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NeGuen Tools / Changelog / 0.6.22

Version 0.6.22:

[Common]

  • Added methods to handle the progress bar.
  • Added style BigFontToolbarButton and TextFieldPlaceHolder in GeneralStyles.
  • Fixed EditorPrefObject fetching null instead of the given instance when the key is undefined.
  • Fixed Unity 5.4 errors in Utility.
  • Fixed first letter not being capitalized in NicifyVariableName.
  • Improved method Utility.GetPackagePath now seeking for NGTools more precisely, discarding false positive.
  • Prevented massive repeating log into logfile.
  • Reordered functions in InternalNGDebug.
  • Fixed EditorPrefsArray/List returning null when no serialized pref is found.

[Network]

  • Fixed DefaultTcpListener throwing exception when trying to open socket.

[NG Console/NG Remote Scene]

  • Implemented async connection to server in Remote module and NG Remote Hierarchy.

[NG Console]

  • Moved InternalNGDebug to its own file.
  • Implemented left/right input and copy commands in CompileRow.
  • Added internal loggers.
  • Fixed CompileRow throwing null exception in Archive module after recompiling.
  • Fixed InternalNGDebug not being skipped through the stack frame filter.
  • Fixed types deriving from ILogFilter not calling their event ToggleEnabled.
  • Improved exception loggers.
  • Set default reflectedTypeColor in Light and Dark themes.

[NG Assets Finder]

  • Added more feedbacks when options are not correctly set.
  • Improved search algorithm.

[NG Nav Selection]

  • Prevented displaying the window when no preferences are set.
  • Implemented display of hierarchy.

[NG Remote Scene]

  • Added a type for assets embarked in Project, allowing a more accurate drag & drop from.
  • Added color for both skin for Material header in remote Inspector.
  • Added exposer Rigidbody.
  • Added more detail in exception message.
  • Fixed Inspector asking for type different than Texture when picking a Texture.
  • Fixed array of UnityObject not handled through network.
  • Fixed button not displaying correctly.
  • Fixed exposer of AudioSource.
  • Fixed scanning shaders gathering all shaders with built-ins.
  • Fixed spacing added only in Repaint, creating shift in the drawing.
  • Implemented placeholder in R Hierarchy to reduce used space.
  • Improved debug logs.
  • Improved key inputs of ResourcesPicker.
  • Prevented Inspector to stop all GUI due to an issue in a Component.
  • Removed a warning.
  • Simplified NG Server Scene's inspector.

Updated