Alien Comet Tail
Alien Comet tail does not look correct on different angles.
Comments (11)
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- changed status to on hold
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reporter We can't really change our camera logic. It's too late for such change.
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reporter - changed status to open
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I mean there is not to much thing to do, it will seem little bit creepy in main menu
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reporter It does look the same in game too while the camera rotates. Not as bad as MainMenu but still they face towards the wrong direction.
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I'll check it but while designing it I spent most of my time to make it look right. I believe this is the best it can get. And to me, they are facing the right rotation..
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reporter Red arrows indicate where they face towards. They do always towards upwards regardless of comets rotation.
They should face towards the back of them comets direction. As it is coming out of comet, they should have same forward and roation as comet.
Green arrows indicate expected result.
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reporter I have experimented with it a bit and found some usefull things that might help.
- Setting coordinates to local helps maintaining rotation.
- Setting rotation of the tailNormal as same as InnerComet helps. ( I will push a script that does that. You can put it on to tailNormal for testing.)
- Using Mesh 1x1 plane instead of billboarding helps preventing stretching etc.
Script can be found on 3de5359 Commit. Name ReplicateInnerCometRotation.cs
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No more working on this.
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- changed status to resolved
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It only does it in Perspective Camera. Ortographic camera works well. As far as I know we need to choose one. If it look good on perspective it is corrupted on ortho. We need it to be good in ortho and it is good in ortho!