[13:27:31] [main/DEBUG] [FML/]: Injecting tracing printstreams for STDOUT/STDERR. [13:27:31] [main/INFO] [FML/]: Forge Mod Loader version 11.14.4.1577 for Minecraft 1.8 loading [13:27:31] [main/INFO] [FML/]: Java is OpenJDK 64-Bit Server VM, version 1.8.0_212, running on Linux:amd64:4.19.0-0.bpo.4-amd64, installed at /usr/lib/jvm/java-8-openjdk-amd64/jre [13:27:31] [main/DEBUG] [FML/]: Java classpath at launch is /home/mezzo/bin/minecraftforge-server/forge-1.8-11.14.4.1577-universal.jar [13:27:31] [main/DEBUG] [FML/]: Java library path at launch is /usr/java/packages/lib/amd64:/usr/lib/x86_64-linux-gnu/jni:/lib/x86_64-linux-gnu:/usr/lib/x86_64-linux-gnu:/usr/lib/jni:/lib:/usr/lib [13:27:31] [main/DEBUG] [FML/]: Enabling runtime deobfuscation [13:27:31] [main/DEBUG] [FML/]: Instantiating coremod class FMLCorePlugin [13:27:31] [main/DEBUG] [FML/]: Added access transformer class net.minecraftforge.fml.common.asm.transformers.AccessTransformer to enqueued access transformers [13:27:31] [main/DEBUG] [FML/]: Enqueued coremod FMLCorePlugin [13:27:31] [main/DEBUG] [FML/]: Instantiating coremod class FMLForgePlugin [13:27:31] [main/DEBUG] [FML/]: Enqueued coremod FMLForgePlugin [13:27:31] [main/DEBUG] [FML/]: All fundamental core mods are successfully located [13:27:31] [main/DEBUG] [FML/]: Attempting to load commandline specified mods, relative to /home/mezzo/bin/minecraftforge-server/. [13:27:31] [main/DEBUG] [FML/]: Discovering coremods [13:27:31] [main/DEBUG] [FML/]: Examining for coremod candidacy MobTalker2-1.8-0.7.4-alpha.jar [13:27:31] [main/DEBUG] [FML/]: Not found coremod data in MobTalker2-1.8-0.7.4-alpha.jar [13:27:31] [main/INFO] [LaunchWrapper/]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker [13:27:31] [main/INFO] [LaunchWrapper/]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker [13:27:31] [main/INFO] [LaunchWrapper/]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker [13:27:31] [main/INFO] [LaunchWrapper/]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker [13:27:31] [main/INFO] [LaunchWrapper/]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:27:31] [main/DEBUG] [FML/]: Injecting coremod FMLCorePlugin {net.minecraftforge.fml.relauncher.FMLCorePlugin} class transformers [13:27:31] [main/TRACE] [FML/]: Registering transformer net.minecraftforge.fml.common.asm.transformers.BlamingTransformer [13:27:31] [main/TRACE] [FML/]: Registering transformer net.minecraftforge.fml.common.asm.transformers.SideTransformer [13:27:31] [main/TRACE] [FML/]: Registering transformer net.minecraftforge.fml.common.asm.transformers.EventSubscriptionTransformer [13:27:31] [main/TRACE] [FML/]: Registering transformer net.minecraftforge.fml.common.asm.transformers.EventSubscriberTransformer [13:27:31] [main/DEBUG] [FML/]: Injection complete [13:27:31] [main/DEBUG] [FML/]: Running coremod plugin for FMLCorePlugin {net.minecraftforge.fml.relauncher.FMLCorePlugin} [13:27:31] [main/DEBUG] [FML/]: Running coremod plugin FMLCorePlugin [13:27:33] [main/DEBUG] [FML/]: Read 790 binary patches [13:27:34] [main/ERROR] [FML/]: FML appears to be missing any signature data. This is not a good thing [13:27:34] [main/DEBUG] [FML/]: Coremod plugin class FMLCorePlugin run successfully [13:27:34] [main/INFO] [LaunchWrapper/]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:27:34] [main/DEBUG] [FML/]: Injecting coremod FMLForgePlugin {net.minecraftforge.classloading.FMLForgePlugin} class transformers [13:27:34] [main/TRACE] [FML/]: Registering transformer net.minecraftforge.classloading.FluidIdTransformer [13:27:34] [main/DEBUG] [FML/]: Injection complete [13:27:34] [main/DEBUG] [FML/]: Running coremod plugin for FMLForgePlugin {net.minecraftforge.classloading.FMLForgePlugin} [13:27:34] [main/DEBUG] [FML/]: Running coremod plugin FMLForgePlugin [13:27:34] [main/DEBUG] [FML/]: Coremod plugin class FMLForgePlugin run successfully [13:27:34] [main/INFO] [LaunchWrapper/]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker [13:27:34] [main/DEBUG] [FML/]: Loaded 159 rules from AccessTransformer config file forge_at.cfg [13:27:34] [main/DEBUG] [FML/]: Validating minecraft [13:27:34] [main/DEBUG] [FML/]: Minecraft validated, launching... [13:27:34] [main/INFO] [LaunchWrapper/]: Loading tweak class name net.minecraftforge.fml.common.launcher.TerminalTweaker [13:27:34] [main/INFO] [LaunchWrapper/]: Calling tweak class net.minecraftforge.fml.common.launcher.TerminalTweaker [13:27:34] [main/INFO] [LaunchWrapper/]: Launching wrapped minecraft {net.minecraft.server.MinecraftServer} [13:27:39] [Server thread/INFO] [MinecraftForge/]: Attempting early MinecraftForge initialization [13:27:39] [Server thread/INFO] [FML/]: MinecraftForge v11.14.4.1577 Initialized [13:27:39] [Server thread/INFO] [FML/]: Replaced 204 ore recipies [13:27:39] [Server thread/INFO] [MinecraftForge/]: Completed early MinecraftForge initialization [13:27:39] [Server thread/DEBUG] [FML/]: File /home/mezzo/bin/minecraftforge-server/config/injectedDependencies.json not found. No dependencies injected [13:27:39] [Server thread/DEBUG] [FML/]: Building injected Mod Containers [net.minecraftforge.fml.common.FMLContainer, net.minecraftforge.common.ForgeModContainer] [13:27:39] [Server thread/DEBUG] [FML/]: Attempting to load mods contained in the minecraft jar file and associated classes [13:27:39] [Server thread/DEBUG] [FML/]: Minecraft is a file at /home/mezzo/bin/minecraftforge-server/forge-1.8-11.14.4.1577-universal.jar, loading [13:27:39] [Server thread/DEBUG] [FML/]: Minecraft jar mods loaded successfully [13:27:39] [Server thread/INFO] [FML/]: Found 0 mods from the command line. Injecting into mod discoverer [13:27:39] [Server thread/INFO] [FML/]: Searching /home/mezzo/bin/minecraftforge-server/mods for mods [13:27:39] [Server thread/DEBUG] [FML/]: Found a candidate zip or jar file MobTalker2-1.8-0.7.4-alpha.jar [13:27:39] [Server thread/DEBUG] [FML/]: Examining file forge-1.8-11.14.4.1577-universal.jar for potential mods [13:27:39] [Server thread/DEBUG] [FML/]: The mod container forge-1.8-11.14.4.1577-universal.jar appears to be missing an mcmod.info file [13:27:40] [Server thread/DEBUG] [FML/]: Examining file MobTalker2-1.8-0.7.4-alpha.jar for potential mods [13:27:40] [Server thread/TRACE] [FML/]: Located mcmod.info file in file MobTalker2-1.8-0.7.4-alpha.jar [13:27:40] [Server thread/DEBUG] [FML/]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (net.mobtalker.mobtalker2.MobTalker2) - loading [13:27:40] [Server thread/TRACE] [mobtalker2/]: Parsed dependency info : [Forge@[11.14.1,11.15)] [Forge@[11.14.1,11.15)] [] [13:27:40] [Server thread/INFO] [FML/]: Forge Mod Loader has identified 4 mods to load [13:27:40] [Server thread/TRACE] [FML/]: Received a system property request '' [13:27:40] [Server thread/TRACE] [FML/]: System property request managing the state of 0 mods [13:27:40] [Server thread/DEBUG] [FML/]: After merging, found state information for 0 mods [13:27:40] [Server thread/DEBUG] [FML/]: Found translations in forge-1.8-11.14.4.1577-universal.jar [af_ZA, ar_SA, br_FR, ca_ES, cs_CZ, da_DK, de_DE, el_GR, en_US, es_ES, fa_IR, fi_FI, fr_FR, he_IL, hu_HU, it_IT, ja_JP, ko_KR, lt_LT, nb_NO, nl_NL, nn_NO, no_NO, pl_PL, pt_BR, pt_PT, ro_RO, ru_RU, sl_SI, sr_SP, sv_SE, tr_TR, uk_UA, vi_VN, zh_CN, zh_TW] [13:27:40] [Server thread/DEBUG] [FML/]: Found translations in forge-1.8-11.14.4.1577-universal.jar [af_ZA, ar_SA, br_FR, ca_ES, cs_CZ, da_DK, de_DE, el_GR, en_US, es_ES, fa_IR, fi_FI, fr_FR, he_IL, hu_HU, it_IT, ja_JP, ko_KR, lt_LT, nb_NO, nl_NL, nn_NO, no_NO, pl_PL, pt_BR, pt_PT, ro_RO, ru_RU, sl_SI, sr_SP, sv_SE, tr_TR, uk_UA, vi_VN, zh_CN, zh_TW] [13:27:40] [Server thread/DEBUG] [mobtalker2/]: Enabling mod mobtalker2 [13:27:40] [Server thread/DEBUG] [FML/]: Found translations in MobTalker2-1.8-0.7.4-alpha.jar [en_US] [13:27:40] [Server thread/TRACE] [FML/]: Verifying mod requirements are satisfied [13:27:40] [Server thread/TRACE] [FML/]: All mod requirements are satisfied [13:27:40] [Server thread/TRACE] [FML/]: Sorting mods into an ordered list [13:27:40] [Server thread/TRACE] [FML/]: Mod sorting completed successfully [13:27:40] [Server thread/DEBUG] [FML/]: Mod sorting data [13:27:40] [Server thread/DEBUG] [FML/]: mobtalker2(MobTalker2:0.7.4-alpha): MobTalker2-1.8-0.7.4-alpha.jar (required-after:Forge@[11.14.1,11.15);) [13:27:40] [Server thread/TRACE] [mcp/mcp]: Sending event FMLConstructionEvent to mod mcp [13:27:40] [Server thread/TRACE] [mcp/mcp]: Sent event FMLConstructionEvent to mod mcp [13:27:40] [Server thread/DEBUG] [FML/]: Bar Step: Construction - Minecraft Coder Pack took 0.002s [13:27:40] [Server thread/TRACE] [FML/FML]: Sending event FMLConstructionEvent to mod FML [13:27:40] [Server thread/TRACE] [FML/FML]: Mod FML is using network checker : Invoking method checkModLists [13:27:40] [Server thread/TRACE] [FML/FML]: Testing mod FML to verify it accepts its own version in a remote connection [13:27:40] [Server thread/TRACE] [FML/FML]: The mod FML accepts its own version (8.0.99.99) [13:27:40] [Server thread/INFO] [FML/FML]: Attempting connection with missing mods [mcp, FML, Forge, mobtalker2] at CLIENT [13:27:40] [Server thread/INFO] [FML/FML]: Attempting connection with missing mods [mcp, FML, Forge, mobtalker2] at SERVER [13:27:41] [Server thread/TRACE] [FML/FML]: Sent event FMLConstructionEvent to mod FML [13:27:41] [Server thread/DEBUG] [FML/]: Bar Step: Construction - Forge Mod Loader took 0.727s [13:27:41] [Server thread/TRACE] [Forge/Forge]: Sending event FMLConstructionEvent to mod Forge [13:27:41] [Server thread/TRACE] [FML/Forge]: Mod Forge is using network checker : No network checking performed [13:27:41] [Server thread/TRACE] [FML/Forge]: Testing mod Forge to verify it accepts its own version in a remote connection [13:27:41] [Server thread/TRACE] [FML/Forge]: The mod Forge accepts its own version (11.14.4.1577) [13:27:41] [Server thread/TRACE] [Forge/Forge]: Sent event FMLConstructionEvent to mod Forge [13:27:41] [Server thread/DEBUG] [FML/]: Bar Step: Construction - Minecraft Forge took 0.007s [13:27:41] [Server thread/TRACE] [mobtalker2/mobtalker2]: Sending event FMLConstructionEvent to mod mobtalker2 [13:27:41] [Server thread/ERROR] [mobtalker2/mobtalker2]: The mod mobtalker2 is expecting signature @@FINGERPRINT@@ for source MobTalker2-1.8-0.7.4-alpha.jar, however there is no signature matching that description [13:27:41] [Server thread/TRACE] [FML/mobtalker2]: Mod mobtalker2 is using network checker : Accepting version 0.7.4-alpha [13:27:41] [Server thread/TRACE] [FML/mobtalker2]: Testing mod mobtalker2 to verify it accepts its own version in a remote connection [13:27:41] [Server thread/TRACE] [FML/mobtalker2]: The mod mobtalker2 accepts its own version (0.7.4-alpha) [13:27:41] [Server thread/DEBUG] [FML/mobtalker2]: Attempting to inject @SidedProxy classes into mobtalker2 [13:27:41] [Server thread/TRACE] [mobtalker2/mobtalker2]: Sent event FMLConstructionEvent to mod mobtalker2 [13:27:41] [Server thread/DEBUG] [FML/]: Bar Step: Construction - MobTalker2 took 0.039s [13:27:41] [Server thread/DEBUG] [FML/]: Bar Finished: Construction took 0.775s [13:27:41] [Server thread/DEBUG] [FML/]: Mod signature data [13:27:41] [Server thread/DEBUG] [FML/]: Valid Signatures: [13:27:41] [Server thread/DEBUG] [FML/]: Missing Signatures: [13:27:41] [Server thread/DEBUG] [FML/]: mcp (Minecraft Coder Pack 9.05) minecraft.jar [13:27:41] [Server thread/DEBUG] [FML/]: FML (Forge Mod Loader 8.0.99.99) forge-1.8-11.14.4.1577-universal.jar [13:27:41] [Server thread/DEBUG] [FML/]: Forge (Minecraft Forge 11.14.4.1577) forge-1.8-11.14.4.1577-universal.jar [13:27:41] [Server thread/DEBUG] [FML/]: mobtalker2 (MobTalker2 0.7.4-alpha) MobTalker2-1.8-0.7.4-alpha.jar [13:27:41] [Server thread/INFO] [FML/]: Processing ObjectHolder annotations [13:27:41] [Server thread/INFO] [FML/]: Found 384 ObjectHolder annotations [13:27:41] [Server thread/INFO] [FML/]: Identifying ItemStackHolder annotations [13:27:41] [Server thread/INFO] [FML/]: Found 0 ItemStackHolder annotations [13:27:41] [Server thread/TRACE] [mcp/mcp]: Sending event FMLPreInitializationEvent to mod mcp [13:27:41] [Server thread/TRACE] [mcp/mcp]: Sent event FMLPreInitializationEvent to mod mcp [13:27:41] [Server thread/DEBUG] [FML/]: Bar Step: PreInitialization - Minecraft Coder Pack took 0.001s [13:27:41] [Server thread/TRACE] [FML/FML]: Sending event FMLPreInitializationEvent to mod FML [13:27:41] [Server thread/TRACE] [FML/FML]: Sent event FMLPreInitializationEvent to mod FML [13:27:41] [Server thread/DEBUG] [FML/]: Bar Step: PreInitialization - Forge Mod Loader took 0.018s [13:27:41] [Server thread/TRACE] [Forge/Forge]: Sending event FMLPreInitializationEvent to mod Forge [13:27:41] [Server thread/INFO] [FML/Forge]: Configured a dormant chunk cache size of 0 [13:27:41] [Server thread/TRACE] [Forge/Forge]: Sent event FMLPreInitializationEvent to mod Forge [13:27:41] [Server thread/DEBUG] [FML/]: Bar Step: PreInitialization - Minecraft Forge took 0.039s [13:27:41] [Forge Version Check/INFO] [ForgeVersionCheck/Forge]: [Forge] Starting version check at http://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json [13:27:41] [Server thread/TRACE] [mobtalker2/mobtalker2]: Sending event FMLPreInitializationEvent to mod mobtalker2 [13:27:41] [Server thread/FATAL] [MobTalker2.NetworkManager/mobtalker2]: Failed to register message type 'MessageShowText' java.lang.ClassNotFoundException: net.mobtalker.mobtalker2.common.network.MessageShowText$Handler at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_212] at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_212] at java.lang.Class.forName0(Native Method) ~[?:1.8.0_212] at java.lang.Class.forName(Class.java:264) ~[?:1.8.0_212] at net.mobtalker.mobtalker2.common.network.NetworkManager.registerServerMessage(NetworkManager.java:48) [NetworkManager.class:?] at net.mobtalker.mobtalker2.common.network.NetworkManager.load(NetworkManager.java:29) [NetworkManager.class:?] at net.mobtalker.mobtalker2.common.MobTalkerCommonProxy.onPreInit(MobTalkerCommonProxy.java:42) [MobTalkerCommonProxy.class:?] at net.mobtalker.mobtalker2.MobTalker2.onPreInit(MobTalker2.java:83) [MobTalker2.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_212] at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:553) [FMLModContainer.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_212] at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.post(EventBus.java:275) [minecraft_server.1.8.jar:?] at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) [LoadController.class:?] at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190) [LoadController.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_212] at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.post(EventBus.java:275) [minecraft_server.1.8.jar:?] at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119) [LoadController.class:?] at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:550) [Loader.class:?] at net.minecraftforge.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88) [FMLServerHandler.class:?] at net.minecraftforge.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:355) [FMLCommonHandler.class:?] at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117) [po.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438) [MinecraftServer.class:?] at java.lang.Thread.run(Thread.java:748) [?:1.8.0_212] Caused by: net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerException: Exception in class transformer net.minecraftforge.fml.common.asm.transformers.SideTransformer@6d7fc27 from coremod FMLCorePlugin at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.transform(ASMTransformerWrapper.java:234) ~[forge-1.8-11.14.4.1577-universal.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279) ~[launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176) ~[launchwrapper-1.12.jar:?] ... 40 more Caused by: java.lang.RuntimeException: Attempted to load class net/mobtalker/mobtalker2/common/network/MessageShowText$Handler for invalid side SERVER at net.minecraftforge.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:49) ~[forge-1.8-11.14.4.1577-universal.jar:?] at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.transform(ASMTransformerWrapper.java:230) ~[forge-1.8-11.14.4.1577-universal.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279) ~[launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176) ~[launchwrapper-1.12.jar:?] ... 40 more [13:27:41] [Server thread/FATAL] [MobTalker2.NetworkManager/mobtalker2]: Failed to register message type 'MessageShowMenu' java.lang.ClassNotFoundException: net.mobtalker.mobtalker2.common.network.MessageShowMenu$Handler at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_212] at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_212] at java.lang.Class.forName0(Native Method) ~[?:1.8.0_212] at java.lang.Class.forName(Class.java:264) ~[?:1.8.0_212] at net.mobtalker.mobtalker2.common.network.NetworkManager.registerServerMessage(NetworkManager.java:48) [NetworkManager.class:?] at net.mobtalker.mobtalker2.common.network.NetworkManager.load(NetworkManager.java:30) [NetworkManager.class:?] at net.mobtalker.mobtalker2.common.MobTalkerCommonProxy.onPreInit(MobTalkerCommonProxy.java:42) [MobTalkerCommonProxy.class:?] at net.mobtalker.mobtalker2.MobTalker2.onPreInit(MobTalker2.java:83) [MobTalker2.