UV maos fail to load for Steam punk planets, breaks game.

Issue #137 resolved
unique.ek repo owner created an issue

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  1. unique.ek reporter

    Steampunk planets: 05-15 09:53:17.253: I/Unity(16322): (Filename: ./artifacts/generated/Android/runtime/DebugBindings.gen.cpp Line: 51) 05-15 09:53:17.261: I/Unity(16322): 09:53:17.2536 : Name: innerseed 05-15 09:53:17.261: I/Unity(16322): UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) 05-15 09:53:17.261: I/Unity(16322): UnityEngine.Logger:Log(LogType, Object, Object) 05-15 09:53:17.261: I/Unity(16322): UnityEngine.Debug:Log(Object, Object) 05-15 09:53:17.261: I/Unity(16322): LogManager:AddToLog(T, LogItemLevel, GameObject) 05-15 09:53:17.261: I/Unity(16322): LogManager:Normal(T, GameObject) 05-15 09:53:17.261: I/Unity(16322): IrregularAtlasReader:Stop() 05-15 09:53:17.261: I/Unity(16322): AtlasReaderBase:OnEnable() 05-15 09:53:17.261: I/Unity(16322): UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) 05-15 09:53:17.261: I/Unity(16322): UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) 05-15 09:53:17.261: I/Unity(16322): UnityEngine.Object:Instantiate(T, Vector3, Quaternion) 05-15 09:53:17.261: I/Unity(16322): PoolManager:FillBufferBlocking(Buffer[]) 05-15 09:53:17.261: I/Unity(16322): CustomizationManager:LoadPlanetsOnly(ThemePack, Boolean, Int32) 05-15 09:53:17.261: I/Unity(16322): CustomizationPreviewPanel:ChangeStyle() 05-15 09:53:17.261: I/Unity(16322): CustomizationPreviewPanel:NextStyle() 05-15 09:53:17.261: I/Unity(16322): InputManager:OnEnd(Vector2) 05-15 09:53:17.261: I/Unity(16322): InputManager:LateUpdate() 05-15 09:53:17.261: I/Unity(16322):
    05-15 09:53:17.261: I/Unity(16322): (Filename: ./artifacts/generated/Android/runtime/DebugBindings.gen.cpp Line: 51) 05-15 09:53:17.267: E/Unity(16322): Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. 05-15 09:53:17.267: E/Unity(16322): UnityEngine.Mesh:SetSizedArrayForChannel(InternalShaderChannel, InternalVertexChannelType, Int32, Array, Int32) 05-15 09:53:17.267: E/Unity(16322): UnityEngine.Mesh:SetArrayForChannel(InternalShaderChannel, T[]) 05-15 09:53:17.267: E/Unity(16322): IrregularAtlasReader:Stop() 05-15 09:53:17.267: E/Unity(16322): AtlasReaderBase:OnEnable() 05-15 09:53:17.267: E/Unity(16322): UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) 05-15 09:53:17.267: E/Unity(16322): UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) 05-15 09:53:17.267: E/Unity(16322): UnityEngine.Object:Instantiate(T, Vector3, Quaternion) 05-15 09:53:17.267: E/Unity(16322): PoolManager:FillBufferBlocking(Buffer[]) 05-15 09:53:17.267: E/Unity(16322): CustomizationManager:LoadPlanetsOnly(ThemePack, Boolean, Int32) 05-15 09:53:17.267: E/Unity(16322): CustomizationPreviewPanel:ChangeStyle() 05-15 09:53:17.267: E/Unity(16322): CustomizationPreviewPanel:NextStyle() 05-15 09:53:17.267: E/Unity(16322): InputManager:OnEnd(Vector2) 05-15 09:53:17.267: E/Unity(16322): InputManager:LateUpdate() 05-15 09:53:17.267: E/Unity(16322): [./Runtime/Graphics/Mesh/Mesh.cpp line 903] 05-15 09:53:17.267: E/Unity(16322): (Filename: ./Runtime/Graphics/Mesh/Mesh.cpp Line: 903) 05-15 09:53:17.275: I/Unity(16322): 09:53:17.2676 : Name: Lights 05-15 09:53:17.275: I/Unity(16322): UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) 05-15 09:53:17.275: I/Unity(16322): UnityEngine.Logger:Log(LogType, Object, Object) 05-15 09:53:17.275: I/Unity(16322): UnityEngine.Debug:Log(Object, Object) 05-15 