Alien Planets

Issue #43 resolved
Oğuz Turan BURUK created an issue

Eye Planet:

I think it should be like that:

-Look to the camera when in the screen -Turn to comet when in range

I beileve it shouldnt look at the touch. Since it feels like it is all random when we apply it skips between these behaviours randomdly. I myself enjoyed most when it is looking at the comet. And to make the eye noticable, we can make it look to the camera when we are not touching it.

Alien Eye:

  • It may be the reverse. Just like the eye planet. Look at the camera 90 degree when in screen, turn suddenly to comet when approached. This turn may be also 45 degree inclined to the top. The first apperance can also be random. Some can look to the camera some can be seen from the top:

Alien Spike:

I think it should rotate around

Alien Tomurcuk:

Animation is not implemented.

Comments (4)

  1. unique.ek repo owner

    We can disable the target changing behavior seems like it is a bit confusing.

    I think looking at touch is a fine and funny addition in case we have implemented the "Confused" animation for eye planet as i have suggested before. It would bring a little bit more life and cuteness into it to have some kind of emotional state.

    As for looking at to camera while Idle and looking at to the Comet when touched seems like a good idea.

    We can make it as following; - Look at to the Camera or Touch when idle. - Look at to the Comet while being dragged. You should imagine those scenarios in crowded areas not for an alone planet.

    So i will make the changes you requested for ;

    Alien Spike and Alien Tomurcuk but for others, i think we have to discuss further.

    Also for Monster Planet i am not sure what kind of behavior and Angle you are expecting. Please do prepare an example by modifying a Monster Planet's angle while in "Play Mode" from Hierarchy and post the screenshot here.

  2. unique.ek repo owner
    • changed status to open

    Commit : 203bea9

    Changes to Alien Spike and Alien Tomurcuk has been made.

    Alien Eye changed as following;

    Chooses either touch, comet or camera at start. - We need Confusion animation to play in case the player stops touching the screen. Does not change target in an interval. When dragged changes its target to Comet from anything else.

    Alien Monster; Fixed rotation behavior. Needs a looping open mouth animation.

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