Perk and Moon Density

Issue #64 resolved
Oğuz Turan BURUK created an issue

I believe the density of perks and moons are a little bit much. While trying to shoot the video it was really hard to find periods where I am not on perks. I believe they should be rare a little bit more.

Comments (8)

  1. unique.ek repo owner

    In next commit you will find,

    For pickups;

    You will find 2 new exposed properties on SpawnManager called;

    Pickup Spawn Chance : Which controls the pickup spawn chance over the general object spawn chance. For Example if in a section, you have %50 plane spawn chance and, %50 meteor spawn chance. 0.01 pickup spawn chance will use the following formula to calcualte minimum pickup sppawn chance. 50+50 * <Pickup Spawn Chance> As you can see from this calculation as you increase the pikcup spawn chance you will actually reduce the overall spawn chance of all other items. For example if you give %1 spawn chance for pickup. All other items chances will decrease by %1 / 6(Number of item types) .

    Pickup Spawn Chance Increase : In every object spawned which is not a pickup will increase the pickup spawn chance by the value specified in this variable. All of the calculations and rules above also applies.

    For moon spawns;

    Moon spawn chances can be found on all planets. For example when you select Classic.Generic0 under Customizations/Theme/themeAlienPack you will see that the Moon Spawn Chance is 5 and Second Moon Spawn Chance is also 5. Second move spawn chance is only checked if the first moon is spawned.

  2. Oğuz Turan BURUK reporter

    Nope, but in one of ou conersatiosn I told you the values I wanted and you said "ok". But I do not know if you put them to work or not.

  3. unique.ek repo owner

    Comment : Check the latest build. If the rates are ok, please mark this ticket as "Resolved". 2014-05-20

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