09:53:17.275: I/Unity(16322): LogManager:AddToLog(T, LogItemLevel, GameObject) 05-15 09:53:17.275: I/Unity(16322): LogManager:Normal(T, GameObject) 05-15 09:53:17.275: I/Unity(16322): IrregularAtlasReader:Stop() 05-15 09:53:17.275: I/Unity(16322): AtlasReaderBase:OnEnable() 05-15 09:53:17.275: I/Unity(16322): UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) 05-15 09:53:17.275: I/Unity(16322): UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) 05-15 09:53:17.275: I/Unity(16322): UnityEngine.Object:Instantiate(T, Vector3, Quaternion) 05-15 09:53:17.275: I/Unity(16322): PoolManager:FillBufferBlocking(Buffer[]) 05-15 09:53:17.275: I/Unity(16322): CustomizationManager:LoadPlanetsOnly(ThemePack, Boolean, Int32) 05-15 09:53:17.275: I/Unity(16322): CustomizationPreviewPanel:ChangeStyle() 05-15 09:53:17.275: I/Unity(16322): CustomizationPreviewPanel:NextStyle() 05-15 09:53:17.275: I/Unity(16322): InputManager:OnEnd(Vector2) 05-15 09:53:17.275: I/Unity(16322): InputManager:LateUpdate() 05-15 09:53:17.275: I/Unity(16322):
    05-15 09:53:17.275: I/Unity(16322): (Filename: ./artifacts/generated/Android/runtime/DebugBindings.gen.cpp Line: 51) 05-15 09:53:17.282: I/Unity(16322): 09:53:17.2754 : Name: movingcog 05-15 09:53:17.282: I/Unity(16322): UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) 05-15 09:53:17.282: I/Unity(16322): UnityEngine.Logger:Log(LogType, Object, Object) 05-15 09:53:17.282: I/Unity(16322): UnityEngine.Debug:Log(Object, Object) 05-15 09:53:17.282: I/Unity(16322): LogManager:AddToLog(T, LogItemLevel, GameObject) 05-15 09:53:17.282: I/Unity(16322): LogManager:Normal(T, GameObject) 05-15 09:53:17.282: I/Unity(16322): IrregularAtlasReader:Stop() 05-15 09:53:17.282: I/Unity(16322): AtlasReaderBase:OnEnable() 05-15 09:53:17.282: I/Unity(16322): UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) 05-15 09:53:17.282: I/Unity(16322): UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) 05-15 09:53:17.282: I/Unity(16322): UnityEngine.Object:Instantiate(T, Vector3, Quaternion) 05-15 09:53:17.282: I/Unity(16322): PoolManager:FillBufferBlocking(Buffer[]) 05-15 09:53:17.282: I/Unity(16322): CustomizationManager:LoadPlanetsOnly(ThemePack, Boolean, Int32) 05-15 09:53:17.282: I/Unity(16322): CustomizationPreviewPanel:ChangeStyle() 05-15 09:53:17.282: I/Unity(16322): CustomizationPreviewPanel:NextStyle() 05-15 09:53:17.282: I/Unity(16322): InputManager:OnEnd(Vector2) 05-15 09:53:17.282: I/Unity(16322): InputManager:LateUpdate() 05-15 09:53:17.282: I/Unity(16322):
    05-15 09:53:17.282: I/Unity(16322): (Filename: ./artifacts/generated/Android/runtime/DebugBindings.gen.cpp Line: 51) 05-15 09:53:17.290: I/Unity(16322): 09:53:17.2831 : Name: pipes 05-15 09:53:17.290: I/Unity(16322): UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) 05-15 09:53:17.290: I/Unity(16322): UnityEngine.Logger:Log(LogType, Object, Object) 05-15 09:53:17.290: I/Unity(16322): UnityEngine.Debug:Log(Object, Object) 05-15 09:53:17.290: I/Unity(16322): LogManager:AddToLog(T, LogItemLevel, GameObject) 05-15 09:53:17.290: I/Unity(16322): LogManager:Normal(T, GameObject) 05-15 09:53:17.290: I/Unity(16322): IrregularAtlasReader:Stop() 05-15 09:53:17.290: I/Unity(16322): AtlasReaderBase:OnEnable() 05-15 09:53:17.290: I/Unity(16322): UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) 05-15 09:53:17.290: I/Unity(16322): UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) 05-15 09:53:17.290: I/Unity(16322): UnityEngine.Object:Instantiate(T, Vector3, Quaternion) 05-15 09:53:17.290: I/Unity(16322): PoolManager:FillBufferBlocking(Buffer[]) 05-15 09:53:17.290: I/Unity(16322): CustomizationManager:LoadPlanetsOnly(ThemePack, Boolean, Int32) 05-15 09:53:17.290: I/Unity(16322): CustomizationPreviewPanel:ChangeStyle() 05-15 09:53:17.290: I/Unity(16322): CustomizationPreviewPanel:NextStyle() 05-15 09:53:17.290: I/Unity(16322): InputManager:OnEnd(Vector2) 05-15 09:53:17.290: I/Unity(16322): InputManager:LateUpdate() 05-15 09:53:17.290: I/Unity(16322):