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_212] at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:553) [FMLModContainer.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_212] at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.post(EventBus.java:275) [minecraft_server.1.8.jar:?] at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) [LoadController.class:?] at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190) [LoadController.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_212] at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.post(EventBus.java:275) [minecraft_server.1.8.jar:?] at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119) [LoadController.class:?] at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:550) [Loader.class:?] at net.minecraftforge.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88) [FMLServerHandler.class:?] at net.minecraftforge.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:355) [FMLCommonHandler.class:?] at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117) [po.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438) [MinecraftServer.class:?] at java.lang.Thread.run(Thread.java:748) [?:1.8.0_212] Caused by: net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerException: Exception in class transformer net.minecraftforge.fml.common.asm.transformers.SideTransformer@6d7fc27 from coremod FMLCorePlugin at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.transform(ASMTransformerWrapper.java:234) ~[forge-1.8-11.14.4.1577-universal.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279) ~[launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176) ~[launchwrapper-1.12.jar:?] ... 40 more Caused by: java.lang.RuntimeException: Attempted to load class net/mobtalker/mobtalker2/common/network/MessageShowMenu$Handler for invalid side SERVER at net.minecraftforge.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:49) ~[forge-1.8-11.14.4.1577-universal.jar:?] at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.transform(ASMTransformerWrapper.java:230) ~[forge-1.8-11.14.4.1577-universal.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279) ~[launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176) ~[launchwrapper-1.12.jar:?] ... 40 more [13:27:41] [Server thread/FATAL] [MobTalker2.NetworkManager/mobtalker2]: Failed to register message type 'MessageShowSprite' java.lang.ClassNotFoundException: net.mobtalker.mobtalker2.common.network.MessageShowSprite$Handler at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_212] at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_212] at java.lang.Class.forName0(Native Method) ~[?:1.8.0_212] at java.lang.Class.forName(Class.java:264) ~[?:1.8.0_212] at net.mobtalker.mobtalker2.common.network.NetworkManager.registerServerMessage(NetworkManager.java:48) [NetworkManager.class:?] at net.mobtalker.mobtalker2.common.network.NetworkManager.load(NetworkManager.java:31) [NetworkManager.class:?] at net.mobtalker.mobtalker2.common.MobTalkerCommonProxy.onPreInit(MobTalkerCommonProxy.java:42) [MobTalkerCommonProxy.class:?] at net.mobtalker.mobtalker2.MobTalker2.onPreInit(MobTalker2.java:83) [MobTalker2.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_212] at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:553) [FMLModContainer.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_212] at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.post(EventBus.java:275) [minecraft_server.1.8.jar:?] at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) [LoadController.class:?] at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190) [LoadController.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_212] at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.post(EventBus.java:275) [minecraft_server.1.8.jar:?] at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119) [LoadController.class:?] at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:550) [Loader.class:?] at net.minecraftforge.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88) [FMLServerHandler.class:?] at net.minecraftforge.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:355) [FMLCommonHandler.class:?] at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117) [po.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438) [MinecraftServer.class:?] at java.lang.Thread.run(Thread.java:748) [?:1.8.0_212] Caused by: net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerException: Exception in class transformer net.minecraftforge.fml.common.asm.transformers.SideTransformer@6d7fc27 from coremod FMLCorePlugin at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.transform(ASMTransformerWrapper.java:234) ~[forge-1.8-11.14.4.1577-universal.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279) ~[launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176) ~[launchwrapper-1.12.jar:?] ... 40 more Caused by: java.lang.RuntimeException: Attempted to load class net/mobtalker/mobtalker2/common/network/MessageShowSprite$Handler for invalid side SERVER at net.minecraftforge.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:49) ~[forge-1.8-11.14.4.1577-universal.jar:?] at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.transform(ASMTransformerWrapper.java:230) ~[forge-1.8-11.14.4.1577-universal.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279) ~[launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176) ~[launchwrapper-1.12.jar:?] ... 40 more [13:27:41] [Server thread/FATAL] [MobTalker2.NetworkManager/mobtalker2]: Failed to register message type 'MessageShowScene' java.lang.ClassNotFoundException: net.mobtalker.mobtalker2.common.network.MessageShowScene$Handler at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_212] at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_212] at java.lang.Class.forName0(Native Method) ~[?:1.8.0_212] at java.lang.Class.forName(Class.java:264) ~[?:1.8.0_212] at net.mobtalker.mobtalker2.common.network.NetworkManager.registerServerMessage(NetworkManager.java:48) [NetworkManager.class:?] at net.mobtalker.mobtalker2.common.network.NetworkManager.load(NetworkManager.java:32) [NetworkManager.class:?] at net.mobtalker.mobtalker2.common.MobTalkerCommonProxy.onPreInit(MobTalkerCommonProxy.java:42) [MobTalkerCommonProxy.class:?] at net.mobtalker.mobtalker2.MobTalker2.onPreInit(MobTalker2.java:83) [MobTalker2.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_212] at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:553) [FMLModContainer.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_212] at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.post(EventBus.java:275) [minecraft_server.1.8.jar:?] at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) [LoadController.class:?] at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190) [LoadController.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_212] at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.post(EventBus.java:275) [minecraft_server.1.8.jar:?] at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119) [LoadController.class:?] at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:550) [Loader.class:?] at net.minecraftforge.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88) [FMLServerHandler.class:?] at net.minecraftforge.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:355) [FMLCommonHandler.class:?] at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117) [po.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438) [MinecraftServer.class:?] at java.lang.Thread.run(Thread.java:748) [?:1.8.0_212] Caused by: net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerException: Exception in class transformer net.minecraftforge.fml.common.asm.transformers.SideTransformer@6d7fc27 from coremod FMLCorePlugin at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.transform(ASMTransformerWrapper.java:234) ~[forge-1.8-11.14.4.1577-universal.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279) ~[launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176) ~[launchwrapper-1.12.jar:?] ... 40 more Caused by: java.lang.RuntimeException: Attempted to load class net/mobtalker/mobtalker2/common/network/MessageShowScene$Handler for invalid side SERVER at net.minecraftforge.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:49) ~[forge-1.8-11.14.4.1577-universal.jar:?] at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.transform(ASMTransformerWrapper.java:230) ~[forge-1.8-11.14.4.1577-universal.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279) ~[launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176) ~[launchwrapper-1.12.jar:?] ... 40 more [13:27:41] [Server thread/FATAL] [MobTalker2.NetworkManager/mobtalker2]: Failed to register message type 'MessageHideTexture' java.lang.ClassNotFoundException: net.mobtalker.mobtalker2.common.network.MessageHideTexture$Handler at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_212] at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_212] at java.lang.Class.forName0(Native Method) ~[?:1.8.0_212] at java.lang.Class.forName(Class.java:264) ~[?:1.8.0_212] at net.mobtalker.mobtalker2.common.network.NetworkManager.registerServerMessage(NetworkManager.java:48) [NetworkManager.class:?] at net.mobtalker.mobtalker2.common.network.NetworkManager.load(NetworkManager.java:33) [NetworkManager.class:?] at net.mobtalker.mobtalker2.common.MobTalkerCommonProxy.onPreInit(MobTalkerCommonProxy.java:42) [MobTalkerCommonProxy.class:?] at net.mobtalker.mobtalker2.MobTalker2.onPreInit(MobTalker2.java:83) [MobTalker2.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_212] at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:553) [FMLModContainer.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_212] at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.post(EventBus.java:275) [minecraft_server.1.8.jar:?] at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) [LoadController.class:?] at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190) [LoadController.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_212] at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.post(EventBus.java:275) [minecraft_server.1.8.jar:?] at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119) [LoadController.class:?] at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:550) [Loader.class:?] at net.minecraftforge.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88) [FMLServerHandler.class:?] at net.minecraftforge.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:355) [FMLCommonHandler.class:?] at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117) [po.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438) [MinecraftServer.class:?] at java.lang.Thread.run(Thread.java:748) [?:1.8.0_212] Caused by: net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerException: Exception in class transformer net.minecraftforge.fml.common.asm.transformers.SideTransformer@6d7fc27 from coremod FMLCorePlugin at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.transform(ASMTransformerWrapper.java:234) ~[forge-1.8-11.14.4.1577-universal.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279) ~[launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176) ~[launchwrapper-1.12.jar:?] ... 40 more Caused by: java.lang.RuntimeException: Attempted to load class net/mobtalker/mobtalker2/common/network/MessageHideTexture$Handler for invalid side SERVER at net.minecraftforge.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:49) ~[forge-1.8-11.14.4.1577-universal.jar:?] at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.transform(ASMTransformerWrapper.java:230) ~[forge-1.8-11.14.4.1577-universal.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279) ~[launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176) ~[launchwrapper-1.12.jar:?] ... 40 more [13:27:41] [Server thread/FATAL] [MobTalker2.NetworkManager/mobtalker2]: Failed to register message type 'MessageGuiConfig' java.lang.ClassNotFoundException: net.mobtalker.mobtalker2.common.network.MessageGuiConfig$Handler at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_212] at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_212] at java.lang.Class.forName0(Native Method) ~[?:1.8.0_212] at java.lang.Class.forName(Class.java:264) ~[?:1.8.0_212] at net.mobtalker.mobtalker2.common.network.NetworkManager.registerServerMessage(NetworkManager.java:48) [NetworkManager.class:?] at net.mobtalker.mobtalker2.common.network.NetworkManager.load(NetworkManager.java:39) [NetworkManager.class:?] at net.mobtalker.mobtalker2.common.MobTalkerCommonProxy.onPreInit(MobTalkerCommonProxy.java:42) [MobTalkerCommonProxy.class:?] at net.mobtalker.mobtalker2.MobTalker2.onPreInit(MobTalker2.java:83) [MobTalker2.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_212] at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:553) [FMLModContainer.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_212] at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.post(EventBus.java:275) [minecraft_server.1.8.jar:?] at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) [LoadController.class:?] at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190) [LoadController.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_212] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_212] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_212] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_212] at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) [minecraft_server.1.8.jar:?] at com.google.common.eventbus.EventBus.post(EventBus.java:275) [minecraft_server.1.8.jar:?] at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119) [LoadController.class:?] at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:550) [Loader.class:?] at net.minecraftforge.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88) [FMLServerHandler.class:?] at net.minecraftforge.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:355) [FMLCommonHandler.class:?] at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117) [po.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438) [MinecraftServer.class:?] at java.lang.Thread.run(Thread.java:748) [?:1.8.0_212] Caused by: net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerException: Exception in class transformer net.minecraftforge.fml.common.asm.transformers.SideTransformer@6d7fc27 from coremod FMLCorePlugin at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.transform(ASMTransformerWrapper.java:234) ~[forge-1.8-11.14.4.1577-universal.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279) ~[launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176) ~[launchwrapper-1.12.jar:?] ... 40 more Caused by: java.lang.RuntimeException: Attempted to load class net/mobtalker/mobtalker2/common/network/MessageGuiConfig$Handler for invalid side SERVER at net.minecraftforge.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:49) ~[forge-1.8-11.14.4.1577-universal.jar:?] at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.transform(ASMTransformerWrapper.java:230) ~[forge-1.8-11.14.4.1577-universal.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279) ~[launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176) ~[launchwrapper-1.12.jar:?] ... 