- changed status to resolved
Track Mappings are not unique on servers
When connecting to a server, a player placing a rail in the overworld causes the same track data to be sent to any loaded dimension. e.g., placing a straight track will cause the mapping in the Nether and the End to think that the track has been placed there as well. This can cause major lag due to the packet load, and WILL corrupt track data if there are tracks in multiple dimensions.
Comments (5)
-
repo owner -
I don't quite understand, so it's solved (?), but I'm using the newest version for 1.7.10
-
repo owner @NuclearMegalodon, this bug was solved in 1.7.10-170325, and I have no idea if your version is actually newest or not. Most likely it isn't. One should state exactly what he has when reporting...
-
I'm using 1.7.10 5.8 RC6 so I guess it's not fixed in a public version? Or just for singleplayer?
-
repo owner It was fixed in 1.7.10-170325, which was only published only in Discord yet. You can already use it and it's better than 5.8 RC6, but I'm improving it right now and will release new indev version today, that's why nothing was published in MCF, Curse, PMC, twitter, etc.
- Log in to comment
Fixed in 1.10.2-0.0.4.6 and retroported to 1.7.10-170325.