    05-15 09:53:17.290: I/Unity(16322): (Filename: ./artifacts/generated/Android/runtime/DebugBindings.gen.cpp Line: 51) 05-15 09:53:17.298: I/Unity(16322): 09:53:17.2910 : Name: seed 05-15 09:53:17.298: I/Unity(16322): UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) 05-15 09:53:17.298: I/Unity(16322): UnityEngine.Logger:Log(LogType, Object, Object) 05-15 09:53:17.298: I/Unity(16322): UnityEngine.Debug:Log(Object, Object) 05-15 09:53:17.298: I/Unity(16322): LogManager:AddToLog(T, LogItemLevel, GameObject) 05-15 09:53:17.298: I/Unity(16322): LogManager:Normal(T, GameObject) 05-15 09:53:17.298: I/Unity(16322): IrregularAtlasReader:Stop() 05-15 09:53:17.298: I/Unity(16322): AtlasReaderBase:OnEnable() 05-15 09:53:17.298: I/Unity(16322): UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) 05-15 09:53:17.298: I/Unity(16322): UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) 05-15 09:53:17.298: I/Unity(16322): UnityEngine.Object:Instantiate(T, Vector3, Quaternion) 05-15 09:53:17.298: I/Unity(16322): PoolManager:FillBufferBlocking(Buffer[]) 05-15 09:53:17.298: I/Unity(16322): CustomizationManager:LoadPlanetsOnly(ThemePack, Boolean, Int32) 05-15 09:53:17.298: I/Unity(16322): CustomizationPreviewPanel:ChangeStyle() 05-15 09:53:17.298: I/Unity(16322): CustomizationPreviewPanel:NextStyle() 05-15 09:53:17.298: I/Unity(16322): InputManager:OnEnd(Vector2) 05-15 09:53:17.298: I/Unity(16322): InputManager:LateUpdate() 05-15 09:53:17.298: I/Unity(16322):
    05-15 09:53:17.298: I/Unity(16322): (Filename: ./artifacts/generated/Android/runtime/DebugBindings.gen.cpp Line: 51) 05-15 09:53:17.304: E/Unity(16322): Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. 05-15 09:53:17.304: E/Unity(16322): UnityEngine.Mesh:SetSizedArrayForChannel(InternalShaderChannel, InternalVertexChannelType, Int32, Array, Int32) 05-15 09:53:17.304: E/Unity(16322): UnityEngine.Mesh:SetArrayForChannel(InternalShaderChannel, T[]) 05-15 09:53:17.304: E/Unity(16322): IrregularAtlasReader:Stop() 05-15 09:53:17.304: E/Unity(16322): AtlasReaderBase:OnEnable() 05-15 09:53:17.304: E/Unity(16322): UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) 05-15 09:53:17.304: E/Unity(16322): UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) 05-15 09:53:17.304: E/Unity(16322): UnityEngine.Object:Instantiate(T, Vector3, Quaternion) 05-15 09:53:17.304: E/Unity(16322): PoolManager:FillBufferBlocking(Buffer[]) 05-15 09:53:17.304: E/Unity(16322): CustomizationManager:LoadPlanetsOnly(ThemePack, Boolean, Int32) 05-15 09:53:17.304: E/Unity(16322): CustomizationPreviewPanel:ChangeStyle() 05-15 09:53:17.304: E/Unity(16322): CustomizationPreviewPanel:NextStyle() 05-15 09:53:17.304: E/Unity(16322): InputManager:OnEnd(Vector2) 05-15 09:53:17.304: E/Unity(16322): InputManager:LateUpdate() 05-15 09:53:17.304: E/Unity(16322): [./Runtime/Graphics/Mesh/Mesh.cpp line 903] 05-15 09:53:17.304: E/Unity(16322): (Filename: ./Runtime/Graphics/Mesh/Mesh.cpp Line: 903)

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