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assigned issue to
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Perk and Moon Density
Issue #64
resolved
I believe the density of perks and moons are a little bit much. While trying to shoot the video it was really hard to find periods where I am not on perks. I believe they should be rare a little bit more.
Comments (8)
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repo owner -
repo owner Check the latest build. If the rates are ok, please mark this ticket as "Resolved".
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repo owner bump
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repo owner Did you had a chance to check it ?
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reporter Nope, but in one of ou conersatiosn I told you the values I wanted and you said "ok". But I do not know if you put them to work or not.
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repo owner Comment : Check the latest build. If the rates are ok, please mark this ticket as "Resolved". 2014-05-20
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repo owner @OzTovaSuman Bump.
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reporter - changed status to resolved
Seems like ok.
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In next commit you will find,
For pickups;
You will find 2 new exposed properties on SpawnManager called;
Pickup Spawn Chance : Which controls the pickup spawn chance over the general object spawn chance. For Example if in a section, you have %50 plane spawn chance and, %50 meteor spawn chance. 0.01 pickup spawn chance will use the following formula to calcualte minimum pickup sppawn chance. 50+50 * <Pickup Spawn Chance> As you can see from this calculation as you increase the pikcup spawn chance you will actually reduce the overall spawn chance of all other items. For example if you give %1 spawn chance for pickup. All other items chances will decrease by %1 / 6(Number of item types) .
Pickup Spawn Chance Increase : In every object spawned which is not a pickup will increase the pickup spawn chance by the value specified in this variable. All of the calculations and rules above also applies.
For moon spawns;
Moon spawn chances can be found on all planets. For example when you select Classic.Generic0 under Customizations/Theme/themeAlienPack you will see that the Moon Spawn Chance is 5 and Second Moon Spawn Chance is also 5. Second move spawn chance is only checked if the first moon is spawned.