40 more [13:27:41] [Server thread/TRACE] [mobtalker2/mobtalker2]: Sent event FMLPreInitializationEvent to mod mobtalker2 [13:27:41] [Server thread/DEBUG] [FML/]: Bar Step: PreInitialization - MobTalker2 took 0.087s [13:27:41] [Server thread/DEBUG] [FML/]: Bar Finished: PreInitialization took 0.145s [13:27:41] [Server thread/INFO] [FML/]: Applying holder lookups [13:27:41] [Server thread/INFO] [FML/]: Holder lookups applied [13:27:41] [Server thread/INFO] [FML/]: Injecting itemstacks [13:27:41] [Server thread/INFO] [FML/]: Itemstack injection complete [13:27:41] [Forge Version Check/DEBUG] [ForgeVersionCheck/Forge]: [Forge] Received version check data: { "homepage": "http://files.minecraftforge.net/maven/net/minecraftforge/forge/", "promos": { "1.1-latest": "1.3.2.6", "1.10-latest": "12.18.0.2000", "1.10.2-latest": "12.18.3.2511", "1.10.2-recommended": "12.18.3.2185", "1.11-latest": "13.19.1.2199", "1.11-recommended": "13.19.1.2189", "1.11.2-latest": "13.20.1.2588", "1.11.2-recommended": "13.20.1.2386", "1.12-latest": "14.21.1.2443", "1.12-recommended": "14.21.1.2387", "1.12.1-latest": "14.22.1.2485", "1.12.1-recommended": "14.22.1.2478", "1.12.2-latest": "14.23.5.2836", "1.12.2-recommended": "14.23.5.2768", "1.13.2-latest": "25.0.191", "1.5.2-latest": "7.8.1.738", "1.5.2-recommended": "7.8.1.737", "1.6.1-latest": "8.9.0.775", "1.6.2-latest": "9.10.1.871", "1.6.2-recommended": "9.10.1.871", "1.6.3-latest": "9.11.0.878", "1.6.4-latest": "9.11.1.1345", "1.6.4-recommended": "9.11.1.1345", "1.7.10-latest": "10.13.4.1614", "1.7.10-latest-1.7.10": "10.13.2.1343", "1.7.10-recommended": "10.13.4.1558", "1.7.2-latest": "10.12.2.1147", "1.7.2-recommended": "10.12.2.1121", "1.8-latest": "11.14.4.1577", "1.8-recommended": "11.14.4.1563", "1.8.8-latest": "11.15.0.1655", "1.8.9-latest": "11.15.1.2318", "1.8.9-recommended": "11.15.1.1722", "1.9-latest": "12.16.0.1942", "1.9-recommended": "12.16.1.1887", "1.9.4-latest": "12.17.0.2051", "1.9.4-recommended": "12.17.0.1976", "latest-1.7.10": "10.13.2.1343", "recommended": "14.23.5.2768" } } [13:27:41] [Forge Version Check/INFO] [ForgeVersionCheck/Forge]: [Forge] Found status: AHEAD Target: null [13:27:41] [Server thread/TRACE] [mcp/mcp]: Sending event FMLInitializationEvent to mod mcp [13:27:41] [Server thread/TRACE] [mcp/mcp]: Sent event FMLInitializationEvent to mod mcp [13:27:41] [Server thread/DEBUG] [FML/]: Bar Step: Initialization - Minecraft Coder Pack took 0.000s [13:27:41] [Server thread/TRACE] [FML/FML]: Sending event FMLInitializationEvent to mod FML [13:27:41] [Server thread/TRACE] [FML/FML]: Sent event FMLInitializationEvent to mod FML [13:27:41] [Server thread/DEBUG] [FML/]: Bar Step: Initialization - Forge Mod Loader took 0.001s [13:27:41] [Server thread/TRACE] [Forge/Forge]: Sending event FMLInitializationEvent to mod Forge [13:27:41] [Server thread/TRACE] [Forge/Forge]: Sent event FMLInitializationEvent to mod Forge [13:27:41] [Server thread/DEBUG] [FML/]: Bar Step: Initialization - Minecraft Forge took 0.001s [13:27:41] [Server thread/TRACE] [mobtalker2/mobtalker2]: Sending event FMLInitializationEvent to mod mobtalker2 [13:27:41] [Server thread/TRACE] [mobtalker2/mobtalker2]: Sent event FMLInitializationEvent to mod mobtalker2 [13:27:41] [Server thread/DEBUG] [FML/]: Bar Step: Initialization - MobTalker2 took 0.001s [13:27:41] [Server thread/DEBUG] [FML/]: Bar Finished: Initialization took 0.003s [13:27:41] [Server thread/TRACE] [FML/]: Attempting to deliver 0 IMC messages to mod mcp [13:27:41] [Server thread/TRACE] [mcp/mcp]: Sending event IMCEvent to mod mcp [13:27:41] [Server thread/TRACE] [mcp/mcp]: Sent event IMCEvent to mod mcp [13:27:41] [Server thread/DEBUG] [FML/]: Bar Step: InterModComms$IMC - Minecraft Coder Pack took 0.005s [13:27:41] [Server thread/TRACE] [FML/]: Attempting to deliver 0 IMC messages to mod FML [13:27:41] [Server thread/TRACE] [FML/FML]: Sending event IMCEvent to mod FML [13:27:41] [Server thread/TRACE] [FML/FML]: Sent event IMCEvent to mod FML [13:27:41] [Server thread/DEBUG] [FML/]: Bar Step: InterModComms$IMC - Forge Mod Loader took 0.001s [13:27:41] [Server thread/TRACE] [FML/]: Attempting to deliver 0 IMC messages to mod Forge [13:27:41] [Server thread/TRACE] [Forge/Forge]: Sending event IMCEvent to mod Forge [13:27:41] [Server thread/TRACE] [Forge/Forge]: Sent event IMCEvent to mod Forge [13:27:41] [Server thread/DEBUG] [FML/]: Bar Step: InterModComms$IMC - Minecraft Forge took 0.001s [13:27:41] [Server thread/TRACE] [FML/]: Attempting to deliver 0 IMC messages to mod mobtalker2 [13:27:41] [Server thread/TRACE] [mobtalker2/mobtalker2]: Sending event IMCEvent to mod mobtalker2 [13:27:41] [Server thread/TRACE] [mobtalker2/mobtalker2]: Sent event IMCEvent to mod mobtalker2 [13:27:41] [Server thread/DEBUG] [FML/]: Bar Step: InterModComms$IMC - MobTalker2 took 0.001s [13:27:41] [Server thread/DEBUG] [FML/]: Bar Finished: InterModComms$IMC took 0.008s [13:27:41] [Server thread/INFO] [FML/]: Injecting itemstacks [13:27:41] [Server thread/INFO] [FML/]: Itemstack injection complete [13:27:41] [Server thread/TRACE] [mcp/mcp]: Sending event FMLPostInitializationEvent to mod mcp [13:27:41] [Server thread/TRACE] [mcp/mcp]: Sent event FMLPostInitializationEvent to mod mcp [13:27:41] [Server thread/DEBUG] [FML/]: Bar Step: PostInitialization - Minecraft Coder Pack took 0.001s [13:27:41] [Server thread/TRACE] [FML/FML]: Sending event FMLPostInitializationEvent to mod FML [13:27:41] [Server thread/TRACE] [FML/FML]: Sent event FMLPostInitializationEvent to mod FML [13:27:41] [Server thread/DEBUG] [FML/]: Bar Step: PostInitialization - Forge Mod Loader took 0.001s [13:27:41] [Server thread/TRACE] [Forge/Forge]: Sending event FMLPostInitializationEvent to mod Forge [13:27:42] [Server thread/TRACE] [Forge/Forge]: Sent event FMLPostInitializationEvent to mod Forge [13:27:42] [Server thread/DEBUG] [FML/]: Bar Step: PostInitialization - Minecraft Forge took 0.163s [13:27:42] [Server thread/TRACE] [mobtalker2/mobtalker2]: Sending event FMLPostInitializationEvent to mod mobtalker2 [13:27:42] [Server thread/TRACE] [mobtalker2/mobtalker2]: Sent event FMLPostInitializationEvent to mod mobtalker2 [13:27:42] [Server thread/DEBUG] [FML/]: Bar Step: PostInitialization - MobTalker2 took 0.000s [13:27:42] [Server thread/DEBUG] [FML/]: Bar Finished: PostInitialization took 0.165s [13:27:42] [Server thread/TRACE] [mcp/mcp]: Sending event FMLLoadCompleteEvent to mod mcp [13:27:42] [Server thread/TRACE] [mcp/mcp]: Sent event FMLLoadCompleteEvent to mod mcp [13:27:42] [Server thread/DEBUG] [FML/]: Bar Step: LoadComplete - Minecraft Coder Pack took 0.000s [13:27:42] [Server thread/TRACE] [FML/FML]: Sending event FMLLoadCompleteEvent to mod FML [13:27:42] [Server thread/TRACE] [FML/FML]: Sent event FMLLoadCompleteEvent to mod FML [13:27:42] [Server thread/DEBUG] [FML/]: Bar Step: LoadComplete - Forge Mod Loader took 0.001s [13:27:42] [Server thread/TRACE] [Forge/Forge]: Sending event FMLLoadCompleteEvent to mod Forge [13:27:42] [Server thread/DEBUG] [FML/Forge]: Forge RecipeSorter Baking: [13:27:42] [Server thread/DEBUG] [FML/Forge]: 14: RecipeEntry("Before", UNKNOWN, ) [13:27:42] [Server thread/DEBUG] [FML/Forge]: 13: RecipeEntry("minecraft:shaped", SHAPED, net.minecraft.item.crafting.ShapedRecipes) Before: minecraft:shapeless [13:27:42] [Server thread/DEBUG] [FML/Forge]: 12: RecipeEntry("forge:shapedore", SHAPED, net.minecraftforge.oredict.ShapedOreRecipe) Before: minecraft:shapeless After: minecraft:shaped [13:27:42] [Server thread/DEBUG] [FML/Forge]: 11: RecipeEntry("minecraft:mapextending", SHAPED, net.minecraft.item.crafting.RecipesMapExtending) Before: minecraft:shapeless After: minecraft:shaped [13:27:42] [Server thread/DEBUG] [FML/Forge]: 10: RecipeEntry("minecraft:shapeless", SHAPELESS, net.minecraft.item.crafting.ShapelessRecipes) After: minecraft:shaped [13:27:42] [Server thread/DEBUG] [FML/Forge]: 9: RecipeEntry("minecraft:repair", SHAPELESS, net.minecraft.item.crafting.RecipeRepairItem) After: minecraft:shapeless [13:27:42] [Server thread/DEBUG] [FML/Forge]: 8: RecipeEntry("forge:shapelessore", SHAPELESS, net.minecraftforge.oredict.ShapelessOreRecipe) After: minecraft:shapeless [13:27:42] [Server thread/DEBUG] [FML/Forge]: 7: RecipeEntry("minecraft:armordyes", SHAPELESS, net.minecraft.item.crafting.RecipesArmorDyes) After: minecraft:shapeless [13:27:42] [Server thread/DEBUG] [FML/Forge]: 6: RecipeEntry("minecraft:fireworks", SHAPELESS, net.minecraft.item.crafting.RecipeFireworks) After: minecraft:shapeless [13:27:42] [Server thread/DEBUG] [FML/Forge]: 5: RecipeEntry("minecraft:pattern_add", SHAPELESS, net.minecraft.item.crafting.RecipesBanners$RecipeAddPattern) After: minecraft:shapeless [13:27:42] [Server thread/DEBUG] [FML/Forge]: 4: RecipeEntry("minecraft:pattern_dupe", SHAPELESS, net.minecraft.item.crafting.RecipesBanners$RecipeDuplicatePattern) After: minecraft:shapeless [13:27:42] [Server thread/DEBUG] [FML/Forge]: 3: RecipeEntry("minecraft:bookcloning", SHAPELESS, net.minecraft.item.crafting.RecipeBookCloning) After: minecraft:shapeless [13:27:42] [Server thread/DEBUG] [FML/Forge]: 2: RecipeEntry("minecraft:mapcloning", SHAPELESS, net.minecraft.item.crafting.RecipesMapCloning) After: minecraft:shapeless [13:27:42] [Server thread/DEBUG] [FML/Forge]: 1: RecipeEntry("After", UNKNOWN, ) [13:27:42] [Server thread/DEBUG] [FML/Forge]: Sorting recipies [13:27:42] [Server thread/TRACE] [Forge/Forge]: Sent event FMLLoadCompleteEvent to mod Forge [13:27:42] [Server thread/DEBUG] [FML/]: Bar Step: LoadComplete - Minecraft Forge took 0.010s [13:27:42] [Server thread/TRACE] [mobtalker2/mobtalker2]: Sending event FMLLoadCompleteEvent to mod mobtalker2 [13:27:42] [Server thread/TRACE] [mobtalker2/mobtalker2]: Sent event FMLLoadCompleteEvent to mod mobtalker2 [13:27:42] [Server thread/DEBUG] [FML/]: Bar Step: LoadComplete - MobTalker2 took 0.001s [13:27:42] [Server thread/DEBUG] [FML/]: Bar Finished: LoadComplete took 0.012s [13:27:42] [Server thread/DEBUG] [FML/]: Freezing block and item id maps [13:27:42] [Server thread/DEBUG] [FML/]: Registry consistency check successful [13:27:42] [Server thread/DEBUG] [FML/]: Registry consistency check successful [13:27:42] [Server thread/INFO] [FML/]: Forge Mod Loader has successfully loaded 4 mods [13:27:42] [Server thread/TRACE] [mcp/mcp]: Sending event FMLServerAboutToStartEvent to mod mcp [13:27:42] [Server thread/TRACE] [mcp/mcp]: Sent event FMLServerAboutToStartEvent to mod mcp [13:27:42] [Server thread/DEBUG] [FML/]: Bar Step: ServerAboutToStart - Minecraft Coder Pack took 0.001s [13:27:42] [Server thread/TRACE] [FML/FML]: Sending event FMLServerAboutToStartEvent to mod FML [13:27:42] [Server thread/TRACE] [FML/FML]: Sent event FMLServerAboutToStartEvent to mod FML [13:27:42] [Server thread/DEBUG] [FML/]: Bar Step: ServerAboutToStart - Forge Mod Loader took 0.001s [13:27:42] [Server thread/TRACE] [Forge/Forge]: Sending event FMLServerAboutToStartEvent to mod Forge [13:27:42] [Server thread/TRACE] [Forge/Forge]: Sent event FMLServerAboutToStartEvent to mod Forge [13:27:42] [Server thread/DEBUG] [FML/]: Bar Step: ServerAboutToStart - Minecraft Forge took 0.000s [13:27:42] [Server thread/TRACE] [mobtalker2/mobtalker2]: Sending event FMLServerAboutToStartEvent to mod mobtalker2 [13:27:42] [Server thread/DEBUG] [MobTalker2.ScriptPackRepository/mobtalker2]: Loading ScriptPackRepository [13:27:42] [Server thread/DEBUG] [MobTalker2.ScriptPackRepository/mobtalker2]: Scanning 'world/mobtalker2/scripts' for script packs [13:27:42] [Server thread/DEBUG] [MobTalker2.ScriptPackDiscovery/mobtalker2]: reading FolderScriptPack 'world/mobtalker2/scripts/Test Script' [13:27:42] [Server thread/DEBUG] [MobTalker2.ScriptPackRepository/mobtalker2]: Reading ScriptPack entries for test [13:27:42] [Server thread/DEBUG] [MobTalker2.ScriptPackRepository/mobtalker2]: Found script pack entry of type 'InteractionScriptEntry' from 'test' [13:27:42] [Server thread/DEBUG] [MobTalker2.ScriptPackRepository/mobtalker2]: Added script 'somename' from 'test' to the map of scripts by name [13:27:42] [Server thread/DEBUG] [MobTalker2.ScriptPackRepository/mobtalker2]: Added script for 'type:*' from 'test' to the map of scripts by type [13:27:42] [Server thread/INFO] [MobTalker2.ScriptPackRepository/mobtalker2]: Activated interaction script 'somename' from 'test' [13:27:42] [Server thread/DEBUG] [MobTalker2.ScriptPackRepository/mobtalker2]: Set script 'somename' for type 'type:*' from 'test' as fallback/catchall script [13:27:42] [Server thread/INFO] [MobTalker2.ScriptPackRepository/mobtalker2]: Activated interaction script for 'type:*' from 'test' [13:27:42] [Server thread/DEBUG] [MobTalker2.ScriptFactory/mobtalker2]: Loading [13:27:42] [Server thread/DEBUG] [MobTalker2.ScriptFactory/mobtalker2]: Precompiling interaction scripts [13:27:42] [Server thread/DEBUG] [MobTalker2.CompilerService/mobtalker2]: created with 2 thread(s) [13:27:42] [MobTalker2 CompilerThread #0/DEBUG] [MobTalker2.CompilerService/mobtalker2]: initializing script compiler [13:27:42] [MobTalker2 CompilerThread #0/DEBUG] [MobTalker2.CompilerService/mobtalker2]: initialized script compiler in 369 ms [13:27:42] [Server thread/DEBUG] [MobTalker2.CompilerService/mobtalker2]: submitting compile task for 'test.script' [13:27:42] [Server thread/DEBUG] [MobTalker2.InteractionRegistry/mobtalker2]: Loading [13:27:42] [Server thread/TRACE] [mobtalker2/mobtalker2]: Sent event FMLServerAboutToStartEvent to mod mobtalker2 [13:27:42] [Server thread/DEBUG] [FML/]: Bar Step: ServerAboutToStart - MobTalker2 took 0.713s [13:27:42] [Server thread/DEBUG] [FML/]: Bar Finished: ServerAboutToStart took 0.714s [13:27:42] [Server thread/INFO] [FML/]: Injecting existing block and item data into this server instance [13:27:42] [Server thread/DEBUG] [FML/]: Registry consistency check successful [13:27:42] [Server thread/DEBUG] [FML/]: Registry consistency check successful [13:27:42] [Server thread/TRACE] [mcp/mcp]: Sending event FMLModIdMappingEvent to mod mcp [13:27:42] [Server thread/TRACE] [mcp/mcp]: Sent event FMLModIdMappingEvent to mod mcp [13:27:42] [Server thread/DEBUG] [FML/]: Bar Step: ModIdMapping - Minecraft Coder Pack took 0.001s [13:27:42] [Server thread/TRACE] [FML/FML]: Sending event FMLModIdMappingEvent to mod FML [13:27:42] [Server thread/TRACE] [FML/FML]: Sent event FMLModIdMappingEvent to mod FML [13:27:42] [Server thread/DEBUG] [FML/]: Bar Step: ModIdMapping - Forge Mod Loader took 0.002s [13:27:42] [Server thread/TRACE] [Forge/Forge]: Sending event FMLModIdMappingEvent to mod Forge [13:27:42] [Server thread/TRACE] [Forge/Forge]: Sent event FMLModIdMappingEvent to mod Forge [13:27:42] [Server thread/DEBUG] [FML/]: Bar Step: ModIdMapping - Minecraft Forge took 0.003s [13:27:42] [Server thread/TRACE] [mobtalker2/mobtalker2]: Sending event FMLModIdMappingEvent to mod mobtalker2 [13:27:42] [Server thread/TRACE] [mobtalker2/mobtalker2]: Sent event FMLModIdMappingEvent to mod mobtalker2 [13:27:42] [Server thread/DEBUG] [FML/]: Bar Step: ModIdMapping - MobTalker2 took 0.001s [13:27:42] [Server thread/DEBUG] [FML/]: Bar Finished: ModIdMapping took 0.005s [13:27:42] [Server thread/INFO] [FML/]: Applying holder lookups [13:27:42] [Server thread/INFO] [FML/]: Holder lookups applied [13:27:42] [Server thread/DEBUG] [FML/]: Loading persistent fluid defaults from world [13:27:42] [MobTalker2 CompilerThread #1/DEBUG] [MobTalker2.CompilerService/mobtalker2]: compiled 'test.script' in 151 ms [13:27:42] [Server thread/DEBUG] [FML/]: The fluid minecraft:lava has been selected as the default fluid for lava [13:27:42] [Server thread/DEBUG] [FML/]: The fluid minecraft:water has been selected as the default fluid for water [13:27:43] [Server thread/INFO] [FML/]: Loading dimension 0 (world) (net.minecraft.server.dedicated.DedicatedServer@29b34c76) [13:27:43] [Server thread/INFO] [FML/]: Loading dimension 1 (world) (net.minecraft.server.dedicated.DedicatedServer@29b34c76) [13:27:43] [Server thread/INFO] [FML/]: Loading dimension -1 (world) (net.minecraft.server.dedicated.DedicatedServer@29b34c76) [13:27:43] [Server thread/INFO] [MobTalker2.InteractionRegistry/]: Entity 'type:Chicken' does not have an adapter initializer. Interactions are not enabled. [13:27:43] [Server thread/INFO] [MobTalker2.InteractionRegistry/]: Entity 'type:Sheep' does not have an adapter initializer. Interactions are not enabled. [13:27:43] [Server thread/INFO] [MobTalker2.InteractionRegistry/]: Entity 'type:*' does not have an adapter initializer. Interactions are not enabled. [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:43] [Server thread/INFO] [MobTalker2.InteractionRegistry/]: Entity 'type:Rabbit' does not have an adapter initializer. Interactions are not enabled. [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:27:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:27:45] [Server thread/TRACE] [mcp/mcp]: Sending event FMLServerStartingEvent to mod mcp [13:27:45] [Server thread/TRACE] [mcp/mcp]: Sent event FMLServerStartingEvent to mod mcp [13:27:45] [Server thread/DEBUG] [FML/]: Bar Step: ServerStarting - Minecraft Coder Pack took 0.000s [13:27:45] [Server thread/TRACE] [FML/FML]: Sending event FMLServerStartingEvent to mod FML [13:27:45] [Server thread/TRACE] [FML/FML]: Sent event FMLServerStartingEvent to mod FML [13:27:45] [Server thread/DEBUG] [FML/]: Bar Step: ServerStarting - Forge Mod Loader took 0.000s [13:27:45] [Server thread/TRACE] [Forge/Forge]: Sending event FMLServerStartingEvent to mod Forge [13:27:45] [Server thread/TRACE] [Forge/Forge]: Sent event FMLServerStartingEvent to mod Forge [13:27:45] [Server thread/DEBUG] [FML/]: Bar Step: ServerStarting - Minecraft Forge took 0.003s [13:27:45] [Server thread/TRACE] [mobtalker2/mobtalker2]: Sending event FMLServerStartingEvent to mod mobtalker2 [13:27:45] [Server thread/TRACE] [mobtalker2/mobtalker2]: Sent event FMLServerStartingEvent to mod mobtalker2 [13:27:45] [Server thread/DEBUG] [FML/]: Bar Step: ServerStarting - MobTalker2 took 0.002s [13:27:45] [Server thread/DEBUG] [FML/]: Bar Finished: ServerStarting took 0.006s [13:27:45] [Server thread/TRACE] [mcp/mcp]: Sending event FMLServerStartedEvent to mod mcp [13:27:45] [Server thread/TRACE] [mcp/mcp]: Sent event FMLServerStartedEvent to mod mcp [13:27:45] [Server thread/DEBUG] [FML/]: Bar Step: ServerStarted - Minecraft