Potato Project - codenamed Stitreggin This is an in-development game, made by David Serrano aka N0_Named_Guy. TABLE OF CONTENTS: * Before you run * Configuration * Controls * Mapping and Modelling * Linux binary * Contact == Before you run == Ensure you have the Visual C++ 2010 runtime libraries installed on your machine. Here's links for the lazy: * For Windows XP/Vista/7 32 bits http://www.microsoft.com/download/en/details.aspx?id=5555 * For Windows XP/Vista/7 64 bits http://www.microsoft.com/download/en/details.aspx?id=14632 If after installing the runtime, you still can't run the game, make sure you also extracted the DLL files, as well as the data directory. At this stage, if any file is missing in the data folder, unexpected behaviour will occur (your computer will be fine, don't worry). By the way, to run the game, you just have to double click the Potato.exe file (but you already knew that, didn't you?). == Configuration == Edit the config.json file, to suit your needs. I am in no way responsible if you break your graphics card by setting an invalid fullscreen resolution. You have been warned! == Controls == L/R Arrows - Rotate the ship U/D Arrows - Speeds up/down the ship ESC - Quit the game == Mapping and Modelling == Mapping is easy. Go inside the data/maps folder, and hack away. The map's textures are located at data/textures. Change stuff, see what happens. == Linux Binary == Yes! This game also runs in Linux. The game runs fine using wine, but if you wish a native binary for Linux DM me ao @n0namedguy. == Contact == You can contact me over my twitter account @n0namedguy.