnimBL;

const float overallMovement = 1.0f;

const float animSpeed = 3.0f;

const float backLegOffset = 0.8f;

const float rightSideOffset = 3.5f*0.5f;

const Animation::AnimMode upperLegMode = Animation::AnimMode_Wrap;
const Animation::AnimMode lowerLegMode = Animation::AnimMode_Wrap;

//Top

//Front
const int numUpperLegAnimValuesF = 4;
Animation::KeyFrame upperLegAnimValuesF[numUpperLegAnimValuesF] = {{0.0f,30},{1.0f,-55},{2.1f,0},{3.5f,30}};
//Back
const int numUpperLegAnimValuesB = 4;
Animation::KeyFrame upperLegAnimValuesB[numUpperLegAnimValuesB] = {{0.0f,30},{1.0f,-55},{2.1f,0},{3.5f,30}};

//Bottom

//Front
const int numLowerLegAnimValuesF = 5;
Animation::KeyFrame lowerLegAnimValuesF[numLowerLegAnimValuesF] = {{0.0f,0},{1.0f,90},{1.25f,-30},{2.0f,0},{3.5f,0}};

//Back
const int numLowerLegAnimValuesB = 5;
Animation::KeyFrame lowerLegAnimValuesB[numLowerLegAnimValuesB] = {{0.0f,0},{1.0f,90},{1.25f,-30},{2.0f,0},{3.5f,0}};

Servo servoUpperFR;
Servo servoUpperFL;
Servo servoUpperBR;
Servo servoUpperBL;

Servo servoLowerFR;
Servo servoLowerFL;
Servo servoLowerBR;
Servo servoLowerBL;

float lastTimeMillis = 0.0f;
void setup() 
{ 
  //Create animations
  
  //Left legs
  upperLegServoAnimFL = new Animation(upperLegAnimValuesF,numUpperLegAnimValuesF,upperLegMode);
  lowerLegServoAnimFL = new Animation(lowerLegAnimValuesF,numLowerLegAnimValuesF,lowerLegMode);
  upperLegServoAnimBL = new Animation(upperLegAnimValuesB,numUpperLegAnimValuesB,upperLegMode);
  lowerLegServoAnimBL = new Animation(lowerLegAnimValuesB,numLowerLegAnimValuesB,lowerLegMode);
  
  //Right legs
  upperLegServoAnimFR = new Animation(upperLegAnimValuesF,numUpperLegAnimValuesF,upperLegMode);
  lowerLegServoAnimFR = new Animation(lowerLegAnimValuesF,numLowerLegAnimValuesF,lowerLegMode);
  upperLegServoAnimBR = new Animation(upperLegAnimValuesB,numUpperLegAnimValuesB,upperLegMode);
  lowerLegServoAnimBR = new Animation(lowerLegAnimValuesB,numLowerLegAnimValuesB,lowerLegMode);

  //Right legs
  upperLegServoAnimFR->currT += rightSideOffset;
  lowerLegServoAnimFR->currT += rightSideOffset;
  upperLegServoAnimBR->currT += rightSideOffset;
  lowerLegServoAnimBR->currT += rightSideOffset;
  
  //Left legs
  upperLegServoAnimFL->animSpeed = animSpeed;
  lowerLegServoAnimFL->animSpeed = animSpeed;
  upperLegServoAnimBL->animSpeed = animSpeed;
  lowerLegServoAnimBL->animSpeed = animSpeed;

  //Right legs
  upperLegServoAnimFR->animSpeed = animSpeed;
  lowerLegServoAnimFR->animSpeed = animSpeed;
  upperLegServoAnimBR->animSpeed = animSpeed;
  lowerLegServoAnimBR->animSpeed = animSpeed;
  
  //Left legs
  upperLegServoAnimBL->currT += backLegOffset;
  lowerLegServoAnimBL->currT += backLegOffset;

  //Right legs
  upperLegServoAnimBR->currT += backLegOffset;
  lowerLegServoAnimBR->currT += backLegOffset;
  
  servoUpperFR.attach(4);
  servoUpperFL.attach(5);
  servoUpperBR.attach(6);
  servoUpperBL.attach(7);
  
  servoLowerFR.attach(8);
  servoLowerFL.attach(9);
  servoLowerBR.attach(10);
  servoLowerBL.attach(11);
  
  //Init time
  lastTimeMillis = millis();
} 

void loop() 
{ 
  //Get current time in seconds
  float currTimeMillis = millis();
  float timeDelta = (currTimeMillis-lastTimeMillis)/1000.0f;
  lastTimeMillis = currTimeMillis;
  
  //Update animations
  //Right legs
  upperLegServoAnimFR->Update(timeDelta); 
  lowerLegServoAnimFR->Update(timeDelta);
  upperLegServoAnimBR->Update(timeDelta); 
  lowerLegServoAnimBR->Update(timeDelta);
  
  //Left legs
  upperLegServoAnimFL->Update(timeDelta);
  lowerLegServoAnimFL->Update(timeDelta);
  upperLegServoAnimBL->Update(timeDelta);
  lowerLegServoAnimBL->Update(timeDelta);  
  
  float topFrontRightAnimVal =  upperLegServoAnimFR->CalcAnimVal();
  float topFrontLeftAnimVal = -upperLegServoAnimFL->CalcAnimVal();
  float topBackRightAnimVal =  upperLegServoAnimBR->CalcAnimVal();
  float topBackLeftAnimVal = -upperLegServoAnimBL->CalcAnimVal();
  
  float bottomFrontRightAnimVal =  lowerLegServoAnimFR->CalcAnimVal();
  float bottomFrontLeftAnimVal = -lowerLegServoAnimFL->CalcAnimVal();
  float bottomBackRightAnimVal =  lowerLegServoAnimBR->CalcAnimVal();
  float bottomBackLeftAnimVal = -lowerLegServoAnimBL->CalcAnimVal();
  
   //Right legs
  topFrontRightAnimVal *= overallMovement;
  bottomFrontRightAnimVal *= overallMovement;
  topBackRightAnimVal *= overallMovement;
  bottomBackRightAnimVal *= overallMovement;
  
  //Left legs
  topFrontLeftAnimVal *= overallMovement;
  bottomFrontLeftAnimVal *= overallMovement;
  topBackLeftAnimVal *= overallMovement;
  bottomBackLeftAnimVal *= overallMovement;
  
  //Right legs
  topFrontRightAnimVal += 90.0f;
  bottomFrontRightAnimVal += 90.0f;
  topBackRightAnimVal += 90.0f;
  bottomBackRightAnimVal += 90.0f;
  
  //Left legs
  topFrontLeftAnimVal += 90.0f;
  bottomFrontLeftAnimVal += 90.0f;
  topBackLeftAnimVal += 90.0f;
  bottomBackLeftAnimVal += 90.0f;  
  
 #if !DEBUG_RESET
   //Set servo values from animations
  servoUpperFR.write(topFrontRightAnimVal);
  servoLowerFR.write(bottomFrontRightAnimVal);
  servoUpperBR.write(topBackRightAnimVal);
  servoLowerBR.write(bottomBackRightAnimVal);
  
  servoUpperFL.write(topFrontLeftAnimVal);
  servoLowerFL.write(bottomFrontLeftAnimVal);
  servoUpperBL.write(topBackLeftAnimVal);
  servoLowerBL.write(bottomBackLeftAnimVal);
 #endif
  
} 
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