Coder Pack took 0.000s [13:27:45] [Server thread/TRACE] [FML/FML]: Sending event FMLServerStartedEvent to mod FML [13:27:45] [Server thread/TRACE] [FML/FML]: Sent event FMLServerStartedEvent to mod FML [13:27:45] [Server thread/DEBUG] [FML/]: Bar Step: ServerStarted - Forge Mod Loader took 0.000s [13:27:45] [Server thread/TRACE] [Forge/Forge]: Sending event FMLServerStartedEvent to mod Forge [13:27:45] [Server thread/TRACE] [Forge/Forge]: Sent event FMLServerStartedEvent to mod Forge [13:27:45] [Server thread/DEBUG] [FML/]: Bar Step: ServerStarted - Minecraft Forge took 0.000s [13:27:45] [Server thread/TRACE] [mobtalker2/mobtalker2]: Sending event FMLServerStartedEvent to mod mobtalker2 [13:27:45] [Server thread/DEBUG] [MobTalker2.ScriptFactory/mobtalker2]: Waiting for precompilation to finish... [13:27:45] [Server thread/DEBUG] [MobTalker2.ScriptFactory/mobtalker2]: Precompilation finished [13:27:45] [Server thread/DEBUG] [MobTalker2.ScriptExecutor/mobtalker2]: Loading [13:27:45] [Server thread/TRACE] [mobtalker2/mobtalker2]: Sent event FMLServerStartedEvent to mod mobtalker2 [13:27:45] [Server thread/DEBUG] [FML/]: Bar Step: ServerStarted - MobTalker2 took 0.005s [13:27:45] [Server thread/DEBUG] [FML/]: Bar Finished: ServerStarted took 0.006s [13:27:58] [Netty Server IO #1/TRACE] [FML/]: Handshake channel activating [13:27:58] [Netty Server IO #1/DEBUG] [FML/]: FMLHandshakeServerState: null->FMLHandshakeServerState$1:START [13:27:58] [Netty Server IO #1/DEBUG] [FML/]: Next: HELLO [13:27:58] [Netty Server IO #1/DEBUG] [FML/]: FMLHandshakeServerState: $ClientHello->FMLHandshakeServerState$2:HELLO [13:27:58] [Netty Server IO #1/INFO] [FML/]: Client protocol version 2 [13:27:58] [Netty Server IO #1/DEBUG] [FML/]: Next: HELLO [13:27:58] [Netty Server IO #1/DEBUG] [FML/]: FMLHandshakeServerState: $ModList:4 mods->FMLHandshakeServerState$2:HELLO [13:27:58] [Netty Server IO #1/INFO] [FML/]: Client attempting to join with 4 mods : FML@8.0.99.99,mobtalker2@0.7.4-alpha,Forge@11.14.4.1563,mcp@9.05 [13:27:58] [Netty Server IO #1/DEBUG] [FML/]: Next: WAITINGCACK [13:27:58] [Netty Server IO #1/DEBUG] [FML/]: FMLHandshakeServerState: $HandshakeAck:{2}->FMLHandshakeServerState$3:WAITINGCACK [13:27:58] [Netty Server IO #1/DEBUG] [FML/]: Next: COMPLETE [13:27:58] [Netty Server IO #1/DEBUG] [FML/]: FMLHandshakeServerState: $HandshakeAck:{3}->FMLHandshakeServerState$4:COMPLETE [13:27:58] [Netty Server IO #1/DEBUG] [FML/]: Next: DONE [13:27:58] [Server thread/INFO] [FML/]: [Server thread] Server side modded connection established [13:27:58] [Netty Server IO #1/DEBUG] [FML/]: FMLHandshakeServerState: $HandshakeAck:{4}->FMLHandshakeServerState$5:DONE [13:27:58] [Netty Server IO #1/DEBUG] [FML/]: Next: DONE [13:27:58] [Netty Server IO #1/DEBUG] [FML/]: FMLHandshakeServerState: $HandshakeAck:{5}->FMLHandshakeServerState$5:DONE [13:27:58] [Netty Server IO #1/DEBUG] [FML/]: Next: DONE [13:28:04] [Server thread/INFO] [MobTalker2.InteractionRegistry/]: Entity 'type:Slime' does not have an adapter initializer. Interactions are not enabled. [13:28:04] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:04] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:04] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:04] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:04] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:04] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:08] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:08] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:08] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:08] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:08] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:08] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:08] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:08] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:08] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:08] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:08] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:08] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:08] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:08] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:28:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:28:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Player's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Endermite's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Player's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Endermite's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:30] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:28:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:28:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:28:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:28:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:28:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:28:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:28:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:28:59] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:59] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:59] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:59] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:59] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:59] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:28:59] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:28:59] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:59] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:59] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:28:59] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:28:59] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:28:59] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Player's to 'hostile' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Endermite's to 'hostile' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:29:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Player's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Endermite's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Player's to 'hostile' [13:29:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Endermite's to 'hostile' [13:29:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:29:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:29:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:29:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:29:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:29:15] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Player's to 'hostile' [13:29:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Endermite's to 'hostile' [13:29:21] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:29:21] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:29:21] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:29:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:29:26] [Netty Server IO #1/ERROR] [FML/]: NetworkDispatcher exception java.io.IOException: Connection reset by peer at sun.nio.ch.FileDispatcherImpl.read0(Native Method) ~[?:1.8.0_212] at sun.nio.ch.SocketDispatcher.read(SocketDispatcher.java:39) ~[?:1.8.0_212] at sun.nio.ch.IOUtil.readIntoNativeBuffer(IOUtil.java:223) ~[?:1.8.0_212] at sun.nio.ch.IOUtil.read(IOUtil.java:192) ~[?:1.8.0_212] at sun.nio.ch.SocketChannelImpl.read(SocketChannelImpl.java:380) ~[?:1.8.0_212] at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:446) ~[UnpooledUnsafeDirectByteBuf.class:4.0.15.Final] at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:871) ~[AbstractByteBuf.class:4.0.15.Final] at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208) ~[NioSocketChannel.class:4.0.15.Final] at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:124) [AbstractNioByteChannel$NioByteUnsafe.class:4.0.15.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:485) [NioEventLoop.class:4.0.15.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:452) [NioEventLoop.class:4.0.15.Final] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:346) [NioEventLoop.class:4.0.15.Final] at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:4.0.15.Final] at java.lang.Thread.run(Thread.java:748) [?:1.8.0_212] [13:30:00] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:30:21] [Netty Server IO #2/TRACE] [FML/]: Handshake channel activating [13:30:21] [Netty Server IO #2/DEBUG] [FML/]: FMLHandshakeServerState: null->FMLHandshakeServerState$1:START [13:30:21] [Netty Server IO #2/DEBUG] [FML/]: Next: HELLO [13:30:22] [Netty Server IO #2/DEBUG] [FML/]: FMLHandshakeServerState: $ClientHello->FMLHandshakeServerState$2:HELLO [13:30:22] [Netty Server IO #2/INFO] [FML/]: Client protocol version 2 [13:30:22] [Netty Server IO #2/DEBUG] [FML/]: Next: HELLO [13:30:22] [Netty Server IO #2/DEBUG] [FML/]: FMLHandshakeServerState: $ModList:4 mods->FMLHandshakeServerState$2:HELLO [13:30:22] [Netty Server IO #2/INFO] [FML/]: Client attempting to join with 4 mods : FML@8.0.99.99,mobtalker2@0.7.4-alpha,Forge@11.14.4.1563,mcp@9.05 [13:30:22] [Netty Server IO #2/DEBUG] [FML/]: Next: WAITINGCACK [13:30:22] [Netty Server IO #2/DEBUG] [FML/]: FMLHandshakeServerState: $HandshakeAck:{2}->FMLHandshakeServerState$3:WAITINGCACK [13:30:22] [Netty Server IO #2/DEBUG] [FML/]: Next: COMPLETE [13:30:22] [Netty Server IO #2/DEBUG] [FML/]: FMLHandshakeServerState: $HandshakeAck:{3}->FMLHandshakeServerState$4:COMPLETE [13:30:22] [Netty Server IO #2/DEBUG] [FML/]: Next: DONE [13:30:22] [Netty Server IO #2/DEBUG] [FML/]: FMLHandshakeServerState: $HandshakeAck:{4}->FMLHandshakeServerState$5:DONE [13:30:22] [Netty Server IO #2/DEBUG] [FML/]: Next: DONE [13:30:22] [Server thread/INFO] [FML/]: [Server thread] Server side modded connection established [13:30:22] [Netty Server IO #2/DEBUG] [FML/]: FMLHandshakeServerState: $HandshakeAck:{5}->FMLHandshakeServerState$5:DONE [13:30:22] [Netty Server IO #2/DEBUG] [FML/]: Next: DONE [13:30:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:30:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:30:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:30:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:26] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Player's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Endermite's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:31] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:30:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:30:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:30:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:30:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:30:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:30:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:30:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:30:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:30:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:30:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:30:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:30:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:30:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:30:45] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:30:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:51] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:51] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:51] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:51] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:51] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:51] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:30:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:30:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Witch' towards 'type:Player's to 'hostile' [13:30:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:55] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:30:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:30:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:30:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:30:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:30:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:30:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:30:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:30:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:30:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:30:58] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:30:58] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:30:59] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:30:59] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:30:59] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:30:59] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:07] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:16] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:19] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:19] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:19] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:20] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:20] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:20] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:20] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:20] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:20] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:20] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:20] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:20] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:20] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:20] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:20] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:20] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:20] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:20] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:21] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:21] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:21] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:21] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Player's to 'hostile' [13:31:21] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Endermite's to 'hostile' [13:31:23] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Witch' towards 'type:Player's to 'hostile' [13:31:23] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Witch' towards 'type:Player's to 'hostile' [13:31:23] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Witch' towards 'type:Player's to 'hostile' [13:31:23] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:23] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:23] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:23] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:31:23] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:31:23] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:23] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:25] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:25] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:25] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:25] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Witch' towards 'type:Player's to 'hostile' [13:31:25] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:25] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:25] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:25] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:25] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:25] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:28] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:28] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:28] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:28] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:28] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:28] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:28] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:28] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:28] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:28] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:28] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:28] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:28] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:30] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:31:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Player's to 'hostile' [13:31:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Endermite's to 'hostile' [13:31:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Player's to 'hostile' [13:31:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Endermite's to 'hostile' [13:31:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:31:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:31:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:31:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:43] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Witch' towards 