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Clone wikiNeGuen Tools / Changelog / 0.6.22
Version 0.6.22:
[Common]
- Added methods to handle the progress bar.
- Added style BigFontToolbarButton and TextFieldPlaceHolder in GeneralStyles.
- Fixed EditorPrefObject fetching null instead of the given instance when the key is undefined.
- Fixed Unity 5.4 errors in Utility.
- Fixed first letter not being capitalized in NicifyVariableName.
- Improved method Utility.GetPackagePath now seeking for NGTools more precisely, discarding false positive.
- Prevented massive repeating log into logfile.
- Reordered functions in InternalNGDebug.
- Fixed EditorPrefsArray/List returning null when no serialized pref is found.
[Network]
- Fixed DefaultTcpListener throwing exception when trying to open socket.
[NG Console/NG Remote Scene]
- Implemented async connection to server in Remote module and NG Remote Hierarchy.
[NG Console]
- Moved InternalNGDebug to its own file.
- Implemented left/right input and copy commands in CompileRow.
- Added internal loggers.
- Fixed CompileRow throwing null exception in Archive module after recompiling.
- Fixed InternalNGDebug not being skipped through the stack frame filter.
- Fixed types deriving from ILogFilter not calling their event ToggleEnabled.
- Improved exception loggers.
- Set default reflectedTypeColor in Light and Dark themes.
[NG Assets Finder]
- Added more feedbacks when options are not correctly set.
- Improved search algorithm.
[NG Nav Selection]
- Prevented displaying the window when no preferences are set.
- Implemented display of hierarchy.
[NG Remote Scene]
- Added a type for assets embarked in Project, allowing a more accurate drag & drop from.
- Added color for both skin for Material header in remote Inspector.
- Added exposer Rigidbody.
- Added more detail in exception message.
- Fixed Inspector asking for type different than Texture when picking a Texture.
- Fixed array of UnityObject not handled through network.
- Fixed button not displaying correctly.
- Fixed exposer of AudioSource.
- Fixed scanning shaders gathering all shaders with built-ins.
- Fixed spacing added only in Repaint, creating shift in the drawing.
- Implemented placeholder in R Hierarchy to reduce used space.
- Improved debug logs.
- Improved key inputs of ResourcesPicker.
- Prevented Inspector to stop all GUI due to an issue in a Component.
- Removed a warning.
- Simplified NG Server Scene's inspector.
Updated