'type:Player's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:44] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:45] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:31:45] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:31:45] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:45] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:45] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:31:45] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:31:45] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:31:48] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:31:48] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:31:48] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:31:48] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:31:48] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:31:48] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:11] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Player's to 'hostile' [13:32:11] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Endermite's to 'hostile' [13:32:11] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Witch' towards 'type:Player's to 'hostile' [13:32:11] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:11] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:11] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:11] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:11] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:11] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:11] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:11] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:11] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:11] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:11] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:11] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:11] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:32:11] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:32:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:32:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:32:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:32:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:32:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:32:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:32:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:32:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:32:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:32:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:32:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:32:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:32:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:32:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:32:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:32:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:32:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:32:14] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:32:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:32:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:18] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:32:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:32:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:32:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:32:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:32:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:32:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:32:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:32:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:32:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:32:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:34] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:32:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:32:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:32:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:32:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:32:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:32:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:32:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:32:49] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:49] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:49] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:49] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:32:49] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:32:49] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:49] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:49] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:49] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:49] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:49] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:32:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:32:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:32:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:32:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:32:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:32:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:32:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:32:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:32:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:32:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:33:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:33:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:33:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:33:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:33:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:33:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:33:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:33:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:33:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:33:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:33:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:01] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:33:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:33:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:33:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:33:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:33:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:33:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:33:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:33:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:09] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:10] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:33:10] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:33:10] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:33:10] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:33:10] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:10] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:10] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:10] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:10] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:10] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:10] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:33:10] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:33:10] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:33:10] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:33:10] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:33:21] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:33:21] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:33:21] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:21] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:21] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:21] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Player's to 'hostile' [13:33:21] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Endermite's to 'hostile' [13:33:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:33:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:33:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:33:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:33:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:33:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:33:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:33:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:33:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:33:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:33:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:30] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:30] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:30] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:30] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:30] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:30] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:30] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:33:30] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:33:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:33:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:33:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:33:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:33:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:33:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:33:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:33:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:33:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:33:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:33:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:33:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:33:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:33:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:33:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:33:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:33:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:33:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:33:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:33:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:33:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:33:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:33:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:33:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:33:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:33:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:33:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:33:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:33:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:33:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:33:46] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:33:47] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:33:47] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:33:47] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:33:47] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:33:47] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:33:47] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:33:48] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:48] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:48] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:48] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:48] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:48] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:48] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:33:48] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:33:48] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:33:48] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:33:48] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:33:48] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:33:48] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:33:48] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:33:48] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:33:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:33:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:33:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:33:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:33:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:33:54] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:33:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Player's to 'hostile' [13:33:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Endermite's to 'hostile' [13:33:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:33:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:33:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:33:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:33:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:33:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:33:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:33:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:33:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:33:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:33:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:33:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:34:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:34:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:34:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:34:00] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:34:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:34:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:34:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:34:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:34:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:34:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:34:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:34:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:34:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:34:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:34:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:34:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:34:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:34:06] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:34:11] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:11] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:11] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:34:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:34:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:34:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:34:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:34:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:34:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:34:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:34:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:34:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:34:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:34:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:34:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:34:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:34:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:27] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:34:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:34:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:29] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:30] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:34:30] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:34:30] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:34:30] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:34:30] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:34:30] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:34:30] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:34:30] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:34:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:34:32] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:34:32] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:34:32] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:34:32] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:32] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:32] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:32] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:34:32] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:34:32] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:34:32] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:34:32] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:34:32] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:34:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Witch' towards 'type:Player's to 'hostile' [13:34:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:34:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:34:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:34:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:34:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:34:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:34:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:34:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:34:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:34:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:34:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:34:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:34:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:34:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:34:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:34:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:34:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:34:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:34:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:34:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:34:39] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:34:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:34:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:34:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:34:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:34:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:34:41] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:34:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:34:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:34:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:34:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:34:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:34:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:34:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:34:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:34:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:34:42] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:34:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:34:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:34:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:34:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:34:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:34:51] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:34:51] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:34:51] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:52] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:34:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:34:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:34:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:34:56] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:35:02] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:35:02] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:35:02] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:35:02] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:35:02] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:35:02] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:35:02] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:35:02] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:35:02] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:35:02] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:35:02] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:35:02] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:35:02] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:35:02] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:35:04] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:35:04] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:35:04] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:35:04] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:35:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:35:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:35:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:35:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:35:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:35:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:35:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:35:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:35:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:35:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:35:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:35:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:35:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:35:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:35:05] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:35:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:35:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:35:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:35:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:35:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:35:13] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:35:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Player's to 'hostile' [13:35:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Endermite's to 'hostile' [13:35:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Player's to 'hostile' [13:35:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Enderman' towards 'type:Endermite's to 'hostile' [13:35:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:35:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:35:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:35:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:35:15] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:35:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:35:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:35:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:35:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:35:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:35:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:35:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:35:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:35:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:35:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:35:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:35:17] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:35:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:35:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:35:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:35:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:35:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:35:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:35:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:35:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:35:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:35:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:35:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:35:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:35:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:35:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:35:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:35:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:35:22] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:35:33] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:35:33] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:35:33] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:35:33] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:35:33] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:35:33] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:35:33] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:35:33] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:35:33] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:35:33] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:35:33] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:35:33] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:35:33] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:35:33] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:35:33] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:35:33] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:35:33] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:35:33] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:35:33] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:35:33] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:35:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:35:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:35:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:35:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:35:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:35:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:35:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:35:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:35:36] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:35:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Witch' towards 'type:Player's to 'hostile' [13:35:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:35:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:35:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:35:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:35:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:35:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:35:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:35:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:35:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:35:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:35:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:35:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:35:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:35:37] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:35:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:35:38] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:35:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:35:40] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:35:49] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:35:49] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:35:49] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:35:49] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:35:49] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:35:49] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:35:49] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:35:49] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:35:49] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:Player's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Spider' towards 'type:IronGolem's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Witch' towards 'type:Player's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Witch' towards 'type:Player's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Witch' towards 'type:Player's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Ocelot's to 'scared' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Creeper' towards 'type:Player's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Player's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:IronGolem's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Zombie' towards 'type:Villager's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Wolf's to 'scared' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:Player's to 'hostile' [13:35:50] [Server thread/DEBUG] [MobTalker2.InteractionAdapter/]: Setting behavior of 'Skeleton' towards 'type:IronGolem's to 'hostile' [13:35:51] [Server thread/INFO] [MobTalker2.InteractionRegistry/]: Starting interaction between 'OfflinePlayer' and 'Creeper' [13:35:51] [MobTalker2 ScriptThread #0/DEBUG] [MobTalker2.InteractionScript/mobtalker2]: onInteraction [13:35:51] [Netty Server IO #2/ERROR] [FML/]: NetworkDispatcher exception java.io.IOException: Connection reset by peer at sun.nio.ch.FileDispatcherImpl.read0(Native Method) ~[?:1.8.0_212] at sun.nio.ch.SocketDispatcher.read(SocketDispatcher.java:39) ~[?:1.8.0_212] at sun.nio.ch.IOUtil.readIntoNativeBuffer(IOUtil.java:223) ~[?:1.8.0_212] at sun.nio.ch.IOUtil.read(IOUtil.java:192) ~[?:1.8.0_212] at sun.nio.ch.SocketChannelImpl.read(SocketChannelImpl.java:380) ~[?:1.8.0_212] at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:446) ~[UnpooledUnsafeDirectByteBuf.class:4.0.15.Final] at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:871) ~[AbstractByteBuf.class:4.0.15.Final] at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208) ~[NioSocketChannel.class:4.0.15.Final] at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:124) [AbstractNioByteChannel$NioByteUnsafe.class:4.0.15.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:485) [NioEventLoop.class:4.0.15.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:452) [NioEventLoop.class:4.0.15.Final] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:346) [NioEventLoop.class:4.0.15.Final] at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:4.0.15.Final] at java.lang.Thread.run(Thread.java:748) [?:1.8.0_212] [13:35:51] [Server thread/DEBUG] [MobTalker2.InteractionHandler/]: Container closed [13:36:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:36:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:37:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:38:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:39:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:39:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:40:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:41:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:42:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:42:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:43:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:44:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:45:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:45:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:46:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:47:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:48:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:48:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:49:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:50:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:51:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:51:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:52:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:53:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:54:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:54:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:55:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:56:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:57:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:57:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:58:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [13:59:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:00:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:00:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:01:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:02:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:03:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:03:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:04:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:05:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:06:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:06:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:07:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:08:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:09:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:09:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:10:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:11:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:12:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:12:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:13:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:14:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:15:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:15:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:16:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:17:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:18:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:18:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:19:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:20:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:21:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:21:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:22:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:23:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:24:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:24:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:25:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:26:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:27:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:27:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:28:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:29:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:30:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:30:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:31:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:32:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:33:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:33:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:34:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:35:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:36:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:36:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:37:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:38:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:39:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:39:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:40:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:41:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:42:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:42:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:43:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:44:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:45:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:45:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:46:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:47:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:48:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:48:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:49:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:50:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:51:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:51:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:52:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:53:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:54:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:54:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:55:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:56:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:57:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:57:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:58:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [14:59:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:00:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:00:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:01:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:02:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:03:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:03:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:04:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:05:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:06:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:06:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:07:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:08:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:09:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:09:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:10:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:11:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:12:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:12:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:13:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:14:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:15:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:15:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:16:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:17:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:18:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:18:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:19:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:20:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:21:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:21:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:22:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:23:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:24:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:24:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:25:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:26:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:27:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:27:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:28:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:29:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:30:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:30:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:31:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:32:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:33:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:33:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:34:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:35:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:36:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:36:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:37:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:38:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:39:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:39:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:40:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:41:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:42:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:42:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:43:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:44:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:45:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:45:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:46:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:47:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:48:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:48:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:49:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:50:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:51:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:51:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:52:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:53:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:54:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:54:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:55:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:56:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:57:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:57:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:58:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [15:59:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:00:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:00:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:01:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:02:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:03:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:03:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:04:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:05:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:06:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:06:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:07:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:08:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:09:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:09:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:10:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:11:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:12:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:12:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:13:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:14:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:15:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:15:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:16:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:17:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:18:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:18:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:19:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:20:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:21:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:21:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:22:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:23:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:24:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:24:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:25:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:26:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:27:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:27:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:28:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:29:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:30:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:30:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:31:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:32:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:33:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:33:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:34:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:35:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:36:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:36:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:37:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:38:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:39:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:39:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:40:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:41:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:42:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:42:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:43:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:44:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:45:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:45:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:46:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:47:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:48:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:48:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:49:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:50:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:51:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:51:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:52:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:53:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:54:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:54:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:55:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:56:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:57:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:57:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:58:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [16:59:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:00:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:00:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:01:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:02:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:03:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:03:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:04:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:05:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:06:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:06:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:07:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:08:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:09:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:09:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:10:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:11:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:12:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:12:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:13:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:14:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:15:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:15:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:16:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:17:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:18:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:18:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:19:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:20:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:21:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:21:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:22:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:23:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:24:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:24:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:25:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:26:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:27:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:27:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:28:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:29:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:30:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:30:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:31:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:32:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:33:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:33:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:34:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:35:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:36:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:36:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:37:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:38:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:39:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:39:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:40:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:41:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:42:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:42:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:43:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:44:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:45:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:45:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:46:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:47:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:48:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:48:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:49:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:50:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:51:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:51:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:52:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:53:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:54:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:54:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:55:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:56:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:57:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:57:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:58:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [17:59:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:00:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:00:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:01:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:02:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:03:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:03:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:04:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:05:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:06:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:06:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:07:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:08:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:09:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:09:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:10:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:11:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:12:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:12:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:13:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:14:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:15:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:15:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:16:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:17:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:18:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:18:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:19:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:20:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:21:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:21:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:22:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:23:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:24:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:24:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:25:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:26:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:27:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:27:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:28:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:29:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:30:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:30:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:31:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:32:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:33:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:33:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:34:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:35:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:36:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:36:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:37:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:38:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:39:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:39:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:40:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:41:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:42:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:42:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:43:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:44:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:45:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:45:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:46:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:47:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:48:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:48:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:49:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:50:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:51:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:51:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:52:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:53:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:54:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:54:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:55:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:56:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:57:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:57:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:58:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [18:59:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:00:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:00:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:01:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:02:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:03:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:03:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:04:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:05:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:06:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:06:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:07:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:08:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:09:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:09:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:10:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:11:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:12:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:12:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:13:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:14:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:15:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:15:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:16:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:17:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:18:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:18:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:19:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:20:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:21:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:21:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:22:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:23:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:24:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:24:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:25:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:26:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:27:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:27:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:28:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:29:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:30:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:30:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:31:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:32:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:33:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:33:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:34:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:35:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:36:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:36:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:37:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:38:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:39:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:39:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:40:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:41:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:42:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:42:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:43:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:44:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:45:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:45:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:46:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:47:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:48:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:48:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:49:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:50:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:51:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:51:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:52:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:53:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:54:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:54:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:55:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:56:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:57:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:57:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:58:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [19:59:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:00:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:00:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:01:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:02:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:03:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:03:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:04:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:05:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:06:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:06:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:07:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:08:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:09:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:09:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:10:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:11:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:12:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:12:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:13:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:14:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:15:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:15:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:16:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:17:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:18:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:18:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:19:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:20:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:21:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:21:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:22:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:23:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:24:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:24:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:25:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:26:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:27:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:27:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:28:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:29:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:30:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:30:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:31:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:32:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:33:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:33:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:34:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:35:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:36:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:36:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:37:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:38:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:39:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:39:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:40:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:41:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:42:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:42:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:43:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:44:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:45:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:45:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:46:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:47:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:48:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:48:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:49:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:50:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:51:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:51:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:52:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:53:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:54:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:54:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:55:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:56:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:57:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:57:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:58:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [20:59:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:00:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:00:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:01:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:02:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:03:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:03:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:04:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:05:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:06:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:06:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:07:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:08:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:09:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:09:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:10:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:11:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:12:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:12:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:13:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:14:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:15:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:15:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:16:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:17:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:18:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:18:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:19:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:20:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:21:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:21:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:22:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:23:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:24:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:24:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:25:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:26:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:27:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:27:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:28:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:29:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:30:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:30:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:31:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:32:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:33:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:33:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:34:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:35:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:36:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:36:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:37:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:38:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:39:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:39:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:40:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:41:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:42:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:42:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:43:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:44:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:45:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:45:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:46:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:47:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:48:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:48:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:49:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:50:16] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:51:01] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:51:46] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world [21:52:31] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world